[Hider=Simon] [H1][color=f7941d][u][i][b]Simon Agrippa Lafayette.[/b][/i][/u][/color][/H1] [i]Everyone just calls him Simon though.[/i] [b][color=f7941d]Age:[/color][/b] 14 [b][color=f7941d]Species:[/color][/b] Bug-Folk. Silk moth variety. [Character Portrait Here - Spoiler if too big] [b][color=f7941d]Description:[/color][/b] His person is often smudged with oil in places. Bumps and scratches appear all over and are promptly covered with an array of colorful band-aids. His voice is slightly awkward in a way that's hard to describe. A little higher pitched then one might expect, with slight accents on certain vowels. His pronunciation of words lean to what he thinks sound good instead of what are etymologically correct. [hr] [h2][color=f7941d]Persona[/color][/h2] [b][color=f7941d]Strengths:[/color][/b] A people pleaser, they like to keep everyone happy, and will act like a mediator if troubles arise. They don't get mad easily and are good at keeping quiet if the time is right. Alternatively they are also good at reaching out to others and trying to get a good spirit going. Talkative and inviting they are good if you need a pat on the back or some positivity in general. Supportive to a fault, if he likes you he will believe in you all the way. Likes to joke around, especially it his own expense. Simon marches to the beet of his own drum, and wavering him from that beat is nigh impossible. Come hell or high-water he will live his way. He isn't the type to give up on things or people, cherishing memories like gold. He will work as hard as he can to uplift his brothers and sisters to his own level, should he feel they are less joyful than he is. He is incredibly determined, and hard to dissuade off of something he's set his mind to. He's the sort to do something even if it's impossible, because he thinks there's value in trying regardless. [b][color=f7941d]Flaws:[/color][/b] A schemer, they may not always mean what they are saying. While not malicious they can be an opportunist. Likes to hear gossip though isn't one for spreading it around; unless it helps them in some way. Generally sort of nosy, they like to be in the know about pretty much anything. His jokes can go to far at times; not in the way of being rude, more so in taking light of a situation. Not a very trusting person, it takes him some time to really open up to others. Simon is the sort to take a victory and run with it, even if that means seeming the smaller person. He will lord such victories over others, with a sort of "all's fair in love and war" mentality. He is not above cheating, though he often values people's feelings to much to do it in regards to people he is close to. His pride is in constant flow and he might sometimes act rashly for it, while other times throwing it to the wayside. Unpredictable if not well rounded. He's quite a stubborn person. While this can seem like a good thing at times with knowing what he likes and so on; it's gotten him into hot water before. If he thinks he's right, or even he can't give up on something, he'll stick to his guns. To him information is something that's hard to change once he gets it in his head, and sometimes his finds it hard to do it someone else's way if he doesn't agree with it. [b][color=f7941d]Neutral:[/color][/b] Works with a sort of "beat" always tapping their foot or making clicking noises with their tongue; it comes out whenever they focus on something intently. Should he take a particular attachment to something he will value it to an almost obsessive amount. This could be people or items, or even places. Sentiment and feelings guide him despite his mechanical way of thinking. He would gladly trade all the money to his name if he could buy back something he lost. He's the sort to buy a pretty item, and hide it away so that it never gets tarnished. Protective and self destructive he can sometimes jeopardize the bigger picture in favor of taking hold of whats in front of him. [b][color=f7941d]Skills:[/color][/b] Engineer: They pull things apart to put back together, or fix things if asked to. Machinery are the love of their life and they can be found often messing with some contraption. They have a very analytic mind when it comes to handling tasks, and he doesn't give up easy on solving a problem. Eagle-Eye: Simon is a talented marksman. This wasn't entirely a natural occurrence, but brought on from weeks upon weeks of getting used to his own weapon. His eyesight is sharp