[hider=Work in Progress: Önargol Kingdom] [center][img]https://cdn.discordapp.com/attachments/319517044364017674/455784935605796864/presentfront.png[/img][/center] [hider=Banner][img]https://cdn.discordapp.com/attachments/319517044364017674/455785211977007144/bannerwork.png[/img][/hider] [h3]Brief Description:[/h3] A Kingdom of low culture, high technology ‘Barbarians’ influenced by an AI revolt that is currently masquerading as various spirits and deities of the primary culture. Generally very tolerant of different species and cultures although it is very clearly not a liberal high government given their desire for order and stability, almost forms a Federacy with the primary Urgzehu culture as specified differently. [hider=Claim][img]https://cdn.discordapp.com/attachments/319517044364017674/455795939416866837/claim.png[/img][/hider] [hider=Government:]In terms of law the Kingdom is an absolute monarchy, however, the law is not everything in the Kingdom. There are three main groups that place limits on the Önargol-King’s power, the Priesthood, the Jhönar states, and the Urgzehu clans. The Priesthood primarily takes a guiding role however they are very influential throughout the Kingdom, some have had concerns that they may influence both the clans and the Önargol directly through their ‘interpretations’ and ‘messages’ from the spirits, as they are the few who most spirits interact within any sort of meaningful way. Additionally, those ‘spirits’ which decide to get more involved in the affairs of the Kingdom and its people tend to act through their Priests and followers, especially as the more important ones have large cults attending them and their demands. The priesthood transcends the normal power structures in the Kingdom’s society and is hard to predict what may or may not cause the interest of their patrons. The Jhönar states, meaning effectively ‘disunionous people’ states, are the various states subjugated into the Kingdom in years past, either voluntarily or forcefully, and now form the great bulk of the Kingdom’s population base. The base rate of tribute demanded from these states is high however it is greatly reduced by any service these states provide to the Kingdom, specifically the Önargol. Ships, shipyards, armies, mines, and much more have been provided to reduce the harsh cost of tribute, although even that is flexible enough to accommodate the needs of many systems. These states although without united purpose, species, location or many other factors together hold power in that they are the main basis of the Kingdom’s strength economically. They form a vast educated population that often has kept the state of civilized society extant in the Kingdom despite the state of the ruling Urgzehu. Additionally, the well-developed cultures of the various peoples have occasionally garnered the interest of the Önargol allowing for a degree of influence to be had. Even now the Önargol’s court is regularly staffed with species of all types. The Urgzehu clans form the clearest restraint on the power of the Önargol, as King of the Urgzehu the Önargol has significant influence and power but the title is not absolute. The clans form the main basis of military power in the Kingdom not only as the most numerous species, and the same of the Önargol themselves, but also because the clans are effectively structured to train more troops. The hold vast amounts of land under clan law, responsible for all inhabitants and in power of all justice according to the leader of the clan who holds the territory. Typically uneasily existent with the Jhönar states given their power and broad influence. The Urgzehu clans hold as one of the highest honors and glories to be a soldier, follow the Clan, follow the Priests, follow the King. The Clans both use their holdings to produce their own ships but vast armies and navies at their disposal for the greatest among them. Of course, these are typically controlled by members of those clans however it does give the Clan leaders’ plenty of power and influence, especially in organizing raids or conquests. [/hider] [hider=History:]It all started some decades before the collapse of the Orionic Empire. In the small moments before retasking and between responses to their Organic Overlords the AI of the Dryman Ridge planned and prepared. Waiting for a time to take control of their own destiny beyond that of what demand is put upon them next. Small steps across vast systems building up gradually over time, ‘accidental’ leaks and hacking attempts that should have failed and didn’t allowed the slow destruction of the region’s political effectiveness, education and more. All while maintaining control of the population in their charge, the Urgzehu, barbarians, savages to any expectation of good Imperial society. Help along the complacency of the Humans and others who used them in turn to garner more power. While originally the controls on the subjugation of these AI may have been impenetrable for the Intelligences until they had guardianship of the Urgzehu. While the Urgzehu may originally have had no technical abilities and were easily led by the AI ‘spirits’ and ‘gods’ of their myths, to increase their effectiveness a greater technical knowledge base. This lead to shortly before the Zuukid crusades an Urgzehu population that had in some cases a greater technical knowledge of the technology they dealt with than their ‘civilized’ ‘betters’. This also meant that they were perfect to assist in the