[@Gisk] Hello. I would be interested in playing a spider people. I've been mulling an arachnid power variant hero for quite the time now, but I'd love to throw my hat at this with a different idea, either compared to what I had (which is mostly under-powered) or from what everyone else is getting. I like the method for gaining powers. It's a neat mix of the Ultimate Origin, with the Ultimate Clone arc and the Static Shock origin (With a perspective akin to [at least the first book of] Mary Jane loves Spider Man [I think that's what it's called? And yes, I read it, and I'm not ashamed.]) The power-grid thing also reminds me of the DS version (at least) of Spider Man Shattered Dimensions, with Spider Man 2099, Spider Man Noir, and Classic Petey all having variations on their abilities. Because my first concept is pretty radical compared to base Spiderman, I'd like to have it cleared first. Powers: (Actual no Wall Crawling) Super Strength: 10 Speed and Agility: 15 Spider Sense: 0 Durability: 15 Accelerated Healing: 0 Camouflage: 0 Venom Blast: 0 Variant: SpiderOptics 25- An ability transiently gained from the Jumping Spider, Spider-Optics allows for a visual acuity equal to five times that of a normal human. Vision also skews into the Ultra Violet and Infra Red ranges. This is directly linked to the typical Hyper-Equilibrium ability apparent in most Spider-Men. Variant: Oral Webbing 25- Alterations to salivary glands allow for a rapid emission of web substance from the mouth. It forms an unsophisticated net like structure and is useful for entangling foes at short distance. [Short Burst Organic Webbing] Vatiant: Venom Spit 10- A variation developed from extended mutation and use of Oral Webbing, this ability allows for a considerable volume (typically one liter) of poisonous fluid to be spat from the mouth. Exposure via the skin, mucousa, or blood stream leads to nausea, disorientation, and blurred vision, linked in severity to the volume of exposure and increasing linearly over the exposure time for approximately one hour per once of fluid. Once this time is reached, symptoms fade with very little residual factors.[This power can be listed as Venom Blasts I guess, but it's a late-game attack.] If this doesn't work, I'd gladly build something else up, possibly with a slight horror bent to it? I won't be a full blown terror, but, well, what are Spider Men without a touch of... Venom? And since the big guy himself won't be showing up, something else to have people on edge?