and his aim now true. He is good at spotting moving things, or points of interest in a landscape. Such as a good position to set up a sniper camp. He's attentive and good to have on guard, or helpful to lookout for a sign. Quiet: Despite his somewhat less than pragmatic style Simon is good at switching to silent step. He uses this often to sneak back into his workshop or stay up late reading. He might sneak out to take shots a good distance away or poke around in other's things. He's patient when it comes to avoiding another's gaze and knows when to move to remain unseen. Another talent polished in his strict regiment of self marksman training. [hr] [h2][color=f7941d]Battle Profile[/color][/h2] [b][color=f7941d]Focal Crystal:[/color][/b] Orange smooth and flat; perfect as a skipping stone. Set into the stock of Simon's custom sniper rifle, it ripples with light from the center every time he fires the weapon. [b][u][i][color=f7941d]Special Equipment:[/color][/i][/u][/b] [list] [*][u]Longshot:[/u] Simon's aforementioned rifle and his pride and joy. Holds a moderate capacity of custom bullets per clip. These bullets are fashioned from cruz crystals. The firing mechanism means the bullets are propelled via magic rather than black-powder. The distance at which these bullets travel effectively is at maximum 80 ft. As a custom piece of work this weapon needs to be maintained while on the road, and has it's chances of malfunctions. [*][u]Buddy the Tool Box:[/u] Simon's enchanted toolbox nicknamed Buddy. It's enchanted effect is to place whatever tool Andy asks for at the ready, it can also places small machine parts at the ready as well. This allows for quick and efficient work even on the road. [/list] [b][color=f7941d]Equipment:[/color][/b] [list] [*]Simon keeps an assortment of mundane tools hidden on his person. An alan-key here and a screwdriver there... [*] Workers Eye: A monocle with a set of different lenses that can be lowered over the eye. They each have a different thickness/bend to them, making some "zoom" in more than others. Good for delicate work. [*] Turret Parts: The components for small turrets of Simon's design. Each case is about the size of a lunchbox, and weigh 10 pounds each. One is hooked onto each hip. Take ample time to set up are only good in short bursts. Actual abilities described in spell list. [/list] [b][color=f7941d]Weapon:[/color][/b] Arclight Spanner: Despite the fancy name it's actually just a rather large bolt-wrench. Good for whackin. Brass Knuckles: While Simon's punch is less than stellar, it helps to throw some metal into the equation. [color=f7941d]Special Attack:[/color] Less an attack and much more so an ability; Simon is able to utilize his insectoid wings to take flight for a short amount of time. While his fly speed is faster than his landspeed, he is not yet the most graceful flyer. If needed to maneuver a complex course he will have great trouble, if being able to succeed at all. His flight time varies depending on how much weight he has on him, but for now his best time is roughly 120 seconds. A full 2 minutes, of linear flight. [hr] [h2][color=f7941d]Magic Profile[/color][/h2] [b][color=f7941d]Magic Lv:[/color][/b] 5 [b][color=f7941d]Spellbook:[/color][/b] A small notebook for the breast-pocket. Brown leather-bound with tan vellum pages. Notes and schematics poke out in places, with noticeable loose-leaf papers tucked against it's spine. A shimmering gold gear is emblazoned onto the cover. Smells faintly of oil and lit candles. [b][color=f7941d]School of Focus:[/color][/b] WORKSHOP MAGIC [color=f7941d]Spells:[/color] [color=f7941d][h3]Lesser Spells: (3)[/h3][/color] Ricochet: Implanting this spell into a bullet, Simon may create a magical "mirror" of sorts. When this bullet reaches a certain distance decided by Simon, it will bounce of an instantaneous reflective surface of magic. Depending on the angle this may allow Simon to hit multiple enemies or make shots that would be impossible by mundane means. The bullet cannot travel farther than it's usual 80 feet, and he has to be able to see the point of reflection on moment of firing. Double-Time: This spell kicks Simon as well as his weapon into a higher gear. For a short moment they receive a burst of speed, allowing Simon to attack twice in the span of time he would usually attack once. Brain-Drain: This spell increases the speed at which Simon can comprehend and intake information. He often uses