[center][h2]Fallout: Into the Storm[/h2] [sub]The party as it stands[/sub][/center][hr] [center][color=ac00e6]Khaliya Bertrand[/color] - [url=https://www.roleplayerguild.com/posts/4690175]The Swordwind[/url] [color=bc8dbf]Marvin Hiller[/color] - [url=https://www.roleplayerguild.com/posts/4690204]Spectre[/url] [color=32CD32]Monika Weiss[/color] - [url=https://www.roleplayerguild.com/posts/4690207]N/A[/url] [color=ec008c]Bailey De Lara[/color] - [url=https://www.roleplayerguild.com/posts/4690209]Ares 4-1-H[/url] [color=slategray]John Delaware[/color] - [url=https://www.roleplayerguild.com/posts/4690211]Field Agent Lambda[/url] [color=bc8dbf]Frankie Cabrera[/color] - [url=https://www.roleplayerguild.com/posts/4690213]Doc[/url] [color=orange]Emil Sauer[/color] - [url=https://www.roleplayerguild.com/posts/4690458]Emil[/url] [color=red]Servius Curius Proculus[/color] - [url=https://www.roleplayerguild.com/posts/4721810]Vespillo[/url] [color=red]Brian Moller[/color] - [url=https://www.roleplayerguild.com/posts/4730805]Short-Fuse[/url] [color=gray]Phineas Holiday Cassidy[/color] - [url=https://www.roleplayerguild.com/posts/4759188]Finn[/url][/center] [hr] [center]Inactive PCs [color=silver]Alexis Darksong[/color] - [url=https://www.roleplayerguild.com/posts/4690206]The Mask[/url] [color=0054a6]Jerry Rig[/color] - [url=https://www.roleplayerguild.com/posts/4690235]Black Fingers[/url] [color=8dc73f]Rylan Cabot[/color] - [url=https://www.roleplayerguild.com/posts/4690247]Paladin[/url] [color=#FFFF00]Devon Baines[/color] - [url=https://www.roleplayerguild.com/posts/4714806]N/A[/url][/center] [hr] [center]Important NPCs[/center] [hider=The Pariah] [center][img]https://i.imgur.com/JXtLtXu.jpg[/img][/center][/hider][hider=Talon Leader "Prism"] [center][img]https://i.imgur.com/8uR4Hv9.jpg[/img][/center] From the fires of the last battles in the Capitol Wasteland, few of the raider factions were spared the wrath of the recently victorious Brotherhood of Steel. 2278 had been a turbulent year, and without an enemy to properly challenge them, they took to cleansing the region of any and all who might oppose the order they were trying to establish. No small group by any means, the Talon Company was the first to feel their wrath. From the very onset of the offensive they had known that they were no match for the full attention of the Brotherhood, least of all while they were struggling to maintain morale in the face of losing Elder Lyons and his daughter trying to step into the role of leadership. After losing a series of leaders in pitched battle after pitched battle, a woman going by "Prism" arose to take the helm of the dwindling Talon Company. Regarded as fearless in the face of defeat and pragmatic in the worst of situations, she made a series of controversial decisions that allowed the organization to survive the onslaught. For most the cost was too high, as she knowingly cut support to entrenched positions and allowed her people to die in order to stall the Brotherhood. To her all that mattered was the survival of Talon Company, and it can be argued that it was because of that mentality of sacrificing the few for the many, that they survived beyond 2278 and into the current day. She still leads the remnants, some thirty or so odd survivors, but dissent remains even eight years later, and some resent her decisions. Most prominent of those would be the change to their organization and goals, turning their backs on being a glorified raider outfit for hire, and trying to be something more in line with the Gunners of the northern regions. No longer do they just hunt down anyone and everyone trying to make a change for the better, instead focusing on the more "domestic" and as some may put it "glorified caravan guards". It has allowed Talon Company the chance to regroup and stay somewhat relevant though, but with Prism's journey into the Necropolis and leaving the greater organization in the hands of her lieutenants, that could change drastically.[/hider][hider=Jeremiah Bertrand] [center][img]https://i.imgur.com/odyDJXp.png[/img][/center] Unlike Khaliya who has somehow managed to attain the attention of people across the wasteland on the East Coast and just beyond, Jeremiah's only real accomplishments can be that he hasn't died yet and is one of few people that can hold onto her attention. A relative unknown within the Brotherhood, he's fairly average in marksmanship and CQC, can be said to be rather diplomatic and for all intents and purposes, is what one would expect out of a Paladin.