Thank you for putting this forward as we go on our endeavor, [@Hekazu]. I would like to think that the last option regarding the lieutenant offers the most opportunity, particularly if when we all at times maneuver him about here and there, that we have a reason and an obligation to investigate further. Then where relevant, or particularly dramatic, either of the other options can play out. Of course this requires a great deal of trust between all of us, the idea would more or less be that if someone does something with a non-player character, especially something significant - say on one of the missions to help straighten out his record he dies by a sniper, who is perhaps a hitman - that the person is then responsible for making sense of it and helping the party to sort of have some direction from there. It needn't be significant, it could be as simple as getting a face scan from the killer and some of his blood, now having to run it through a corporation or the overburdened police, but we as the group are given [i]something[/i] to fairly work with. [quote=@Hekazu] Our main points hold as follows: [list][*]Not much is set in stone, but the setting is. When we say Cyberpunk, we are referring to the style of the tabletop roleplaying game Cyberpunk 2020's world. This is to avoid Cyberpunk world mismatch issues that otherwise might arise.[list][*]Just to be clear, we are not bringing in the game elements of Cyberpunk 2020. It is the retrofuturism style it carries with it. [*]The rulebook for said system can, for setting reference purposes, be obtained from me upon request.[/list] [*]Now that what [i]is[/i] set in stone has been iterated, I shall reiterate the earlier point: Not much else is. This means the story is free to progress where the players want to take it, but this is still a communal effort. [*]OOC talk of the RP is not only encouraged. It is pretty much a must for something like this.[/list] [/quote] Here are a few relevant elements I think to note and build off of to the points listed before. [list][*]Cyberpunk Retrofuturism[list][*]Dark and dreary dystopian future based upon the 1980s in part, being a mixture of analog, digital, and brightly lit neon. Somewhere that the morality is a bit grey and finding "white morality" is rare because there is so much black. Not grimdark, more the technological future is frightening and strange, almost alien. Technology is a mishmash of plugging one's self into outlets and sockets to use some devices while at the same time the cyberworld is simultaneously more and less advanced and involved than in actuality. [*]A sense of underlying absurdism, as it is punk after all. Be it bright, garish colors, giant mohawks, studs and leather, or finely crafted suits and shined shoes with perfectly, immaculately kept hair for the business day. The idea either you are a part of the system or bucking it, but either way you know it terribly corrupt, ruled by corporations and consummerism gone wrong. [*]Technology did not necessarily get better and or smaller, just advanced differently to the point connecting one's brain to the net seems sane while trying to make a computer that fits in your pocket is more or less still technological sorcery. People have phones built into their bodies and can replace entire limbs, but the concept of wireless anything is metaphorical magic.[/list] [*]For the world a general idea is that most of the people in it are not chromed to the nines; they might have the basics to get by, but are not optimized to being walking tanks or superhackers who could easily end up on the most wanted lists, those official and unofficial. There might be a few who are real cyborg types, but in general that is still rare. Keeping a sort of contrast between the having-nothings, or those who chose to forgo changing times, and the pristine future. Namely the freakshows and oddballs in between being a major area of interest. [*]Themes of both white and blue collar crime, but where crime and corruption are rampant. There are few "good" cops, as in the ones who are not only doing the right thing for the right reasons, but are not morally questionable either. The type of world where a doctor is pretty clear he wants your wallet and is happy to give you what you ask for if the appropriate pay follows suit. A world where the "good" people might just be the gangs trying to police their own turf and even that is debatable.[/list] Thoughts, opinions?