[center][h2]Hᴏʙɢᴏʙʟɪɴ Aʀᴄʜ [/h2][/center] [hr][center][h3]Dᴀʏ 5[/h3][/center] [center][@Jangel13][/center] The moments until the bracelet were very tense ones for Arch, his steps slowly got shorter an shorter, and by the time he finally heard a voice in his mind, he had already stopped. He took a deep breath in, thinking to himself, "[i]Well, at least... I'm not appetizing...[/i]" But he did have someone to help, he looking at the child of Shirila for a few more moments before resuming his steps towards them. With some more ease in his mind, after being recognized as a follower of Shirila, he walked closer to the creature. "[color=808588]She... She sent me over to you, so that I could offer help. But,[/color]" He paused as he moved closer, his eyes moving from the head of the Child of Shirila to the wound it had, "[color=808588]I would need some time to, make enough to help with your wound.[/color]" At least, that was the best he could do for now. He could try cleaning the wound, and applying something to stop the bleeding. Or at least, it would be something to try. Unles Shirila had other ways to deal with this situation, but the hobgoblin was too focused in attempting to think of a way to help the creature to think of asking. [hider=Hobgoblin Arch's Stat Sheet] [b]EXP:[/b] 0 [b]Inventory:[/b] - Sturdy Stick: It is just a stick Arch found on his first day out, to this day it is still with him. - A Skeleton Skull: It is the skull of a skeleton Arch and the other felled in the previous day. Its is remarkably undamaged. - [b]Earthen Weave:[/b] This bracelet is a constant conduit to the Goddess [i]Shirila[/i], allowing him to be protected even when alone, so if need be, he could speak to [i]Shirila[/i] should the situation call for it. [b]Acquired Skills:[/b] - [b]Duelist's Stance:[/b] This stance has been passed down from soldier to soldier. It teaches the correct way to hold their weapon when faced with an equal opponent. - [b]Gravekeepers Spirit:[/b] Arch is able to feel the strength of those that have long since passed. When near a dead body or a skeleton, he is able to draw strength without the requirement of being a necromancer. Even carrying a skull as an adornment allows the goblins to be stronger, faster, lighter as they draw strength. However, drawing all the strength of a certain dead body or their parts will cause it to disintegrate into dust. - [b]Intense Strike:[/b] Intense strike is a move that brings the user the greatest power through a single strike with willpower alone. This strike can cause intense damage if aimed correctly and when upgraded can break bones to pieces - [b]Knowledge of the Three:[/b] Knowledge of the Three Great Gods. Ability to properly worship. Ability to create shrines in honor of the Three Great Gods. - [b]Primitive Medicine:[/b] The goblin now knows how to make primitive salves and bandages for fresh wounds. He can't make sophisticated medicine but can craft items that will ease pain and prevent infection. - [b]Stalking Stance:[/b] Stalking stance allows the user to enter a sort of stealth mode when hunting. The user is harder to detect and see while in the stance allowing for easier surprise attacks. [b]Titles:[/b] None [b]Blessings:[/b] None [b]Curses:[/b] None [/hider]