[center][img]http://4.bp.blogspot.com/-Hy5ECY2h09I/UX4No1xsSEI/AAAAAAAAwV4/S_IpnfatVog/s640/odos-epanastaseos.jpg[/img][/center] [center]There's a long-standing feud between Humans and the Supernatural; Humans have their Hunters, the Supernaturals have themselves, and it's forever a game of cat and mouse. Some get caught, some retaliate, some just want to be left alone. They city of Gravette seems to be experiencing an influx of new inhabitants; You can only guess who they are. The underground world of the Supernaturals just got a little more cramped. It can only be expected that some new hunters follow them. The Humans, who are unaware of these struggles, are getting rather scared at the sudden spike of corpses on their streets and in their alleys. Some have wounds from what seems to be a wild animal, others are shot full of unconventional bullets and chemicals. There's obviously some type of war. But- the humans ask- between who? And how long before normal citizens fall into the mix? Welcome, one and all, to Gravette; A beacon that's sure to draw nothing but strife for all involved.[/center] >Hunters are humans who are aware of the supernatural and have a bias against them for one reason or another- which should be explained in the History or Other section of the CS. They have necessary equipment- Silver, iron, Magic dampening cuffs or ties, etc.- needed to take down Supernaturals. Hunters usually excel in one Supernatural type, but others know a little about many different ones. Ok so you can play as any type of supernatural creature (barring a Witch) as long as they can gain a human form, a Hunter- they can have their own special weapon or trick- or an unaware Human caught in the crossfire. [color=39b54a]Supernatural Creatures have a way of Identifying each other. They can have tattoos or hidden symbols on their skin that appear should they so Will it. (i.e. Darnies has a shimmering crescent moon under his eye that appears should he let it, and Chasa has her Chai tattoo, which shimmers to show she has Supernatural energy imbued in it, not just average tattoo ink.) Whether or not you choose to add this to your CS or reveal it later in the story is up to you. Darnies and Chasa are my characters and you can read their CS's in the OOC. [/color] I know the summary is small so feel free to ask questions! [u][b][h2]UPDATES/Q&A[/h2][/b][/u](in response to questions asked): [color=0072bc]Q: What is the scope of "supernatural" creatures in this RP. Is it limited to Gothic stuff like ghosts, vampires, and werewolves, or is it literally any supernatural creature? Hypothetically, could I play as, say, a chupacabra?[/color] [color=ed1c24]A: As long as it can take a human form, you can play it. For instance, one of my characters is going to be half golem, half panswé Belu.[/color] [color=0072bc]Q: Are Supernaturals everything that is not a normal human? Or could Hunters with, for example, Psychic abilities exist?[/color] [color=ed1c24]A: Hunters are like...1000% human, no freakiness about them. I feel it would be a little unfair for the supernatural if a hunter could read their minds and know what they were at the drop of a hat. The only way I could see your scenario is if the character in question was a hunter, developed the powers-therefore finding out about a hidden supernatural lineage or something(idfk)- and had to flee the hunter lifestyle.... [/color] [color=0072bc]Q: Spies?[/color] [color=ed1c24]A: I don't even really know if spies are a viable choice, given supernaturals can identify each other so they'd know if a human was just lurking around. Unless it really is just a human not trying to hide they're a human? Like...pretending to be on the supernatural side? It wouldn't work on the supernatural side because Hunters have their personal spaces protected.[/color] [color=0072bc]Q: How do magic users fit into this rp? Are mages or sorcerers strictly supernatural, or are they potentially hunters or random humans as well?[/color] [color=ed1c24]A: They're Supernatural. My character is the last True witch, but there are still mages and sorcerers around, they just have more limited abilities than a witch born and raised in magic. So mages and sorcerers would have to train and use tattoos and staffs and stuff to access any magic as it doesn't inherently run through them like it would a Witch.[/color] Whether or not you choose to add this to your CS or reveal it later in the story is up to you. Darnies and Chasa are my characters and you can read their CS's in the example and character tab. [color=39b54a][u][b][h2]STANCES:[/h2][/b][/u] [list] [*][u][b]Active[/b][/u]- If you take the active stance, whether you are a [b]Hunter[/b], [b]Human[/b], or a [b]Supernatural[/b], that means you are actively going for and possibly killing/hunting the other party. (Hunters going after Supernaturals and Supernaturals going after Hunters. [b]Humans would be on the Supernatural's side, lest they become Hunters themselves.