it to speed along the invention or upgrading of items. This can also be used though to take a comprehensive look of a battlefield or collection of enemies in an instant. Continuous use of this spell in a row will cause great headaches, and in the worst documented case even nosebleeds. [h3][color=f7941d]Medium Spells: (1)[/color][/h3] Animate Arms: This spell allows near instant construction of small clockwork turrets. These are automated turrets running on magical energy. They decide on who is friend or foe based on Simon's perception. They will fire on enemies with rapid needle projectiles within 25 ft. They cannot be moved after created and immediately fall apart after using their ammunition, or after 1 minute. The parts are not created, and Simon must carry them at all times. Cannot create more than two turrets, the turrets must be within 10 ft of each other. They will fall apart should Simon leave a 30 ft radius of either turret. They are not particularity resilient, and will be destroyed with ample force. [hr] [b][color=f7941d]Misc Battle Info:[/color][/b] Simon fights from the back-lines, supporting his allies with high damaging and precise shots. His style is to be efficient rather than overwhelming; will use his fire to corral enemies towards advantageous positions for his allies. While he lacks many spells or machinery that can do this to start; his plan is to create drones that might take the brunt of damage instead of his friends. All in all he hopes to be the ultimate backbone for his party of ruffians. [hr] [h2][color=f7941d]Your Tale[/color][/h2] [i][color=f7941d][h3]"This is your tale, this is the sounds, and the tale you tell:"[/h3][/color][/i] A simple tale. Like so many others, it begins at the ending of another. The tale of small family of outsiders, bug-folk not entirely common within the barriers. Mechanically minded people, wanting to bring back something of importance, to where they once called home. Naturally, you can't take something important away without giving up something in return. Something this family learned the very hard way. A mother and father, with their child; found attempting to move a caravan through the wilds alone. They could not afford protection, and they didn't trust anyone to protect them anyways. Getting out of the city with so many mechanical components was hard enough as it was. Bribing that guard ate up their money, nearly to the bottoms of their pockets. Now the trio moved slowly, determinedly through a path they hadn't crossed in a long time. The road was harsh and the wilds harsher. The mother was an amazing shot, and the father a talented inventor. Together they could stay alive, if sometimes barely. It was a long road home, having traveled with a large caravan of non-humans in their own childhood, to one of the barrier cities. On another day like any other, they trudged closer and closer still towards Cosmos city. One of the few stops they'd make on their pilgrimage. Crossing through a particularly dark thicket, the wheel of their components cart was caught between the earth and some powerful tree roots. The dirt giving way doe to a recent rain-fall. The clamoring created something they'd rather avoid much of: Noise. It's hard to create a comprehensive list of what fills the wilds. No matter where you are, there always seems to be something unknown, yet dangerous. The only things Simon can remember are the claws. Three nails, sharp and jagged, raking across his body. Whatever it was, it was big yet fast; he didn't even see the thing before feeling the scream of pain across his abdomen and face. Just below his eyes, across his chest and above his waist three bleeding streaks sent him flying backwards. Off of the cart, away from mothers protection. His head struck a rock, and he was taken by the blackness of unconsciousness. He awoke like some others did; in a new home. Among a kindly woman, some other children, and a lot of confusion. She was kind, and she did the best anyone could to break the news of death to a child. Simon still cried for 3 days and nights. Didn't eat, didn't sit still for new bandages. He nearly died due to his own distress. But he didn't, and here he is; roughly 5 year later. A new parental figure slipping out from grasp once again. Something he wouldn't stand for. Not this time. [color=f7941d][b]Theme Song:[/b][/color] [Url=https://www.youtube.com/watch?v=wNunc0UN2Jo]The Sound of Something Clicking Away.[/url] [/Hider]