[center] [h2]Agent Archives[/h2] [sup]Permission granted.[/sup] [hider=Loba] [img]https://68.media.tumblr.com/b3156aa21e3462277c02472a971c6892/tumblr_norgzltYoV1swwx3co9_250.png[/img] [i]”I don’t fight with honor. Those scumbags don’t. Why should I?”[/i] [b]Codename[/b] Loba // She-Wolf [b]Full Name:[/b] Alejandra “Loba” Mercedes-Vasquez [b]Age[/b] 24 [b]Years of Service:[/b] 2 [b]Gender:[/b] Female [b]Hometown:[/b] Caracas [b]Physique[/b] -5’5” -116 pounds -Heavily muscled for a female, brown hair, brown eyes [b]Personality:[/b] The “Loba,” or She-Wolf, certainly lives up to the name, both on the field and personality-wise. Alejandra is a bubbling ball of heat; rash, impulsive, headstrong, borderline unpredictable. She’s aggressive and very violent, finding difficulty holding back against corporate thugs. She’s unapologetic too, rarely taking heat for her actions, though she’s not quite self-centered- she could just give less of a rat’s ass about rules and regulations. Alejandra always seems to be on a warpath and it seems to the other agents (especially the poor souls working at Intel and Medical that lack augments) that stepping in that path could lead to a few broken bones. However, Alejandra does care for her fellow agents- most of them, at any rate- as they do share the same goal- taking down the Corps. Though she often seems to act like a seasoned veteran, Alejandra is on the younger side of Agency agents, being only 24, and is thus rather inexperienced in the art of war. She works overtime to catch up for this, though. [b]Brief Bio:[/b] By year 2057, when the young girl named Alejandra was born, F&O had already exerted its iron grip across South America, including the capital of Venezuela, Caracas. Alejandra’s parents both lacked employment, and at this time F&O didn’t have the cash to pay their subsistence checks, having recently engaged in a massive mercenary sweep across two continents. As such, they resorted to selling methamphetamine illegally. It paid bills, but eventually it ended lives. A rival cartel decided that they didn’t like the competition, and sold out the family to the corps. F&O had the parents executed, but didn’t think the little girl would be a problem- an inference that would later kick them in the ass. Alejandra became a mercenary-for-hire at the meager age of 12- but was the best at her job. 10 years of work later, she caught a break- she found the cartel that had sold out her parents’s hiding spot. The following massacre would be discovered the next morning by F&O beat-walkers, and even forensics in the year 2079 wouldn’t be able to obtain a conclusive result of the 12 victims. This incident caught the attention of the Director. About a week after the incident, Alejandra was abducted by two men of superior strength. When she awoke, she was in a freezing cold metal can. In this can, a black silhouette appeared, apologized for the “rude” abduction, and invited her to join Agency X. Seeing this is an opportunity to live a life better than as a random merc as well as a chance to get back at the other people who murdered her family, Alejandra agreed to join (also, she’d rather be a field agent for the Agency than have her memory erased and be sent to work in a plantation in Africa or something). [b]Skills/Talents[/b] [i]Crude Hand-to-Hand Combat[/i] [sup]Alejandra taught herself to fight-- as such, while effective with brute strength and the surprise of stealth, a well-trained opponent can take her down. Number Two and the Support Team have attempted to teach her formal martial arts, such as CRFC, but she refuses [/sup] [i]Melee Weapon Proficiency[/i] [sup]Alejandra is a master at knifework, her signature weapon and weapon of choice. She also has uncanny accuracy with throwing weapons. [/sup] [i]Marksmanship[/i] [sup]Alejandra has been trained with guns upon being recruited to Agency X, and as such can shoot pretty well. [/sup] [b]Augments:[/b] [i]Lycan Magnification[/i] [sup]DNA therapy involving snippets of wolf DNA has given Alejandra a slew of wolf-like attributes, including enhanced speed, strength, and an absolutely inhuman sense of smell and hearing. Alejandra also now has a constant craving for raw meat, and a weakness to high pitches.