[/b]) [*][b][u]Oblivious[/u][/b]- Human yet to be immersed into the World. If you take the Oblivious stance, you are a human who knows nothing about the war going on between the Hunters and Supernaturals at the start of the RP. But a while after the RP starts, you become aware that there are Supernaturals and Hunters duking it out in the world. [*][u][b]Inactive/Uncaring[/b][/u]- If you take the Inactive/Uncaring stance, you are a human or a Supernatural who is aware that there is a war going on between Supernaturals and Hunters, but don't want anything to do with it. You don't care about the war, and you don't want to join. In short, a neutral. However, if a Hunter or Supernatural forces you (in any way) to retaliate, you can do that. [b]Not applicable to Hunters.[/b] [*]Further Explanations courtesy of [@Loki Odinson][/list] [/color] [h2]Rules:[/h2] [list] [*]Post at least a paragraph. [*]Warn me beforehand if you're going to leave so I can find a replacement/Have you write a post of your character dying. [*]3 Character limit per person. [*]Don't get into an argument with other members. [*]I gave up on rotating posting a long time ago; if you have something to post/someone to directly reply to, go ahead. [*]All CS's need at least one picture reference.[/list] [hider=Hunter CS] Name: Age: Ethnicity/Race: Appearance: Personality: History: Weapons: Supernatural Target (i.e. Werewolf, Ghost, Banshee, etc.): Strengths: Weaknesses: Stance: Other:[/hider] [hider=Human CS] Name: Age: Ethnicity/Race: Appearance: Personality: History: Involved Yet?: Strengths: Weaknesses: Stance: Other:[/hider] [hider=Supernatural CS] Name: Age: Supernatural Race: Ethnicity/Race: Appearance: Personality: History: Strengths: Weaknesses: Stance: Special Power/Skill: Other:[/hider] Examples/My Characters: [hider=Darnies Magula] [b]Name:[/b] Darnies "DarnDarn" Magula [hider=Pronunciation]Dhar-nee-iss Mahg-you-luh[/hider] [b]Age:[/b] 19 [b]Supernatural Race:[/b] Witch [b]Ethnicity/Race:[/b] Ashkenazi Jew [b]Appearance:[/b] [hider=Two Pics][img]https://img.roleplayerguild.com/prod/users/efe92061-3d86-40b9-98ff-141e298e6164.jpg[/img] [center][img]https://img.roleplayerguild.com/prod/users/ad8680bc-a40e-42c9-a069-932947a627d2.jpg[/img][/center][/hider] Standing at a slanted 5'8, Darneis has a skinny form that belies his strength. [b]Personality:[/b] Darnies is laid back and sarcastic. His intelligence is hidden behind his snappy comebacks and a devil may care attitude. He doesn't show regret or embarrassment, but rather embraces his mistakes and brushes them off. However, he does tend to turn dark or angry at certain topics or affronts, but no one knows what those are. [b]History:[/b] Born to a mother who never told his father she was a witch, his family was her coven because his dad left upon learning her secret. He learned magic from the moment he showed a spark and all of his 'aunts' treated him perfectly well to the point of doting; He was the first male with in 5 generations, after all, he should take pride in his rarity. When he was 11, after much training and preparation, him and his mother set off to find his father after scrying for him. Darnies thought they were going to talk, but his mother was out for the man's blood for abandoning her. "You don't abandon a pregnant witch," She had told him. "It's one of the worst offenses to a witch and her Coven. They can leave after the Birth, but they must be with us throughout the Creation." In a dingy motel outside of Carson, North Dakota, his father was sitting with a shotgun, years of paranoia from the Coven's curse causing him to always expect the worse and always have a finger on the trigger just in case. His mother blew the door down and entered the room, Darnies right behind. With one twitch, his father had filled his mother's stomach with a scatter shot. Not to be outdone, his mother pulled out her [url=https://cdn.shopify.com/s/files/1/0907/8656/products/W31G_full_1024x1024.JPG?v=1465255850]wand[/url]- only needed for the strongest of spells and curses- and looked to fire a mirror curse. He'd bleed out the same way she did with the same bullet pattern. She didn't notice that some of the scatter shots had caught Darnies's right side, shattering his right knee cap and leaving wounds up and down his arm and leg. Lying on the ground, Darnies became aware that he was now alone. His coven -[i]The Last Existing Coven[/i]- had been taken out the previous year by a group of Hunters who'd burned them alive while him and his mother hid in the woods near their home, and his two parents were bleeding out on the floor across from each other. Tears streaming down his face, the young boy dragged himself first to his mom to pick up her wand, and then out of the room and called for an ambulance, a story already forming in his mind to explain the scene. He couldn't heal his own knee- "Witches can't heal themselves, DarnDarn, that gift is meant to be used on others."