[center][color=cc33ff][b][h3]Antonije Magnisky / Silver[/h3][/b][/color][color=cc33ff]{[/color]"The world is a goddamn filthy place..."[color=cc33ff]}[/color][/center] Roleplays:[list][*][url=https://www.roleplayerguild.com/topics/170745-darke-magyk-chaos-reigns-atticparty]Darke Magyk[/url][/list] [hider=Antonije Magnisky] [hr][hr][h1][b][i][center][color=cc33ff]Antonije Magnisky[/color][/center][/i][/b][/h1][center][img]https://s22.postimg.cc/7oui6nldd/image_url_https_peopledotcom.files.wordpress.com_2016_08_evan-.jpg[/img][/center][hr][hr][h3][b][i][color=cc33ff][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=cc33ff]Name:[/color][/b] Antonije Luka Magnisky [b][color=cc33ff]Darke Name:[/color][/b] Ejinotna [b][color=cc33ff]Age:[/color][/b] 17 [b][color=cc33ff]Birthday:[/color][/b] December 12th [b][color=cc33ff]Birthplace:[/color][/b] Eastern SnowPlains [b][color=cc33ff]Residence:[/color][/b] Number 40 Alchemie Way [b][color=cc33ff]Gender:[/color][/b] Male [b][color=cc33ff]Culture:[/color][/b] Eastern SnowPlains [b][color=cc33ff]Education:[/color][/b] Machinery and Mechanisms - mentored by parents [b][color=cc33ff]Position:[/color][/b] Inventor / Adventurer (Rogue) [b][color=cc33ff]Alignment:[/color][/b] Chaotic Neutral [hr][center][img]https://s22.postimg.cc/esofglm8h/giphy.gif[/img][/center][hr][h3][b][i][color=cc33ff][center]Appearance[/center][/color][/i][/b][/h3] [b][color=cc33ff]Height:[/color][/b] 5'11" [b][color=cc33ff]Weight:[/color][/b] 167 pounds [b][color=cc33ff]Build:[/color][/b] Lean [b][color=cc33ff]Eyes:[/color][/b] Brown [b][color=cc33ff]Hair:[/color][/b] Platinum blonde with silver undertones [b][color=cc33ff]Skin Tone:[/color][/b] Alabaster [b][color=cc33ff]Tattoos/Scars/Piercings:[/color][/b] Tattoo of a stylized A (family symbol) on his right bicep; Small and thin scars on his arms; Lengthy scar on his back [b][color=cc33ff]Personal Style:[/color][/b] As an adventurer and an inventor, Antonije is lucky to not be required to wear a specific color type all of the time. Yet it doesn't matter as he adores to wear dark shades. They lend him a bit of natural camouflage in his adventures and travels. And of course, there's just the aesthetic of his pale skin and silver toned hair against the dark black tunic - colloquially called an assassin's tunic - that he just adores. He'll never admit it but he's got a bit of a flair for fashion. As far as grooming habits go, Antonije is fairly well kempt. He trims his nails regularly, shaves away any forming stubble, and cuts his own hair. His work is messy and dirty enough, so by the time he's done tinkering for the day, he tries to clean himself up as much as he can. He doesn't want to live like a disgusting slob. [hr][center][img]https://s22.postimg.cc/dro6r4xfl/giphy.gif[/img][/center][hr][h3][b][i][color=cc33ff][center]Psychology[/center][/color][/i][/b][/h3] [i][color=cc33ff][center][color=00a651]Charismatic[/color] * [color=ed1c24]Angry[/color] * [color=00a651]Protective[/color] * [color=ed1c24]Dark[/color] * [color=00a651]Clever[/color] * [color=ed1c24]Twisted[/color][/center][/color][/i] [b][color=cc33ff]Sexuality:[/color][/b] Heterosexual [b][color=cc33ff]Relationship Status:[/color][/b] Dating Sylvi the Bard [b][color=cc33ff]Personality:[/color][/b] Antonije is a bit of a lonely soul. The tragedy that killed his parents and then Constance's abuse have caused him to have a lot of underlying anger - though he directs it outwards at the world. He sees the injustice and the violence and death and war and chaos...And it breaks his heart. The world's a filthy place and as much as he wants it to change for the better, that's not within his power. Instead, he focuses his energy on protecting his sisters, the last family he truly has left. They're the end of the Magnisky line, as far as they're aware. He'll design machines and mechanisms until his heart bursts, finding pleasure in tinkering and creating. While others think that it's silly and dismiss it, pointing at the achievements of [b]Magyk[/b], Antonije is rather traditional and wishes to continue what his family has done for lifetimes. It helps that he is perceptive and clever, able to anticipate a problem before it has even arrived - whether it's predicting a war between factions or realizing the need for a device. He's a good person at his core, even if he himself does not realize it. [b][color=cc33ff]Habits:[/color][/b] Tapping his fingers, scowling [b][color=cc33ff]Hobbies:[/color][/b] Designing new inventions [b][color=cc33ff]Fears:[/color][/b] [list][*]Radiation Poisoning [*]Losing his sisters [*]Snakes [/list] [b][color=cc33ff]Likes:[/color][/b] [list][*]Flames [*]The color purple [*]Machines [*]Horseback riding [*]Independence [*]Wolves [*]Fashion[/list] [b][color=cc33ff]Dislikes:[/color][/b] [list][*]Constance [*]Witchcraft [*]Hot climates [*]Mornings [*]People touching his machines [*]Land Wurms [/list][hr][center][img]https://s22.postimg.cc/hba4h17w1/tumblr_n48wsi_Xf_IP1sibxepo1_500.gif[/img][/center][hr][h3][b][i][color=cc33ff][center]Cards On The Table[/center][/color][/i][/b][/h3] [b][color=cc33ff]General Skills:[/color][/b] [list][*]Creature Knowledge - (Land Wurms) - The knowledge of how to survive an encounter with a Land Wurm and (ideally) never become consumed by one. [*]Regional Knowledge - (the Badlands) - The knowledge of how to navigate the hazardous terrain of the Badlands without great trouble. This includes basic survival skills for desert type settings. [*]Trivia Knowledge - The knowledge of a diverse range of random and unconnected facts. This does not guarantee that the user knows something helpful on the topic of interest, but it is likely that they'll know at least something. [*]Telepathy - The ability to communicate and interact with another individual's mind. The more education they have / the more intelligent the person, the more difficult it will be to interact with their mind. This skill is not to be confused with [b]Concilium[/b] as while that can be taught, telepathy cannot. In a fight against [b]Concilium[/b], the telepath will generally win - all things being held equal. [*]Mechanical Intuition - The user has an innate talent when it comes to machines and mechanisms, able to practically instinctively know what to do to create a desired effect. This skill can be used as a boost when combined with a machine work skill. [*]Mechanical Engineering - Steampunk! - The user has immense knowledge and skill in mechanical engineering (the discipline that applies engineering, physics, engineering mathematics, and materials science principles to design, analyze, manufacture, and maintain mechanical systems). [*]Arson - The knowledge of how to set a fire to an intended (usually disastrous) effect. This skill can also be used to make super cool campfires. Wow! [/list] [b][color=cc33ff]Cultural Skills:[/color][/b] [list][*]Language (Serbian) - the user has complete fluency, able to read, write, and communicate in this language with ease. This skill includes the ability to mimic a Serbian accent and gives the user an increased chance of understanding other languages from this language family without prior study. [*]Cultural Knowledge (Eastern Snowplains) - the knowledge of the practices and customs of the Eastern SnowPlains, as well as the general structure of its society and the rules of its major religions. [*]Country Knowledge (Eastern SnowPlains) - The knowledge of the general geography of the Eastern SnowPlains. This includes the ability to find a path from one location to another, as well as a knowledge of the culture and customs of that country. [/list] [b][color=cc33ff]Occupational Skills:[/color][/b] [list][*]Riding - The ability to ride a horse at twice the speed of an unskilled rider. This includes trick riding and basic care for the horse. [*]Ancient Language (Ancient English) - The ability to read, write, communicate in, and translate an old out of use language. This language must be declared at the time of character creation and cannot be changed. [*]Persuasion - The ability to convince someone of something, whether it is true or false. [*]Climbing - The ability to scale a steep object without falling to an early death (most likely, anyways...) [*]Cartography - The study and practice of making maps. Users are proficient in communicating spatial information, as well as knowledgeable of minor restorative techniques for damaged maps. [*]Blend - The ability to blend into a large group of people and effectively disappear, becoming one of many. [*]Running - The ability to run long distances at speeds greater than those unskilled. [/list] [b][color=cc33ff]What Is On Your Person:[/color][/b][list][*]Clothing - Black hooded assassin's tunic, black python skin boots, belt, brown pants, white undershirt [*][b]Fyre-Making Charm[/b] [*]Torch (Unlit) [*]Hip flask of water [*]Gears (Various Sizes) [*]Father's signet ring [*]Compass [/list] [b][color=cc33ff]Residence:[/color][/b] [list][*]Black Stallion (Nadezhda) [*]Copies of G.M.M.S.'s notes - copies from now lost originals, written in Ancient English [*]Journals with sketches and ideas - written in Serbian [*]Spare clothing (various) [*]Mother's wedding ring [*]Various tools - mostly forged by his mother [*]Various machines - mostly unfinished [/list][hr][center][img]https://s22.postimg.cc/axl1dtdap/B9rl.gif[/img][/center][hr][h3][b][i][color=cc33ff][center]History[/center][/color][/i][/b][/h3] [b][color=cc33ff]Your Path:[/color][/b] The Magnisky family has been tinkering with metal and designs for centuries, millennia even. It was more or less expected that Antonije would do the same - but make no mistake, he loves the work. He fancies himself to be an inventor, a futurist of sorts, even as others perceive him to be just another adventurer. He travels the world, looking for ideas and components for his designs, researching as much as he can about the ancient world that was dominated by machines and mechanisms, rather than [b]Magyk[/b] and [b]Alchemie.[/b] Inventing, tinkering, learning - it comes to him naturally and if he were forced to stop...He'd rather perish in the flames than live like that. [b][color=cc33ff]General History:[/color][/b] Antonije, called Tate by those who have difficulty with names from the Eastern SnowPlains, is the oldest of three. Their mother came from an old family of tinkerers, with carefully guarded family secrets and heirlooms. His father was a former scribe, having dedicated his life to the "Revival of Steam." [b]Magyk[/b] had replaced machines and mechanisms, a fact that Antonije's parents sought to rectify with their work. With old money and resources to draw upon, as well as rumored land in the Big Wild Land Over the Ocean, the Magniskies continued their work - until there was a catastrophic accident and their factory blew up. Marya and Medea, Antonije's little sisters, managed to get everyone out in time thanks to their gift of speed. It was an old power that remained in the family, showing up every few generations. Yet with such a violent event, the Emperor of the Eastern SnowPlains could no longer turn a blind eye - what they were doing was against tradition and threatened their way of life. The family elected to leave the country, in order to continue their research, and they obtained ownership of a decrepit observatory in the Badlands of the Small Wet Country Across the Sea. There Antonije learned the family secrets and traditions, studying Ancient English so he could read copies of notes that went back millennia. He even translated them into Serbian for ease of reference. He studied machinery and mechanics, learning to invent and manipulate his environment to do as he wished without the use of [b]Magyk[/b], whereas his sisters just wanted to [i]run[/i]. While it was a new country, they were together as a family and truly wanted for very little. Tragedy struck again when he was in his teens. A contraption gone wrong took the lives of his parents, destroying many of their family heirlooms and artifacts in the process. His siblings managed to grab Antonije and ensure that he got out - but that was it. They were stranded and alone. Constance, the Port Witch, came to adopt all of them. Yet by the time Antonije's paperwork had been processed with the Port Authority, a stranger named Bruce Banner had adopted his sisters. It was through Bruce's initial neglect that he was able to be reunited with them again, as the twins would run to their old family home in the Badlands and spend time with their brother. Constance never argued against it, even helping the twins obtain admission into the Port Witch Coven. [b][color=cc33ff]Thoughts on Queen Meliscente:[/color][/b] Antonije doesn't really care about the Queen. As far as he's concerned, it was just a matter of time before someone decided to assassinate her. Power invites challenge - and as much as he pities her successor, it's just the way the world works. No one can change that. It doesn't really matter if it was the Eastern SnowPlains, the Northern Traders, the Big Wild Land Over the Ocean, or even one of the witch factions...The end result would be the same. It's time to move on from fretting over a dead woman. [hr][center][img]https://s22.postimg.cc/ptjkli45t/VZt_K.gif[/img][/center][hr][h3][b][i][color=cc33ff][center]Extras[/center][/color][/i][/b][/h3] [b][color=cc33ff]Character Quote:[/color][/b][list][*]"Normal people scare me." [*]"If you love someone, you should never hurt them." [*]"Завежи те проклети идиот!"[/list][b][color=cc33ff]Theme Song:[/color][/b] [url=https://www.youtube.com/watch?v=EFg2booUBKA]Blood Gets Thin - Pete and the Pirates[/url] [b][color=cc33ff]Anything Else:[/color][/b] ~included in previous CS~ [sub][color=ed1c24]*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy. I acknowledge that I can and will be removed from the RP without warning if I break a rule or cause problems with my fellow Rpers or the GM.[/color][/sub][/hider]