[quote=@ArmorPlated] I'm interested for sure, but it looks like you might already have a full cast of characters. If you still want or need some more, I'm definitely up for it. Few questions though: So [i]all[/i] the orphans can use magic, without exception? On the CS, under "skills" you said "non-magical, non-sorcery" but on your own CS you have a magically-inclined ability. Is this a GM-fiat for plot convenience, or did you mean skills that are not casting spells or trained magic, excluding inherent or innate abilities? finally, For non-human bonus spells, who makes the spell? [/quote] I'm not the GM, but let me help: First question: I believe that is the point of it, though if the idea was interesting enough, you might be allowed a non-magic. Second: I believe you refer to the crystal tapping? If you read, it basically say he knows more of the crystals than others. That translates as a non-magical skill, because it isn't saying he magically knows more, but rather he has the skill to understand more. Think of it like some people can understand animals some people can't, doesn't make the ones who can superheroes. :p Third: I believe the creator of the character creates all their own spells. Edit by command of my Master: I was not mistaken with the third one, so I am not allowed to say I might be. XD