I do not apologize for double posts. No one else does. So I wanted to demonstrate how someone could get 30 vitality if they were very lucky (or cheated) because I was bored. Name: Lunar Ocean Appearance: [hider=lulz art] [img]https://78.media.tumblr.com/768c448a397f05567a4fae5404d52d4d/tumblr_ofaue8TWxH1rl8894o1_1280.jpg[/img] [/hider] We're going to say she has an average body and take the vitality bonus. We're also going to call that a uniform. (6 vitality so far) Specialization: Stone. I wanted a darkness character, but if I'm going for 30 vitality as a vanilla magical girl, this is my only option. (9 vitality so far) Weapon: We're going to go with two melee weapons, because spending a gold coin for a stat boost is LAAAAME (11 vitality so far) Oh, and because I'm cheating, I'm going to grab the contract that adds +1 to my weapon's stat. So it's currently +2 vit per weapon. I mean, the contract isn't really clear if you add + 1 to your second weapon, but the way I see it is, a dark magical girl's second weapon is twice as strong as her primary weapon. So I'm going to apply this bonus to both of my weapons. Though obviously this would be up to the GM. (13 vitality so far) Power: #1: Shouldn't matter, as nothing adds to Vit. Perks: Enhanced weapon, because it effects both weapons. So I now have two +3 Vit weapons. (15 vitality so far) Duel weapon is tempting, but I can't pick melee weapons, so no extra VIT. So I can pick any Vit based ability I want, which could be gifted, blood magic, etc. I will not take metamorphisis because I want my vitality ALL THE TIME! (16 vitality so far) Nothing on the second table adds to Vit, and if you spend a bronze coin to flip to a vit stat, you can't spend it on the stat itself. So nothing you do here really matters as far as your Vit stat is concerned. Patron: For stat boosting, Deity is the best option. You get +1 to all your physical stats. Also make sure to pick physical prowess as a bonus benefit. Then just make sure none of your other options reduce vitality. (18 vitality so far) And 4 silver and 4 bronze is 12 points in vitality (30 vitality so far) Stats (Untransformed): STR: Varies AGI: 4 VIT: Varies MAG: 3 LCK: Varies Stats (Transformed): STR: 7 AGI: 5 VIT: 30 MAG: 4 LCK: Varies So in the end, I have a magical girl who is very durable, strong enough to pick up a full grown human with ease, slightly faster than the average human, and has utility-level magic. There is a little bit of variety in how her perks and power line up. If I got power of friendship, she could be a diplomat willing to talk it out with even the most aggressive foes. Regeneration is an obvious choice for a durable combatant, or maybe your roll in a fight is to distract your opponent with your tentacles, or simply hang off their arm while your friends wail on them. As for getting other stats to 30, it's definitely doable. Agility can actually get a little higher because of how stupid the bonus from air is, but your other stats will be pretty empty. Strength is much easier due to Gauntlets giving you 2 strength, and more element choices offering 3 strength. Mag is also possible, but you'd be locked into gravity, as you can only get 1 extra Mag out of your patron. Luck is of course a big nope, even if you're a DMG or MG. But again, 30 being possible for vitality and magic really rides on weather the GM would let you apply that contact bonus to both weapons, provided you didn't decide to just spend the gold coin on a flat stat boost. Even so, you still need to be lucky enough to get all that other stuff at random. You did randomly roll all of your rolls, right? You weren't one of those people who picked a contract and then "smugged" their way through the rest of the character sheet were you? The moral of the story: Just enjoy your damn characters.