I am curious though... How high can one's luck go? Name: Shamrock Sally Appearance: [hider=You know] [img]https://i.imgur.com/qHs4elJ.jpg[/img] [/hider] Apparently, she's a loli with the biggest rack in existence, so she gets +1 luck. Her uniform doesn't matter. (5 Luck so far) Specialization: Empathic and psych both add +2 (7 luck so far) Weapon: Doesn't matter, appears to be a handgun though. (7 luck so far) Power: #1: Shouldn't matter, as nothing adds to Luck. Perks: You can pick up to three perks from the support side of the table that add to luck. You could also use a copper coin to snag one additional perk, but there's no point since you'll get a point spending the coin on Luck anyway. Also, sally doesn't look like a boy, so I guess she has closure, fated, and a way out. (10 luck so far) Patron: Mystical might lets you add +1 to any magical stat, which is Magic or Luck. Because magical girls get a free benefit, she can take this despite working for beacon. (11 luck so far) Sally probably avoided death, but another magical girl took her place. So she has an extra silver coin. Her 5 silver coins and 4 bronze coins allow her to add 14 more points to Luck. (25 luck so far) If she really wanted to, she could use her gold coin on luck. but that's [i]sacrilege![/i] (29 luck so far) So I stand corrected. It is actually possible to get really close with a vanilla magical girl. A monster girl could hit 30+ luck by simply taking a second magic type that added to luck. But do you really want to spend a gold coin on more luck? seems like a waste...