[center][color=aquamarine][h1] Nyma [/h1][/color][/center] [hr] [center][h3][i][u] Day 5: Morning [/u][/i][/h3][/center] Nyma somewhat imitated Barth's strategy by making some web to put on her feet, though kept her spear ready and close to her as the foursome traveled deeper into the webbed-up woods. Tiny spiders, whose coloration left the female Goblin wary of them and their poison, seemed to skitter about as the group avoided their movements. Though what was more interesting was when they finally came down the path to the big target. The female spider, she assumed, who was the mother to all of these smaller one around them. Or perhaps, one of the mothers of them anyways. Though the large hobgoblin seemed to be willing to be the bait for this encounter this time around, and asked them to not let him die if possible, Nyma felt that using one of their larger brethren as bait could go either very well or to their detriment. Especially if these baby spiders acted instead of the mother potentially. But a plan was a plan, and whilst she got a feeling the female hobgoblin wasn't all pleased with the arrangement of Gird's group strategy, Nyma felt that it wasn't the worst plan. Plus the bit of conversation Lux made with her along the way confirmed that Lux and herself could see this stuff and detect ahead of time as such. Very useful. However, there were more important things to do right now too now that they were here. So the female Goblin moved around the side, giving Gird some space but avoiding getting caught up in webs, all to get in a position where she could move in an attack from the side once Gird hopefully drew the adult female spider's attention. She held her spear at the ready, getting into her defensive/offensive pouncing position once more as she imitated the movements of the male spider from before again. [color=aquamarine][i]"I'm ready,"[/i][/color] she whispered back to Gird and the others quietly, carefully seeking to avoid disturbing the spiders and springing things early. Though with Barth's behavior from before, she wouldn't be surprised if the lucky little Goblin managed to trip onto the web Gird was near and turn himself into spider bait. That or attempt to piledrive the thing from a tree....again. [@Kheliop][@demonspade64][@ReusableSword][@Jangel13] [hider=Inventory and EXP for Nyma] [b]EXP[/b]: 18 [b]Inventory[/b]: -2 wooden spears, each made from a long, young tree with twig-sized branches having been plucked off. Its base is just thick enough to be considered a very small club head, and this part has been sharpened into a honed and very effective point with enough weight to balance the head and help it do more damage on impact. Gives a bit of reach like any basic weapon might, and has a healthy length, durability, and flexibility to also function very usefully as well. (1 is with her, the other left at cave) -1 young tree like the 2 others she already sharpened into a spear. The other was left to Goblin Barth, along with his walking stick. (left at cave) -3 rocks, one of them rather sharp, she has allowed herself and Barth to use to sharpen their sticks into spears for hunting and protection (left at cave) -Red Skull Bracelet: A boon from the Goddess Duvelna. Grants the ability to see souls. The ability to see souls and their strength. The user can see enemies even in pitch darkness so long as they are alive and contain a soul, or something like seeing a soul on the other side of a wall. Can also see the strength of the soul to determine strength of the creature or life expectancy. However, this all in regards to range is limited to range of the wielder's natural vision range. Cannot see one's own soul whilst wearing the bracelet, though others with the bracelet can see for them. ***What a soul looks like: https://www.roleplayerguild.com/posts/4682481 -1 spider corpse, carried on her back via a harness made from spider webs she shot from her fingers. - - - [b]Acquired Skills[/b]: -[b]Knowledge Of The 3[/b]: Knowing the names of the god and goddesses of the world they live in they can now properly worship them. ***God of light Ramos he is the god of light and he gives us the very sun we see during the day he is purity itself and as such is mostly worshiped by most creatures in one form or another. ***Duvelna she is the goddess of death and night. She is death itself and must be respected if not feared. ***Shirila the goddess of the earth as she is the embodiment of the earth and life itself, she is also known as the eternal mother. -[b]Fairy Knowledge[/b]: Now knows of the fairies (and nymphs) that inhabit the forest around her -[b]Silk Spinning[/b]: She has learned how to create her own silk through her fingertips, allowing her to create traps and snares without supplies. However, it isn't controllable at first and acts like silly string. - - - [b]Titles[/b]: - - - [b]Blessings[/b]: - - - [b]Curses[/b]: - - - [b]Personal Skill:[/b] (the one she was born with) -“Connection to Nature”: Due to her innate and lifelong connection to nature she built up in her past life, as a goblin Nyma bears this skill/gift in her new life. This skill allows her to connect with things such as elementals, elves, forest spirits, and the like, which includes being able to communicate with them as part of this connection. [b]Other:[/b] -Knowledge Where Animal In The Starting Forest Are ***The rabbits are easy to find, as they prefer bushes and berries they aren't hard to find. ***There are beasts known as vipers and they are snakes larger then yourself, dangerously poisonous if you use this cave as your starting point. They are found to the south east. ***Next are spiders and they are found to the northeast. Are also poisonous. (won't deal with at same time as vipers due to their separate locations) ***The wolves can be beaten however their threat is in their numbers and how they coordinate, never attack a pack alone as its suicide. They are found to the west, but during the night they travel to the east. They know better then to come in the cave, but outside you are fair game. ***Finally bats are usually found in the north, and prefer to hide in trees to avoid sunlight. Note: "Keep in mind the farther your travel from this cave the more dangerous the beasts." [/hider]