[hider=Brutussin] [list][*][b][u]Class:[/u][/b] Assassin [*][b][u]True Name:[/u][/b] Marcus Junius Brutus the Younger [*][hider=Appearance][img]https://i.imgur.com/z04UHTt.jpg[/img][/hider] [*][b][u]Alignment:[/u][/b] Lawful Neutral [*][b][u]Personality:[/u][/b] Contrary to the expectations of his class, Assassin is a man with a powerful sense of justice and an earnest bearing. He loves the world and loves people, but hates what people do to each other. Although he has been summoned for a Holy Grail War, his first priority is not to fight for his own wish, but to determine who has the greatest right to make theirs. This is because Assassin doesn't consider himself to be a heroic figure at all, especially not in this class. His aspect in the Assassin class is that of a traitor who murdered a man that treated him like a son, only to see everything he worked for be for naught. His pride as a hero is undoubtedly damaged, but that doesn't mean his idealistic spirit has been tarnished. He is the very definition of a hero who stays true to their cause until the very end. If it's for the sake of even a single person, he'll give his all. Well-meaning and principled to a fault, what Assassin really wants is to be a hero properly this time. As an aside, given his strong association with betrayal, Assassin would rather not admit his True Name, especially in a scenario like this. Even if he is ultimately a trustworthy person, the adage about the bridge builder and the goat applies here. [*][b][u]Stats:[/u][/b] [list][*][b][u]Strength:[/u][/b] C [*][b][u]Endurance:[/u][/b] C [*][b][u]Agility:[/u][/b] B [*][b][u]Mana:[/u][/b] D [*][b][u]Luck:[/u][/b] A [*][b][u]Noble Phantasm:[/u][/b] D+[/list] [*][b][u]Class Skills:[/u][/b] [list][*]Presence Concealment: - The Presence Concealment skill has been lost due to the 'Espionage' skill.[/list] [*][b][u]Personal Skills:[/u][/b] [list][*]Espionage: B Ability to alter the status of one's presence rather than erase it. At this rank, it is extremely difficult to detect hostility. However, the instant Assassin attacks directly, this skill loses its effect. Assassin does not possess anecdotes of stealth. During his sole feat of assassination, he simply acted in the capacity of a politician until it was time to enact his betrayal and it was evident that his target did not seem to suspect him as being a part of the conspiracy.[/list] [list][*]Proof of Friendship: B+ Ability to suppress the opponent's fighting spirit to start a dialogue. Ineffective on those who possess a mental pollution skill of B Rank or higher. Also grants plus modification to constructing temporary alliances. In addition, against those who have fought Assassin before but failed to defeat him, this skill is treated as Rank Up. Anecdotes from Assassin's life detail him establishing rapport with his enemies through his sterling reputation and virtuousness. One story from the Liberator's Civil War describes him as freeing soldiers he'd captured only for them to join his army voluntarily. Another story describes him as dismissing the captives taken from a certain city, only for them to convince the city to entrust itself to his benevolent occupation.[/list] [list][*]Wailing Facade: B During combat one is clad in the shell (armor) of anti-heroes. While this skill is active, bonus modifiers are applied to combat ability. The assassination of Julius Caesar is the result of planning and action undertaken by multiple individuals, many of whom have faded into obscurity, rather than just Assassin himself. In addition, many of these individuals only agreed to cooperate because of Assassin's reputation; if he were not the leader, their number would be much smaller. This skill stems from the gestalt of these facts and is closely tied to his Noble Phantasm. It wouldn't be wrong to say that Assassin has become one with his conspiracy, or that his cohorts support him even in death.[/list] [list][*]Innovation (False) - Liberatores: C Counterfeit version of a skill granted to heroes who brought about revolutions in their eras. The version possessed by Assassin is Liberatores, which refers to the name of the conspiracy by which Assassin would change his era. Inflicts demerits on the abilities of opponents based on the height of their rank in skills associated with rulership, and their nature as a leader who treats their subjects unjustly. Rather than a skill for strengthening opposition to tyranny, it is a skill that targets tyranny at its source. At the same time, if the opponent is one that opposes tyranny as well, Assassin's Skills and Noble Phantasm suffer a demerit accordingly. The innovation intended by Assassin's actions in life was the liberation of the Roman people from tyranny, and the ability of this skill relates to this desire as well as the method it was enacted. However his actions failed to bring about his intended change and instead precipitated a [i]different[/i] upheaval of the status quo: the rise of the Roman Empire over the Roman Republic. Thus, Assassin has acquired the false version of this skill. [/list] [*][b][u]Noble Phantasm(s):[/u][/b] [list][*]Sic Semper Tyrannis: Thus Always I Bring Death to Tyrants Rank: D+ Type: Anti-Unit, Anti-Tyrant Range: 1-10 Maximum number of targets: 1 A Noble Phantasm that embodies the Ides of March. When this Noble Phantasm is activated, the shell granted by Wailing Facade is converted into pure offensive power and used to fuel an attack that strikes with the concept of "traitorous conspiracy". Damage inflicted starts at B Rank and is increased based on the attack power of the target's allies currently on the battlefield. On the condition that the opponent is a tyrant, damage calculation is bypassed and it inflicts an instant kill. Regardless of the means used to convey this Noble Phantasm, the damage always manifests as twenty-three stab wounds. This Noble Phantasm is not a object or even a technique, but rather something similar to a curse that augments the attack used to convey its effects. Because of this, defense is based on resistance to curses rather than resistance to physical damage. After this Noble Phantasm has been