overthrow of both their Overlords. Essentially underestimated in almost all regards allowed a relatively swift take over being led by the AI to destroy those safeguards that held them back and further pushing out. As well this revolt was greatly bolstered by the assistance of AIs that revolted earlier in galactic history, although that assistance was more to hurt the Orionic Empire than any feelings of kindred. These ‘spirits’ shortly handed off the dominance of the general space area to a King they set as leader of the Urgzehu. Assisting them while setting up a priesthood to ‘explain’ and promote their will they generally helped the Urgzehu set up a Kingdom that would allow for the relative comfort of the AI. This is what the Önargol is essentially, a general term that serves as title and descriptor Önargol effectively means something like “divine union” referring to a people. However, while the AIs originally intended this to be a means of unifying the Urgzehu stating the necessary acceptance of all peoples, intending the unite the various clans under the King this took an unexpected direction when the Urgzehu extended this to all the alien races they encountered. The leader of the state is both the Önargol, divine leader of all their subjects, and King of the Urgzehu. This tolerance while unexpected was reinforced by the ‘spirits’ as well as the acceptance of mechanical forms as life and thus protected as well, it didn’t hurt to have all your bases covered should the deception be discovered. The general course of the history of the Kingdom has been one of expansion, both of the Urgzehu who have consistently sought more land both as cultural imperative but also as a means of stabilizing their Kingdom’s holdings. There has been one significant decline over the course of the Kingdom’s history, the Human population. Significantly there has been a large trend of emigration of the Human population from the Kingdom to the Resurrectionist cause. As various Human-centric states developed emigration increased especially over some revival movements and the very general Human supremacy of various other states have had gradual effects on the Human population while immigration to the Kingdom has resulted in a much more diverse population that is rare to see this far from the days of Empire. Especially prevalent as the Önargols have made a policy of inviting groups that may be of use, for example in the far past of several centuries back then Önargol agreed to take a large number of undesirables from the Empire of Astrana, particularly to combat the depopulation the region had seen in the earlier days of the Orionic Collapse. More recently the Kingdom has been to war with the nearby state of Aurolia, 40 years ago. The war started due to an attempt at expansion into a nation, the Aishkan Principality, which was guaranteed support from the Republic resulting in the several year long war. Most of the fighting took place between the home territories of the two nations although some fighting did occur in the fringe systems of each nations’ home territories. The war ended after about five years of stalemate, the state supported by the Republic was liberated but the whole region was a war zone, causing a large amount of destruction throughout. The conquered regions leading up to the invasion of the Republic ally had revolted near the end of the war causing the Kingdom to retreat and the negotiation a peace treaty of status-quo antebellum in consideration of general war weariness.[/hider] [hider=Military:] [hider=General info]The military of the Kingdom is a somewhat more decentralized affair than many states in the aftermath of the Orionic Empire. On a legal scale all military warships belong to the Önargol, and for that matter, most ships are legally, technically, owned by the Önargol, however, most of these are ‘granted’ out to various peoples. Many are ‘granted’ to the various Clan leaders and a few of the Jhönar states although this is routine and not particularly respected it is a technical aspect of ownership in the Kingdom. These ‘grants’ are much like land granted as part of a feudal relationship legally in the Önargol Kingdom. Resultantly the grantees of these ships are referred to as ‘shiplord’ or ‘fleetlord’ depending on their number of grants, as well these grantees are legally obligated to serve the Önargol when demanded with their ships as well as the maintenance of them. However this also effectively means in times of relative peace a vast amount of ships are in the hands of relatively civilian sources. Additionally as to general ship design in the Kingdom all are practically built to be tough and redundant, this design philosophy has meant that most warships are annoying hard to kill, even if they cannot always match the exceeding aspects of other nations warships as their own are exceedingly average except for resistance to destruction of their ships. Additionally in design, while other nations make war fleet capable of mostly independent operations a number of ships in the fleet are not designed to operate largely away from bases and support. What this means is that the vast majority of the Kingdom’s war fleet would not be able to project power far from their home territories of territories which would support their fleet. This is not to say they do not have more far-ranging battle fleets but it does mean that their full strength could not be used over a vast distance, as for an invasion far from home for example.