I watched the Incredibles 2 yesterday, and was thinking of starting an RP set in that universe in which we are all Supers that are coming out of hiding. Three possibilities: 1) Our parents were supers and we are teens and young adults that already know each other. We set up a [s]website[/s] [b]charity[/b] to help us crowdfund our heroics, so how fancy our equipment is will depend on how good our PR is. Super suits will be by a local fashion designer, once we are popular enough, so nothing fancy. 2) We are sponsored by a group of multinational companies, and travel around doing things in multiple countries. Super suits will be designed by major clothing brands. 3) Edna Mode decided that being the exclusive designer for the Incredibles wasn't enough, so she started a team to advertise. Several fashion/ pop culture companies have signed up to fund us and to get the PR. She will design the best suits we can get, but our funding won't be as much as #2 and we won't have the freedom of #1. Or we could do some combination of these. If anyone is interested in helping me design this world as a co-GM, please PM me. Edit: It will use cities and companies from our world for the most part, though fictional cities from the Incredibles might show up too. Edit2: The Incredibles takes place in 1962. Maybe 1963 by the Incredibles 2. so #4: We are the descendants of the people from the movies, and supers have been legal a long time, but otherwise it's just a modern variation of #1-#3. [hider=Provisional CS] Name: Super Name: Power(s): (Multiples or multi-part powers should be closely related. Ex: flight, invulnerability and super strength from zero range TK; rocket flight and fireballs from pyrokinesis) Physiological changes: (How did your powers alter your biology?) [hider=Stats:] (This section is here to try and balance power levels. May or may not use it. You have 10 points. A rank (the highest) is 4 points, B 3, C 2, D (average human level) 1, and E (low human level) is 0.) Strength: Your Physical strength. This determines how hard you hit. D can fireman carry their own weight. Durability: How much damage you can take and how well you can take a hit. D can take a hit in a bar fight, but you'd need a C to take a haymaker from a professional boxer. Energy: How much energy you have to burn using your powers. D rank and higher and we'll assume you don't get very winded doing basic combat or running short distances. Agility: Your ability to dodge and aim, and do gymnastics. D may be descent at martial arts/gymnastics, etc. Intelligence: How smart are you? This will determine how well you can do technical stuff. D can learn basic mechanics/medical skills. [/hider] Personality: Interests, how you treat others, etc. Super ancestors: (who this is depends on the time period. Present means that you are the grandchildren/great grandchildren of the people from the movies. If it's set just after the movies, you would be the kids/relatives of the older supers, maybe the ones that Syndrome killed.) Bio: Childhood, why you joined the team. If we set this just after supers became legal again, how you learned to use your powers in secret. [/hider]