[@Kuchenlein] Ok, I got it mostly done. The Only thing I really need to figure out is where exactly they will be located at, probably somewhere on Earth a fair distance from others to give me a few posts to build up a foothold before interacting with others. While the bestiary is not complete, not everything mentioned will be available at the start, a few of those higher tier units will only be producible with an actual outpost established and operational. Let me know what ya' think. [hider=Vuar'uuk][color=darkred][h3]Vuar’uuk[/h3][/color] [color=teal]Description:[/color] A hive-minded race with different subspecies (or stains) each bred for a different role. At the very top is the Master Mind, a creature that directly or indirectly commands each individual of the swarm to some unknown goal. Immediately below the Master Mind are the Hive Masters which are not directly controlled by the Master Mind but rather influenced. It is the Hive Masters which dominate the lesser members into serving them, and by extension the Master Mind. The Master Mind has the vast intelligence to drive the technological advancements of the Vuar’uuk and is also the source of their dark magik utilized by the rarer strains. [color=teal] Military Might:[/color] Vuar’uuk can rapidly amass a sizeable force by using specialized biomechanical structures to convert biomass into various strains for combat or any other purpose. Other structures are used to augment certain strains with technological enchantments for additional combat efficiency or to boost inherent abilities. While the ground forces are compromised virtually entirely of organic creatures (some are given cybernetic augmentations), they are capable of constructing aircraft of various sizes which are almost entirely mechanical but have some organic components so to be effectively controlled by Hive Masters. [color=teal]Strains:[/color][hider] *Not yet a complete list* [color=red]Combat:[/color] Ghast: These oddly humanoid creatures are sensitive to bright light but have a keen sense of smell. These fierce and agile predators attack with their sharp teeth and even sharper claws, and with some effort they can rip apart light armor. Ghasts are usually slouched over but standing upright, they are a head taller than humans and are roughly equivalent to a basic foot soldier. Wraith: This cartilaginous entity features claws longer and sharper than the ghast, a shapeless face, and a thick carapace. The most notable trait of the Wraiths is their ability to partially phase in and out of this dimension becoming much more durable and gaining partial invisibility. A keen observer may detect a phasing Wraith by the vague shape of a shimmering figure moving in the background. Lacking any discernable sensory organs, it is not understood how these creature can find a target. Wraiths stand about 10 feet or about 3.01 meters tall and are roughly equivalent to a SpecOps team. Terask: A colossal worm-like creature that is about 15 feet (4.5 meters) thick and about 300 feet (90 meters) long and feature a 4-pronged mouth (Similar to the Predator or the Elites from Halo). Terasks move through soil and rock with little effort and can spray a noxious acidic slime from it’s mouth capable of melting several feet of steel in seconds. These creatures are very sensitive to vibrations in the soil and rock they inhibit and can detect something as small as a deer a few miles away. Their carapace is durable enough to withstand extreme amounts of damage (Though a slight vulnerability to lasers or other types of focused-light based weaponry) and have no real human counterpart. Dread Lord: This subspecies is one of the magik users at the disposal of the Vuar’uuk. Resembling large serpents about 14 feet long (4.27 meters) with two bony clawed limbs near the head and the body ends in a long blunt tail, ridged and finned without trace of hind limbs. Their hide is durable enough to withstand small arms fire and they propel themselves through the air despite any obvious method for doing so. While Vuar’uuk magik is primarily fueled by sacrifice, the Dread Lords methods seem even more cruel. Through yet unknown methods, they are somehow capable of mentally killing allied strains (usually the weaker ‘cannon fodder’ ones) en masse, causing them to melt into pure biomass in a very painful process as indicated by what methods they can scream. The biomass fluidly travel to the Dread Lord, making a protective barrier around it. The Dread Lord can then ‘spend’ accumulated biomass which simply disappear (presumably somehow sent to the Master Mind as sustenance) and either casting a boon for nearby Vuar’uuk (such as an increase to durability) or causing a calamity on any foes. The Dread Lord is roughly equivalent to a Cleric, though twisted and seemingly evil. [color=Orange]Other:[/color] Hive Masters: Undisputed leader of their respective Hives. Directly controls all of it’s subordinates to various degrees and is able to sense anything detected by them and react accordingly. Is effectively immortal as long as it receives a minimum biomass intake. Can influence or dominate creatures with a weaker will than it’s own (I’ll use this primarily to mind control, say, a human in order to act as a translator between the Vuar’uuk and other characters). The Hive Master is roughly equal in rank to a dictator, counting out the Master Mind of course. The Hive Master size various but the one for this RP in particular starts out at about 16 feet or nearly 4.9 meters tall, for comparison, the average human is about 6 feet or 1.85 meters tall. They resemble large spiders, and like spiders are able to spin a web-lie substance harder than metal to incapacitate a creature or to make shelter. [hider=pic][img]https://vignette.wikia.nocookie.net/cosmic-horror-rp/images/4/4d/David-franco-campos-atlach-nacha.jpg/revision/latest?cb=20161129170004 [/img][/hider] Drone: The lowest rung in the hierarchy but perhaps the most important. These amorphous blobs can form their bodies into various shapes for various purposes and are used for constructing and maintaining the Hive. In some cases, these unfortunate creatures may be sacrificed either in a ritual and used as a source of magik or to free up their biomass for another strain. The Drone is roughly equal in rank to a slave and is sized roughly equal to an elephant. [color=Yellow] Aircraft[/color] XXX [color=Purple]Hallowed Ones:[/color] Due to the genetic instability from the mixing of genetic material in biomass as well as the rapid gestation, some newly birthed strains may develop genetic mutations. In the event that a mutation would hinder the creature in it’s role, it would be killed and it’s biomass recycled. In rarer cases they may develop a mutation considered positive such extraordinarily sharp claws or dramatically increased regenerative properties. Such creatures are known as the Hallowed Ones and are believed as a boon from the Master Mind. (These creatures will essentially be an excuse to have heroes, specializations of standard combat strains or otherwise important characters besides just having the Hive Master) --- (name/ original strain/ mutation/ role if different than normal/ number if more than one) Sentinels/ Ghast/ Large membranous wings allowing these creatures to fly, dramatically increased speed and strength/ Honor Guard for the Hive Master/ 5 [/Hider] [Color=teal]Location:[/color] Not yet determined, maybe Earth? Will initially start out with the Hive Master and a small force tasked to establish a foothold on the planet [color=teal]Main characters:[/color] Hive Master [color=green]Nuthrix[/color] (others?) [/hider]