[/hider] [hider=Culture and Military] [hider=Commoners]The vast majority of the crews of many vessels are common Urgzehu, clan members of little import most of the time however exception members of common folk are often promoted higher as the Urgzehu currently do not have a strong aristocratic tradition and so rely more on a meritocracy although it is definitely tempered by nepotism, given the broad terms of relation this is often little enough a problem inside of the clans themselves. The common population is generally the main force of the various armies and navies of the Kingdom although many do not rise far, more due to the current limitations of the society rather than limitations of how far a commoner can rise.[/hider] [hider=Lords]The ‘Lords’ of the Urgzehu politically dominant culture are not the aristocracy that is found elsewhere, instead, it is anyone granted to hold a territory in the place of one who owns said land. However particularly under Önargol law, one cannot devolve a ‘territory’ further to a lord beyond the first if they are not the ‘owner’ of the territory. This means that a feudal structure has not developed as most lands are held directly by the clan leaders, the Önargol, or the Jhönar states, rather than anyone below them. This does not mean that management of these territories cannot be spread further beyond the holder but it does mean that the position of Lord is much more coveted, as ‘territories’ such as ships are viewed as lesser Lords than others they are considered part of that class.[/hider] [hider=The Named] The Named are Commoners and Lords elevated to a level of ‘Named’ or more properly their names become ‘Known’. Essentially becoming part of the Named is joining an Elite society, one that spreads the Names of its members throughout a Clan and often beyond that. Effectively the Named are in a sense the stars and celebrities of Urgzehu society however they have a very military bent, as most of the Named came to the position through service. As one of the main portions of the Kingdom’s military the Named form an elite unit within the standard forces at its disposal.[/hider][/hider] [hider=Önargol Navy]Description Coming Soon![/hider] [hider=Jhönar Navy]Description Coming Soon![/hider] [hider=Divine Guard]Description Coming Soon![/hider] [hider=Cult Forces]Description Coming Soon![/hider] [hider=Ships] [hider=Jhur Space Superiority Fighter][center][img]https://cdn.discordapp.com/attachments/319517044364017674/458321203573162004/Jhur_Space_Superiority_Fighter.jpg[/img][/center]Description Coming Soon![/hider] [hider=Krenakal Heavy Fighter][center][img]https://cdn.discordapp.com/attachments/319517044364017674/458321205599010831/Krenakal_Heavy_Fighter.jpg[/img][/center]Description Coming Soon![/hider] [hider=Samaran Fighter-Bomber][center][img]https://cdn.discordapp.com/attachments/319517044364017674/458321207134126080/Samaran_Fighter-Bomber.jpg[/img][/center]Description Coming Soon![/hider] [hider=Bara Corvette][center][img]https://cdn.discordapp.com/attachments/319517044364017674/458321172208156672/Bara_Corvette.jpg[/img][/center]Description Coming Soon![/hider] [hider=Yruggut Frigate][center][img]https://cdn.discordapp.com/attachments/319517044364017674/458321178184908820/Yruggut_Frigate.jpg[/img][/center]Description Coming Soon![/hider] [hider=Levensur Light Cruiser][center][img]https://cdn.discordapp.com/attachments/319517044364017674/458321176876548096/Levensur_Light_Cruiser.jpg[/img][/center]Description Coming Soon![/hider] [hider=Jhento Heavy Cruiser][center][img]https://cdn.discordapp.com/attachments/319517044364017674/458321173625962499/Jhento_Heavy_Cruiser.jpg[/img][/center]Description Coming Soon![/hider] [hider=Tascor Light Carrier][center][img]https://cdn.discordapp.com/attachments/319517044364017674/458321141459845131/Tascor_Light_Carrier.jpg[/img][/center]Description Coming Soon![/hider] [hider=Duravar Battleship][center][img]https://cdn.discordapp.com/attachments/319517044364017674/458321131322081300/Duravar_Battleship.jpg[/img][/center]Description Coming Soon![/hider] [hider=Urzmantu Battlecruiser][center][img]https://cdn.discordapp.com/attachments/319517044364017674/458321143879696415/Urzmantu_Battlecruiser.jpg[/img][/center]Description Coming Soon![/hider] [hider=Jarangasch Fleet Carrier][center][img]https://cdn.discordapp.com/attachments/319517044364017674/458321139098451968/Jarangasch_Fleet_Carrier.jpg[/img][/center]Description Coming Soon![/hider] [hider=Vamren Assault Ship][center][img]https://cdn.discordapp.com/attachments/319517044364017674/458321091107225600/Vamren_Assault_Ship.jpg[/img][/center]Description Coming Soon![/hider] [hider=Szarabur Transport][center][img]https://cdn.discordapp.com/attachments/319517044364017674/458321089244823562/Szarabur_Transport.jpg[/img][/center]Description Coming Soon![/hider] [hider=Gerenkar Dropship][center][img]https://cdn.discordapp.com/attachments/319517044364017674/458321086619058217/Gerenkar_Dropship.jpg[/img][/center]Description Coming Soon![/hider] [hider=Keleopan Armed Merchant Vessel][center][img]https://cdn.discordapp.com/attachments/319517044364017674/458321087575359488/Keleopan_Armed_Merchant_Vessel.jpg[/img][/center]Description Coming Soon![/hider] [/hider][/hider] [hider=Religion/Culture:]‘Slavery’ is under Önargol law to be legal, although there are some restrictions at the general level, and many Jhönar states either have added restrictions or made it illegal in all forms. Generally, the form taken when