[hider=Master][img]https://static.zerochan.net/Lisa.Lisa.full.2187134.jpg[/img] [b]Name:[/b] Kosara Damyanova Varbanova [b]Title(s):[/b] Spirit Whisperer, Varbanova Family Head [b]Gender:[/b] Female [b]Age:[/b] 127 [b]Alignment:[/b] Lawful Neutral [b]Rank:[/b] Cause: Open [b]Objective for the Grail:[/b] A passing fancy. The ritual itself intrigues her more. [b]Command Seal:[/b] Three circles, forming three rings overlain over one another. [b]Personality:[/b] A demanding leader who believes that everyone is capable of so much more, if they weren’t being weighed down by laziness or simply unfocused. Does not like spending her time on trivial matters, and so avoids detours, and strives to get things right and done properly instead of having to repeat something due to a failure. Not the type to try and keep track of people or relationships. [b]Bio:[/b] A wondrous child. A magus that could take the name of the Varbanova family and easily uplift it to be engraved into the history of the Magus Association. A genius. But not one to understand people. Kosara was sent to the Clocktower for her education, and enjoyed the time she spent learning, but avoided the political aspect of the Clocktower altogether. Her family’s standing in the Clocktower dropped as Kosara left the Clocktower to return home amidst a flurry of burned bridges and failed diplomacy, resulting in her name being smeared and her reputation thrown into the trash. Not that it mattered to her all that much. Research was more important than politics. Returning home, she instead opted to develop her magecraft rather than reach out to make contact with the Clocktower again, living the life of a recluse in the deep forest. As time passed, her family arranged a marriage for herself, resulting in a union and a child who could eventually take the position of the family head from her. She had been planning on being content with her simple life, but her ears had managed to catch wind of a ridiculous rumor from across the sea from the East, gossip on the wind from her family. A tale of a summoning of spirits from ages past? Interesting enough to pique her attention from the depths of her woods. --- [b]Magic Circuit Switch:[/b] Lightning crashing into the ground. [b]Number of Magic Circuits: B[/b] [b]Quality of Magic Circuits: D[/b] --- [b]Elemental Affinity: Earth[/b] [b]Magecraft:[/b] [i]General Magecraft:[/i] Kosara took advantage of the curriculum taught in the Clocktower and gained an edge of skill in the basics. [i]Shamanism:[/i] An understanding and an accord with the spirits of the land, and the gods of faith. Kosara specializes in the utilization of dance for greater rituals in relation to spirits, whether it be in allowing for them to dwell in her body for a period of time, to enact great mysteries, or to perhaps even drive them away. Kosara holds a special connection with spirits of the land, entrenched identities and not fleeting human ones in general. Her utilization of spirits themselves is not the greatest, but can be done if necessary. Drawing upon wraiths and grudges however is a simple enough matter that she can do without much effort. [i]Formalcraft:[/i] The one discipline in which Kosara took to like a fish in water while learning in the Clocktower. A caster make contact with mysteries through processes established in ancient time such as sacrificing a chicken, or praying in a magic circle all night. It plays an important part in the ritualistic nature of Shamanism. For example, she may dance to bring down the rain by calling upon the belief of water spirits to be appeased by the ritual, or wear a terrifying costume to chase off spirits and perform a ritual of cleansing. She most frequently includes dances into her rituals. [i]Spirit Familiars:[/i] By calling upon spirits and communing with them, Kosara has also made several into her familiars, and is well-versed in utilizing them as such. The spirits themselves can take on aspects and forms of creatures and beings of folklore that should no longer exist in the world, but be influenced to seem like the beings of old with the rituals Kosara performs. Similar in concept to the familiars employed by one Ouji Misaya in which the familiars are false forms of the creatures of folklore, but can tap into a portion of the power of their disguises due to their shells. [b]Crest:[/b] About four and a half centuries old, give or take a few decades. [b]Weapon:[/b] Scarf of the Samodiva: A generational heirloom that has been passed down from the beginning of the family. The legend of the Samodiva is imbued within the old scarf, bestowing a degree of their believed powers into the cloth, from the power of draining the vitality of men to fuel themselves, to free manipulation of fire. Each generation has added to the scarf, with the female heads adding strands of their own hair to the weaving of the scarf, to further attune it to themselves. The scarf acts as an amplifier for her own capabilities due to the strands of female hair that are interwoven throughout the entire garment. As a result, something that could easily be classified as a top-tier mystic code was created. [b]Exceptional Benefit:[/b] Superior Mystic Code (Scarf of the Samodiva)[/hider]