[h2]Bounty Board[/h2] [b][u]Wolf Bone Slime[/u][/b] [indent][i]A blue slime that has integrated the skeletal structure of a wolf into its form. Wanders the western forests, close to sources of water.[/i] [b]Bounty:[/b] 1 Silver [b]Lives Claimed:[/b] 3 [b]Warnings:[/b] Shoots bones.[/indent] [b][u]Skull Faced Goblin[/u][/b] [indent][i]A spear-wielding goblin, the flesh of his head damaged to the extent that his countenance was absolutely skeletal. Resides within the ruins of Rugome Fort, west of Andeave.[/i] [b]Bounty:[/b] 5 Silver [b]Lives Claimed:[/b] 7 [b]Warnings:[/b] Utilizes poison and smoke.[/indent] [s][b][u]Red Striped Toad[/u][/b] [indent][i]A large toad with a black-and-red striped back. Can often be seen in the southern plains and meadows, and has caused great damage to grazing livestock.[/i] [b]Bounty:[/b] 7 Silver [b]Lives Claimed:[/b] 4 [b]Warnings:[/b] Exceptionally skilled at escaping.[/indent][/s] [b][u]Undead Adventurer Party[/u][/b] [indent][i]A group of undead consisting of three Warriors and one Mage, all of them formerly Iron-class soldiers. Wanders south-west of Andeave, near the discontinued Redstone Mines. Bring back their ashes.[/i] [b]Bounty:[/b] 5 Silver [b]Lives Claimed:[/b] 0? [b]Warnings:[/b] The Mage uses Ice Magic. Undead can not be killed without a Priest's magic.[/indent] [b][u]Man Eating Bear[/u][/b] [indent][i]A massive bear that stalks the mountain forests of Andeave, occasionally broaching upon the Ranger's Reserve. Can be identified by its dark red coat of fur.[/i] [b]Bounty:[/b] 12 Silver [b]Lives Claimed:[/b] 10 [b]Warnings:[/b] Stealthy. [/indent] [b][u]Tithemal Dragonscar, the Dragon's Dervish[/u][/b] [indent][i]A skinny, blue-haired orc with dragon-shaped scars over the entirety of his body. Dual-wields warhammers, and has a belt of throwing knives around his waist. The Champion of the Dragonscar Tribe.[/i] [b]Bounty:[/b] 2 Platinum [b]Lives Claimed:[/b] 30+ [b]Warnings:[/b] Master-class duelist. Breathes fire. Defend backline, as lapses in protection will end with a thrown knife between your priest's eyes. Heavily-armored warriors should not engage if they're not confident in their parrying technique. Has noticeable resilience to magic. Does not appear to rely on sight in combat. [/indent]