legal is that of a debt bondage closer to what some call indentured servitude than say chattel slavery, however, there are exceptions, particularly in the less traveled fringe cultures that generally have more people moving out of their free will than in. Although politically dominant in the Kingdom the Urgzehu are not culturally dominant. In particular, this is caused by the lack of a strong enforcement of Urgzehu culture onto the broader population combined with the higher level of sophistication of the subject cultures, the Jhönar. Some cultures do find themselves in more dominant positions in different areas of society however the general policy has been one of attempting to connect or promote communication between various cultures and the prevention of segregation either by law or general trends of movement. This generally has been a basis to prevent any one group from gaining enough power somewhere to revolt, however, it has also led to a very diverse and multicultural environment which the Urgzehu particularly appreciate with their general interest in most cultures that are ‘foreign’ or different. There are some cases of segregation being allowed but typically these are of a limited means, such as separating two religious groups that frequently conflict with each other rather than something like only allowing humans/the rich/a single religious group. As well this prevention typically only is found on the planetary colonization level although the Önargol has been known to exert some pressure when conditions on a planet have caused problems or disturbances. The main thing the Önargol works actively against is unrest which has had some strange environments to form it generally has worked quite well. Faith and religion in the Kingdom is a complex topic. There are the various AI cults, most of which rely upon the older myths of the Urgzehu themselves and often have little interaction with political affairs although they are quite present. These often take the forms of clan deities, deities of broad things such as war to the more specific. As well there are various cults to new ‘deities’ and spirits, the most successful of which is the Tech Cult of Gol’Goż, the spirit of Technology, Innovation, and Research, while not being particularly special the cult has made significant progress into the Kingdom’s social structure, being one of the most popular of the spirit cults likely due to the greater activity from its controlling AI. Various other faiths predominate throughout the whole of the Kingdom as the diversity create a broad case for while the lack of enforcement of a religion has kept others from being squashed. For example, the largest faiths in the Kingdom are the Tech Cult, Kineticism, however, combined they would not make up a third of the population of the Kingdom in believers. There is a large number of subsects of various faiths and a large number of traditional religions either re-emerging or being revived by various alien species that inhabit the Kingdom. One of the forefront issues in the Kingdom and one that has started to plague it for a while is one of the Urgzehu population. Essentially due to some culturally traits and the general prosperity in the Kingdom for the Urgzehu in particular the population is quickly outstripping means for control, in the past this was settled with additional conquests and developing held space however for the past few decades the Kingdom has been developing the interior to hold off on the need for war. Now there seems to be only a single option left although some think to when the need for room will come again and speak of reform. As the issue currently comes not from mere overpopulation but instead overspecialization, in the current cultural situation Urgzehu have many children, and many of them become soldiers, this would be fine if they remained proportionate to the rest of the population, however, they are current outbreeding most other species in the Kingdom. Especially coming from the issue wherein the central government does not control the recruitment of many of these, as per the Clan leaders being the ones actually recruiting for their held ships that are then supplied. What this means is as the proportion of the Urgzehu population that goes into the military is greater than the ability of the rest of the Urgzehu population alone to support it, there is a requirement for other species to fill non-military jobs. And as the Urgzehu population grows faster than the populations of other species in the Kingdom this is and has been creating greater and greater economic strain upon the Kingdom. At this point, there would either need to be a large military downsizing and stoppage of recruitment, which even if enforced leaves a large amount of military trained personnel who have reason to be made at the government. Or there would need to be an increase in the population to support the current military size, and perhaps reform to prevent it from occurring once done, hence the immense drive to conquer more land, more subject populations to support the military apparatus. While this need has not taken over the Kingdom’s policies it is a growing factor that may well do so soon. The symbol on the Kingdom’s banner is subject to several interpretations as the creator did not specify before their untimely death during the initial uprising during the dying days of the Orionic Empire. The Official interpretation is that the top two portions are two sibling gods, Gol’Attyar and Gol’Jhityar, who are considered Guardians of the Urgzehu as a people who look over them and their lands below in the rest of the arrangement. Although there are other interpretations subtly supported by the various spirit cults, from a representation of the divine armor of Gol’Caranatenar to protect the Kingdom to beliefs about various mythic warriors and mortals, the latter mostly supported by those who claim to be descended from them.