[quote=@Hekazu] [@The Scotsman] The story options presented remain largely in those we have discussed previously in the Discord, though a few people have voiced a distinct preference towards the plot where we join Lt. Davison in trying to get out of the pile of trouble he'd buried himself in when he acted as a salesman for the gear. The idea of the investigator being hired by a relative (or perhaps even the corporation to make sure things proceed smoothly?) seems good to me! Bonus points for drama between gangsters who are employed from different gangs, and/or mob members from those Davison did not hire his help from, thinking the man sold out to the other gangs. I might as well make my primary character a gang type of guy. [/quote] I like that alternative suggestion too! In the interest of promoting discussion, I'm going to be awkward and vote for Davison's (just realised I've been spelling wrong, apologies) status to be unknown. 1) Greater potential for the plot and the various characters on various leads to track him down through a large number of different avenues. 2) Whether we help him or not, that can be an entire extra plot on the end, so we are doubling our potential longevity here by tracking and then dealing with him. 3) It would be a great exercise in the 'GM-less' concept, by having the players decide the status of Davison once they have found him by looking at the previous stories tying into one and figuring out whether him dead or alive would benefit the [s]preceding[/s] succeeding story more. Those are my personal opinions on the matter, anyway.