Without their commander, the cultists appeared decidedly less threatening a bunch, and now that the offence had fully began, Orchid had taken the chance and rushed in. But rushing at them was precisely what the guards of exit and entryways were to expect, and just before the reckless assault of the barbarian would find purchase, he would find the scimitar of the hooded cult member slicing away at his abdomen, splattering a trickling of blood on the grazing hit. The assailant had not been quite as lucky in avoiding death as the green-skinned man intent on breaking through the line of defence. The machete came down mercilessly, shattering bone with the aid of supernatural anger only few could muster. The cultist slumped under the strike, his consciousness failing before the shock of the blow. One more adversary taken care of. [hider=Mechanics&Rolls] Orchid stepping next to the cultist triggers the man's readied action, that being to attack any hostile creature that comes within reach. Since Orchid had yet not initiated Reckless Attack, the Cultist makes only one roll on the d20, though their total still amounts to [url=https://www.roleplayerguild.com/rolls/11559]20[/url], which is more than enough to pierce the Barbarian's defences. The attack deals [url=https://www.roleplayerguild.com/rolls/11560]5[/url] damage before factoring in any resistances. It should be reduced to two (2) thanks to Orchid's rage, being it is nonmagical slashing. Orchid's attack slays the Cultist. Next up, [@Norschtalen]. She is considered hidden from all enemies and will gain advantage on her attack roll unless she reveals herself through moving or casting. [/hider]