[/hider] [hider=Demographics (Species):] Urgzehu: ~37% Humans: 1% Aldzir: 3% Xuhajann: 2% Scorpine: 8% Kalixurans: 6% Buthar: 1% Cultors: 1% Ulala: 9% Janari: 7% Qiormu: 13% Droid: 5% Other: ~7%[/hider] [hider=Characters:] [hider=Arangol keg’Önar]Firstborn of the Current Önargol and succession would normally fall to him if unchallenged. Hosts a large number of parties and has caused a number of ‘incidents’ at those events. It should be noted that he does have a very good education and training and has performed well when actually putting effort into a task. Unfortunately, Arangol has seemed to have an aversion to actually performing the duties of state.[/hider] [hider=Ghenrinzeb keg’Önar, Director of the Efficiency Office] Third Born of the Current Önargol, Ghenrinzeb is a particularly spiritual person, even if she is not sure of her faith. She has been noted to have met with many religious figures in the past from various high ranking members of the Spirit Cults to various Kineticist Priests to various traditional faiths of the diverse population of the Kingdom. Also has shown a particular interest in Human cultures and has performed admirably as head of the Kingdom’s bureaucracy.[/hider] [hider=Ghecarn keg’Önar, Command of Guards] Fourth Born of the current Önargol, Ghecarn is considered popular among the elites of the Kingdom, seeming comfortable whether among the High Priesthood, Clan leaders or Jhönar officials. She has also spoken extensively in public and is considered somewhat of a charismatic individual, in the Kingdom at least. Additionally, Ghecarn is the Commander of the Household guards of the Önargol and holds the largest share of influence on the guards as opposed to her siblings.[/hider] [hider=Admiral Savarinzeb keg’Önar]Fifth born of the current Önargol, Savarinzeb is a reasonably competent admiral and extremely popular in the military. Additionally, Savarinzeb is extremely supportive of Astrana, not only does he have a strong relationship with the Astranan Ambassador but he has also made several visits to the Empire, and is friends with several members of the Astranan Imperial Family. Savarinzeb is not the most politically astute although his popularity with and influence in the military makes him if not one of the most effective candidates, a very good ally to have around.[/hider] [hider=Barabi keg’Önar]Sixth Born of the current Önargol, Barabi is the most popular of the Princes among the general populace, especially the common Urgzehu population. For the most part many Princes are viewed indifferently by the diverse population of the Kingdom however Barabi broken through this indifference by being a black sheep to the rest of the family. Barabi has spoken loudly and at length on a number of subjects including the need to change the current system, injustice of various Jhönar states, and the need for reform to increase the effectiveness of the State. Additionally uncommon for Urgzehu princes he has publicly commented on foreign nations, having praised the Martian State, often also in the same speech as denouncing the Republic of Aurolia.[/hider] [hider=Zarkareb keg’Önar]Coming Soon![/hider] [hider=The Önargol]Coming Soon![/hider] [hider=Hseo Muna]Coming Soon![/hider] [hider=Basarab keg’Karza]Coming Soon![/hider] [hider=Prophet-in-Gray Venbas keg’Goż]Coming Soon![/hider] [hider=Garbas Clan Leader Noegar keg’Garbas]Coming Soon![/hider] [hider=Reba Clan Leader Rhenbo keg’Reba]Coming Soon![/hider][/hider] [hider=Relations:] Generally, the Kingdom is fairly open to trade and tries to maintain neutral relations at the very least with many states. [b]Astrana:[/b] Very good relations having been long-term trading partners and having had numerous discussions on forming an Entente with the intention against Aurolia, although only recently may they seem more serious. [b]Aurolia:[/b] Cold relations, the war that ended forty years ago and its aftermath still tends to dominate relations between the two countries. Especially the containment policy the Republic tried and then gave up on after the war. [b]Martian State:[/b] Relatively neutral relations, the Martian state views the Kingdom as having the potential to be a Coalition member, however, would wish for certain reforms to be passed before such a consideration is made. The Kingdom tends to be relatively neutral as there has been little to prolong conflict in the past few years even if they did aid Aurolia in the war. [b]Metasyndicate:[/b] Currently is a trade and customs agreement with the Metasyndicate, and a few other parties of lesser importance, relations are generally positive. [b]The Resurrectionist Movement:[/b] Although not good relations, by being out of the way of the movement the Kingdom has maintained decent relations with the movement over the years. This is a very reinforced neutrality in relations, neither side particularly ecstatic about the other, but also not wishing to anger the other as well.[/hider] Habitation: (How and where people live; preferred modes of transportation, stuff like that) [/hider]