[/hider][hider=The Grey Wolf] [center][h2]Armann Storstrand "The Grey Wolf"[/h2] [img]https://i.imgur.com/slMdT6f.jpg[/img][/center] In the wasteland, few tend to live towards the end of their natural lifespan, even among some of the better off settlements and factions. It is inevitable that disease, radiation, raiders or some other event will cut a man or woman down in their prime. So it is that those few who see life in their forties, fifties and even sixties are people rightly to be respected for their skills, or feared because of them. Among a conflict-oriented group such as the Brotherhood of Steel this is all the more true, as there are plentiful opportunities to clock-out early. Armann Storstrand stands as one of that rare breed who has seen more combat than some entire squads put together. A man who has lived for sixty years and put fifty of them in the brotherhood, his life is one of resolute and stoic dedication. His story began in 2236, when just like a good number of others in the Lyon's Brotherhood, he was discovered by a passing patrol through tribal territory in the savage north-west. At the time, a much younger Owyn Lyons was an up and coming knight in the order and already full of hope for the future of the nation. Especially then his ideas did not sit well with the Elders, and so it was by their orders that the two would be destined to meet. By Armann's own recollection it was in the middle of the volcanic season in Washington, ash storms rocking the region and plummeting temperatures to the point where shelter or power-armor was the only chance at life. His tribe's own had been battered by storms coming in off the Bering Sea just a month prior, and one by one they had started to succumb to the biting cold. Lyons and his squad had seen the fires of their settlement and at first thought to make contact and wait out the storm, but when they arrived they were faced with a hard choice. Then squad-leader Paladin Ricard had made it clear that it was Brotherhood policy not to interfere in such things, to allow them to die, but Owen made his case as women and children clung to the last standing building for life. Much of the exchange has been lost to history and Armand's own fading recollection, but he remembers vividly how passionate Lyons had been that the ways of the Brotherhood should be to protect and uplift the people of the wasteland, rather than to leave them to their fate. However it had gone down though, the rest of the squad supported him and Ricard had been swayed as well, ordering them to reinforce and ensure the building survived. Three days later the ash storm had subsided and warmth returned to the point that the tribe would survive. While many had been grateful and eagerly supplied the Brotherhood with what they had on hand, Armann had been enamored with them and wanted to go with them. Once more it seemed that the squad would descend into dissent, but surprisingly Ricard allowed it. So began Armann's journey with the Brotherhood. Years passed, many of them at the side of first Owyn Lyons as he struck out and forged the East-Coast Brotherhood of Steel, and then at the side of his daughter as one of her instructors. Battle after battle, one betrayal after the other, he remained ever loyal to the idea that had been instilled in him as a young boy, the idea that the Brotherhood should be as armor to the common people. He took to the Brotherhood and their principles with a passion that few matched, one that though it cooled over the years, only hardened into an unbreakable will that has seen him survive encounters that would have seen any other man or woman dead. All of that without once claiming any of the glory for himself. Yes, though he stands as a towering pillar of what the Brotherhood stands for, a resolute paladin with an unshakeable faith in what Lyons set out to do, Armann has never once sought a promotion beyond his station. For years he remained as a knight even, though he had been well-vetted and insisted upon by multiple elders to take up the mantle of Paladin or even Star-Paladin. There had even been whispers of naming him Sentinel, but all were refused except for when Owyn Lyons himself pressed the badge into his hands and called him Paladin. For Armann, the idea of serving the Brotherhood for anything other than the principles they set out is a betrayal to the order, and though he has become more taciturn and reserved in his old age, he has never shied away from speaking his mind on such things. That has gotten him into trouble of late especially, and lended credence to a myth that once circulated about "The Noble Savage". While he had changed from that child plucked from a tribe living with barely spears, huts and fire on the far north-western coasts, it was only ever a tempering of his true self. Beneath the soft-spoken and carefully chosen words, there is a violence within him that has seldom been seen except in the most brutal of battles. The only time he had ever raised his voice among others of the order even, was the day two years ago when the senior officers of the East-Coast Brotherhood witness him shouting down Arthur Maxson for what he believed to be treason. Just days later he had been given the order to gather a squad and embark on a mission, one which he obeyed despite his doubts on the order's leadership. So it was that Paladin Armann Storstrand, Alexandria Reiksguard, Tomas Benoit, Ruben Benoit, David Maine, and Girard Parker set out to the Necropolis on what they all knew to be a suicide mission, but followed through in the name of duty and honor to the Brotherhood.[/hider]