The suggestions for the character creation all seem reasonable enough, but personality and background have their places in the sort of gives precedence for who they are; a guide to follow as to their demeanor. It comes across as, "This person is generally like this." and then of course background is obvious, in that everyone has a story, some just do not share it. Granted it could be intentionally part of the design to leave those things out, I am not one for doing so. They add more to the meta, which is especially important in this game. Granted we should have no one near suffering from cyberpsychosis, but a rehabilitating teched out fiend might be a good example for this exercise. Having had all of their kit pulled out and off them, alongside some psychiatric treatment, might make them a bit more interesting to know about than say, never mentioning any of that. Of course this is not an elaborate, detailed explanation, but enough that we know sort of the who, what, when, where, why, and how of characters in the greater plot. Relevant to this in the same vein, I believe we should include it so we can draw from all the sheets to create a list of locations, non-characters, corporations, technology, and the like which we can move into one post; a reference source so we all have a living, breathing understanding of the world. As far as my character goes, I was intending to have a bioware and genemodded solo, essentially a soldier for hire, but take another twist on it. Rather than be a pure combatant, someone who is a hunter; their role is to find people and track them down, either killing them or taking them. Somewhere between bandit and bounty hunter, though obviously corporate in nature and more low-level, low in profile. No less one who can slip generally unnoticed and undetected because of their modifications, rather than the five gun-toting wired reflexes killer, drugged up cyber maniac.