[/sup] [b]Gadgets:[/b] [i]Modified Plasma Knives[/i] [sup]Loba has ordered custom-crafted throwing knives for mission use. Upon the tap of a button, they release plasma, allowing them to slice through corporate armor with ease.[/sup] [i]Basic Plasma Cannon[/i] [sup]Loba carries a standard plasma cannon for standard use.[/sup] [i]Stimulant Cocktail[/i] [sup]A needle full of a cocktail of performance-enhancing drugs. Gives a burst of strength, but leaves the user dizzy after about 10 minutes.[/sup] [b]Assessment[/b] Alejandra, or Loba, is a relatively new and young agent, but she’s a definitive asset for Agency X. Very talented field agent, even if she’s a bit aggressive in the field. Hotheads aren’t exactly the number-one type of people you want on a secret agency, but right now, we need good fighters to take down the Corps, and that’s what Loba brings to the table. [/hider] [hider=Stalker] [Img]https://cdn.discordapp.com/attachments/372841477702942730/459769111916970018/sample_ba0a4a9a4638cc91466df84b5833a257a5505879.png[/img] Codename: Stalker Full Name: Elise Warren Age: 26 Years of Service: 4 Gender: Female Hometown: Charleston, West Virginia, USA Personality: Elise is a spunky go-getter at heart, full of energy and life. Confident and sure of herself, she's not one to express doubt. She knows the importance of the mission, however, and won't jeopardize it with undue risks. (Calculated risks are a different matter.) She has an on again off again relationship when it comes to getting along with her teammates, not quite capable of understanding how to form natural bonds. But she can be friendly enough. Brief Bio: Born in the year 2055, Elise grew up under the Automatons of North America, living in the middle of a smog infected industrial zone. Surrounded by machinery and drugs, her childhood was far from what she considered optimal. Growing up relatively poor, her parents' jobs replaced by machines, she fostered a deep hatred for the Corporations that led to her misery. Even from her mid-teens she participated in anything that could be counted as a metaphorical, and sometimes literal, middle finger to the Corp bastards. Theft, disruptions to supply lines, anything she could participate to enact her vengeance against the bastards grinding their feet down upon life as she knew it. Eventually her exploits as a skilled infiltrator gained the attention of the Agency, ending with her recruitment. Skills/Talents: [I]Feline Stealth [/I] Elise has been trained in the art of stealth, minimizing excess noise in her movements and making every move count. [I]Sharpshooter[/I] Elise has spent years training with distance shooting and breath control for steady aim and control. [I]Basic Defense [/I] Elise has passable close-quarters-combat training. Augments: [I]Panther Instincts [/I] Having her DNA spliced with that from a panther has netted Elise with a myriad of Feline capabilities. Her hearing has been enhanced, a natural nightvision, and laser-like focus. That focus can cause her to overlook things outside of her zone. Beyond that she's got a tendency to "play with her prey" and she's can't really stay still requiring her to fidget. Gadgets: [I]Balance Rifle, customized for range. [/I] A weapon homemade by illegal arms dealers, this rifle’s plasma shots are boosted by a negative magnetic charge, allowing it to pierce several layers of armor. However, it only has 1 shot per mag, and is ridiculously complex and time-consuming to reload. [I]Cloaking Rig[/I] A device that bends light around a certain area, making the holder invisible for a brief period of time. Not nearly as effective as invisibility-based augments, but works in a pinch. [I]Shock Disruptor[/I] A handheld taser-like device, the shock disruptor channels electricity into the individual’s brain, replacing their thoughts with twinkly lights for a brief period of time. An essential for any infiltration. Will NOT pierce heavy armor, but proper placement will get it through basic corporate defenses. Extra: She has a habit of smoking. [b]Assessment[/b] We need more people with a vivid hatred of the corps, and that's what Elise brings to the table. Determination makes for a good agent as well. She's been quite useful for the Agency these last few years. [/hider] [/center]