Updated! [hider=Mistress] [hider=Appearance][IMG]http://www.gamingrebellion.com/wp-content/uploads/2014/09/sample-59a673951db9073cfc149b01fa0ee9e0.jpg[/IMG][/hider] Name: Ms. Tress/ Annalise Strause Title: (None yet) Gender: Female Age: 22 Race: Human Background: [hider=Background]When someone encountered Annalise in the real world the first thing to pop into mind would probably that she is cripplingly shy. Born into a family full of assertive, if not down right demanding men Anna was the black sheep of the family. Not only was she the only female born of five boys, but she was also incredibly timid. Her brother's teased and sometimes bullied her and her mother and father let them, usually saying that she needed to stand up for herself. When Talrae was announced she was excited, a game where she could become someone she wasn't and maybe even learn to really stand up for herself. Deciding that she wanted to become the total opposite of who she was, Ms. Tress was born. Roleplaying as Ms. Tress had been the most liberating moments of Annalise's life. This changed drastically with the realization that they were stuck in the game. Panicdreadfearhopelessness - Anna was a mess of emotions, none of them good or constructive. Forced into circumstances beyond her control with very little hope of surviving, [i]'Who doesn't die at least once in these games?[/i], she couldn't cope. She snapped and Annalise Strause practically ceased to exist, Ms.Tress now ruled. Where Anna was timid and socially awkward at times, Ms. Tress was flirtatious and just a tad over confident. This ultimately almost lead to her death when she decided to try and grind by herself. [i]"Let it never be said that low level wolves can't kik your ass in a pack"[/i]Deciding to re-equip herself from the standard kit everyone starts with she quickly ran out of money buying equipment for the journey to come. Not believing she was quite ready, Ms. Tress saught to gain some by using her talents. A card game there, an easy challege here and she was starting to get the hang of it. Of course it helped that a little flash of leg or subtle adjustment of her breasts often distracted the men she played with. Since emerging, Ms. Tress has spent the past few days focused primarily on scamming other out of their money or services. Even going so far as to earn a small reputation of being an accomplished gambler without being a Gambler. Though she has ventured out to grind and train. She is very tempted to train one of the wolves but hasn't put in the effort or mana to try as of yet.[/hider] Class: Trainer Subclass: N/A Health: 12 ([color=ed1c24]1200/1200[/color]) Mana: 13 ([color=0072bc]1300/1300[/color]) Strength: 15 Agility: 11 (+5) Intelligence: 9 Level: 8 Starting Ren: 1662 Current Ren: 387 Current Debt: 0 Accumlated Experience: 2081/3223 Experience for Current Level: 0/1710 Experience Needed for Next Level: 1710 XP://///////////////////// (Each Line is 50 points) Skills: Exotic(Melee) Weapon Wielding: 15 Acrobatics: 14 Monster Knowledge: 11 Gambling: 12 Acting: 10 Sewing: 3 Cooking: 10 Spells: [hider=Trainer]Tame (1) - User attempts to Tame target Monster. User can only target non-Intelligent Monsters. It automatically succeeds if Monster is lower level than User. 50% chance if Monster is same level. Low chance if Monster is higher level. Tamed Monsters will follow user's commands. 100MP. Summon (1) - User summons a tamed Monster on the spot. 50MP. Unsummon (1) - User unsummons a tamed Monster. 50MP. Release (1) - User releases a tamed Monster. It immediately teleports to it's natural habitat and turns feral. 50MP. Heal Monster (1) - User heals target Monster for a small amount. 50MP. Increase Monster Cap 1 (3) - Consumable Spell, can only be learned once and disappears after one use. User is allowed to keep 1 additional Monster. 200MP. (75 Rn) Increase Monster Cap 2 (5) - Consumable Spell, can only be learned once and disappears after one use. User is allowed to keep 1 additional Monster. 400MP.(125 Rn) Increase Monster Summoning Cap 1 (5) - User is allowed to summon 2 Monsters simultaneously. Passive.(125 Rn) Make Permanent Monster (5) - User makes 1 tamed monster into their permanent tamed monster. Permanent monster cannot be Released (Level 1 spell) and must remain with the user until the end of the game. Permanent monster will gain the ability to gain Attribute points. Attribute gained equals to 30% (rounded up) of Player's gain. 300MP.(125 Rn)[/hider] [Hider=Electricity]Finger Lightning (1) - User shoots out a small lightning from the tip of a finger, dealing low damage. 50MP. Lightning Shot (2) - User shoots out a bolt of lightning, dealing moderate damage. 100MP. (50 Rn) Energize (3) - If the user casts an Electricity Discipline spell when they have maximum mana, the spell replicates to an additional target. Passive. (75 Rn) Plasma Burst (4) - User bursts out electric energy, damaging all opponents nearby. 100MP. (100 Rn) Shock (5) - User zaps target, dealing damage. 200MP.(125 Rn)[/hider] Actions: (For non Mage and Trainer Classes, choose up to 3 Actions to start with.) Items: Sturdy Clothes - 25 Rn Wooden Totem x2 - 250 RN Leather Armor - 100 Rn Leather Boots - 20 Rn Whip of Speed - 100 Rn - +5 Agility Sewing Kit - 20 Rn Messenger Bag - 20 Rn Canteen - 30 Rn Pet Feed x10 - 50 Rn Dried Fruit x5 - 50 Rn Pets/Monsters: [Hider=Nagini] [CENTER][u]Stats[/u][/CENTER] [IMG]https://vignette.wikia.nocookie.net/suikoden/images/f/fe/Byakuren01.png/revision/latest?cb=20100502154109[/IMG] Health: [color=ed1c24]300/300[/color] Mana: [color=0072bc]500/500[/color] Strength: 6 Agility: 8 Intelligence: 6 Nickname: Nagini Species: Young Aqua Sepent Description: Nagini can paint a rather imposing figure despite his small size. This sometimes aquatic monster is well versed in attacking on land or by sea. Adult Aqua Serpents are large and territorial creatures that show little to no fear and are always willing to protect what they consider to be theirs. Venomous and decidedly more dangerous in aquatic areas, the bite of these little devils can turn the tide of battle in an instant. They have pectoral fins that allow easir movement while in the water and males have whiskers on their backs to help them sense things coming from the blindspot created by their hoods. They are capable of learning up to two Water Magic spells. At this stage, Nagini is rather small, being just over three feet in length and his poison is very mild compared to adults of his species. Class Type: Magic DPS Abilities/Skills: Poison Bite: A venomous bit that does little damage but can poison an enemy causing damage over time. 100MP(Action) Torrent Tail: A low level water spell that uses the tail of an Aqua Serpent as the medium. It sommons a small tidal wave that does a varying amount of damage depending on whether the Aqua Serpent is on land or in water (small to moderate respectively) 100MP(Spell)[/hider] [/hider]