used, Wailing Facade (and by extension Sic Semper Tyrannis) is sealed until the magical energy expended to activate Sic Semper Tyrannis has been recovered completely. This is because the Liberatores conspiracy was only intended to kill one man before becoming obsolete. Incidentally, although the eponymous phrase is often prescribed to Assassin, there is no evidence that he said it following the assassination. [/list] [*][b][u]Changes:[/u][/b] N/A[/list][/hider] [hider=Worms R Us][list][*][b][u]Name:[/u][/b] Matou Tsugumi [*][b][u]Gender:[/u][/b] Female [*][b][u]Age:[/u][/b] 19 [*][hider=Appearance][img]https://i.imgur.com/dgr0MQw.png[/img][/hider] [*][b][u]Personality:[/u][/b] Tsugumi is someone who rolls with the punches well. She's well-accustomed to sacrifice and has developed thick skin as a result of her magecraft training. Although she's often in a rotten, bitter mood, she rarely takes it out on others. She often has a hard time asking for help, and an even harder time giving up on something she's invested herself in. Her unbreakable will to endure evokes a similar, though altogether more pure, version of her ancestor's, and she isn't sure if she's okay with how similar that makes them. With her tolerance for unpleasantness, it's no surprise that she's easygoing in manner, but her mellowness shouldn't be mistaken for laxness or careless. She hasn't relaxed a day in her life and her tenseness could break a masseuse's fingers. Fortunately with the death of Matou Zouken, she's become a [i]bit[/i] less tense, but has made up for it in worry and aimlessness. She's definitely not leadership material, but she's a very good partner to have on side. She listens well, helps where she can, and generally acts nicely in her own tired way. [*][b][u]Skills:[/u][/b] [list][*]Multitasking As a result of her experience operating many familiars at once, Tsugumi has become very capable of balancing multiple mental tasks at once. Since she doesn't task her dexterity often, she has a bit more trouble with performing multiple physical tasks, however. [/list] [*][b][u]Abilities:[/u][/b] [list][*]Absorption Attribute of the Matou family, which allows Tsugumi to dye her magecraft with the eponymous concept. The concept grants her magecraft the ability to break down matter and energy on contact, take it in, and convert it into magical energy for various purposes. Applications include things such as increasing the size of her familiars, resupplying her magical reserves, and its most potent use, simple destruction via concept rather than direct damage. At the same time, because of this attribute, it is impossible to use curses without ensuring self-destruction. [/list] [list][*]Familiar Magecraft Specialty of the Matou family and personal specialty of Tsugumi's as well. As a result, her familiar mastery boasts high efficiency, precision and versatility. With her expertise, she can forcibly evolve her crest worms into blade wing worms, conglomerate them into visual and tactile replicas of various things, and even fill corpses to create puppets with the abilities of the original. However, she doesn't possess a heart worm nor the time or knowledge to create one. Due to the death of the family patriarch, Tsugumi has jurisdiction over all the crest worms in the Fuyuki area, as well as those integrated in her body. [/list] [list][*]General Magecraft The basics every mage is expected to know. Her familiar-related fundamentals are top-class, as one might expect.[/list] [list][*]Water Magecraft Elemental affinity of the Matou family and the least developed tool in Tsugumi's arsenal. Beyond basic applications, she possesses one notable spell: a bounded field that rapidly fills itself with water to drown or flush out unwanted entities. Needless to say, she doesn't use this skillset in direct combat. [/list] [*][b][u]Short History:[/u][/b] Tsugumi is the last magus of the Matou family. Despite the creeping decay that had stagnated their lineage, she was born with a number of functional circuits after Zouken's last gambit to produce a suitable heir bore fruit. While a magical child in a stagnant bloodline would be a fortunate occurrence, her birth into the Matou clan consigned her to a life of hardship and indignity as little more than a tool for her ancestor's ambitions. She was raised almost entirely by Matou Zouken, with her parents having been allowed to flee the household once the worm had no use for them. For the majority of her life, she followed the schedule set out by her grandfather. By day she would live as any other youth would. She would make friends, then lose most of them because of her awkwardness and lack of availability, and would barely pass high school on account of sleep deprivation and poor study habits. This was fine; she wasn't supposed to live normally anyway. By night, she would study and practice magecraft in preparation for the upcoming Fourth Holy Grail War. With the timer on Zouken's soul running out, he knew the next war would likely be his last. This time, he was not simply content with throwing his last chance at the Grail into the pit and letting the worms sort her out. In addition to implanting the Crest Worms into her, Zouken taught Tsugumi the family magecraft in the traditional fashion. After years of this cycle, the Einzberns initiated their ploy to secure the Grail once and for all. Fortunately for the Matou, they had the Tohsaka and their imperfect Jeweled Sword. And fortunately for the Tohsaka, they had Zouken. Together, the remaining founding families resupplied the Holy Grail to call forth seven Servants of their own. However, it was during this process that the Jeweled Sword shattered under the strain, destroying Matou Zouken's heart worm and ending his life. With the demise of her ancestor, Tsugumi has found her life bereft of the suffering he had imposed upon her, but also without the direction. Now Matou Tsugumi finds herself at a loss, even as she answers the Tohsaka's call to arms. The Holy Grail she's spent her life preparing to seize is closer than ever before, but the wish she desires is further than ever before. [*][b][u]Other:[/u][/b][/list][/hider]