- so he had to heal the normal way. And that would have been fine- had he not been captured by Hunters as soon as he left the hospital. It turns out his father was a retired Hunter, and the ones that had burned his family had found and killed them in hopes of breaking the curse. When they heard of his death, they searched hospitals looking for GSW patients and waited for his release. They kept him for a year, torturing him for information and for fun. They liked to mess with his leg them most. One day, they left a rookie to watch the now twelve year old Darnies, and the idiot took his rune filled cuffs off to get a better angle for his crowbar, and Darnies's power surged forth and flung the man across the barn he was held in. The man died on impact when he hit the opposite wall. Darnies dragged himself out of there and far enough to call upon the help of the Dryads in the nearby forest. They saved him and cleaned his wounds, but his leg never healed correctly. Now he walks with a limp and uses a [url=http://www.fashionablecanes.com/mm5/graphics/im/84150gr_1a.jpg]latch[/url] [url=http://www.fashionablecanes.com/mm5/graphics/im/84150gr_3a.jpg]cane[/url]. So with no parents and no coven, knowing he couldn't go into a foster home or be adopted without having to restrict his powers, Darnies dropped off the map. 7 years later and he's finally settled in Gravette, having been there for a year after constant travel. He makes his living through creating runes and talismans for other supernaturals- being the last Witch alive means he gets plenty of business-, and playing honest card games and collecting the bounty when he wins. [b]Strengths:[/b] High Endurance, High Pain Threshold-[s]not including right leg-[/s], Just barely above average Healing Rate, knows how to fight. [b]Weaknesses:[/b] Right leg, magic dampening cuffs and ties, Large fires can cause him either brief pause or even send him into full blown panic attacks, depending on the situation. [b]Stance:[/b] Inactive/Uncaring [b]Special Power/Skill:[/b] Especially skilled at charming objects/talismans. [b]Other:[/b] [list] [*]He is very good at fighting, having to always defend himself from hunters. [*]His mother's wand makes up the tip of his cane, and depending on which latch you press, one of the two releases the wand, while the lower latch releases the hidden blade, and the wand acts as the hilt. [*]Lives in apartment 2-J, underneath Chasa[/list][/hider] [hr] [hider=Chasa] [b]Name:[/b] Chasa [b]Age:[/b] 26 [b]Supernatural Race:[/b] Half-Golem/ Half-Panswé Belu [b]Ethnicity/Race:[/b] Half Mizrahi Israeli Jew/ Half Burmese [b]Appearance:[/b] [hider=Two Pics][img]https://img.roleplayerguild.com/prod/users/89d35e65-67af-408f-af49-a40f13b00eef.jpg[/img] [img]https://img.roleplayerguild.com/prod/users/18bd84d9-7e2a-4502-baa0-a2ee2470209a.jpg[/img][/hider] at 6'2, Chasa can be rather intimidating, especially with all the muscles added on top of the height, and the curved fangs when she allows them to be seen. She has a [url=https://i.pinimg.com/originals/59/cb/6b/59cb6b956501c78cd8386ba4ecb0264b.jpg]Chai[/url] tattood over her heart. [b]Personality:[/b] Kind and caring, Chasa can become easily upset by the fact that people are afraid of her due to her stature. She loves to play around and wrestle, though is quick to worry and apologize if she thinks she's being too rough. She's, over all, a gentle soul. [b]History:[/b] Chasa was born in Israel to a Golem father and Panswé Belu mother. For the first 10 years of her childhood, Chasa lived with her parents in Israel. However, once her mom began to get homesick, her family moved to Burma, and she spent the next 10 years with her family there in a small house. Just before her 21st birthday, she moved to America in hopes being able to better blend in with normal humans- her family had faced much persecution in both her homelands due to the relationship between Golem and Panswé Belu, creating a child that honestly just confused them- and had her parents visit as often as possible, as her family was not poor and loved travel. She's been in America since then, and graduated college with a Masters Degree in Botany. She keeps a small garden on the patio of her apartment, growing some of her own plants and giving the rest to her neighbors. [b]Strengths:[/b] Enhanced strength, durable/tough skin, knowledge of poisonous plants, High Pain Threshold[s](Golems being made of Clay and all, her nerves aren't well developed enough to feel surface wounds. She would be able to feel, say, being stabbed, but I'd like to see someone get close enough to try, and find a blade that could do it properly in the first place.)[/s] [b]Weaknesses:[/b] Emotionally weak/Gentle Soul, marring the Chai tattoo can render her anywhere from disoriented to comatose depending on the damage. Destroying it completely causes her death [s](much as erasing the [i]Aleph[/i] from the [i]Aleph Mem Tav[/i] on a pure Golem would deactivate them.)[/s] Consuming meat can make her sick. [b]Stance:[/b] Inactive/Uncaring [b]Special Power/Skill:[/b] Due to her Dual heritage, Chasa can switch between the extremes of her two beings; using the Panswé Belu to suppress her size and strength, and the Golem to suppress her curved fangs. She is neutral in between the two, a perfect balance, in her apartment. When fighting she uses more Golem lineage and when dealing with plants she uses more Panswé Belu lineage due to their affinity for them. [b]Other:[/b] [List] [*]Due to her mother's influence and genes, she is a vegetarian and enjoys the taste of flowers that are normally not meant to be eaten. [*]Lives in Apartment 3-J, above Darnies.[/list][/hider]