[@TheWindel][@KoL] It seems you both are under the impression that the avatars are under latent control, all able to coordinate attacks with precision like so. The truth is without Daisy to issue commands the avatars all operate as they see fit with the end goal being to ensure Daisy's safety. All of the Avatars might seem fairly strong but they [b]do[/b] disappear after Daisy's death. I can certainly tell you that if Daisy were to bring up three avatars then a girl with functional use over only one of her arms and none of her legs will certainly not be putting up much of a fight. Furthermore, all of the avatars have their weaknesses, trade-offs that balance their powers. On top of being made of soft dirt Taphophobia is much less effective in urban environments where concrete covers most of the earth and it's hands can't reach beyond the basement floor of basically any building. Mastigophobia can be quite easily outran since it's little legs afford it very weak mobility. Also, not only is it's power to lure people highly circumstantial but it is also resistible for those with formidable willpower. Even Thanatophobia, the one I made the strongest on account of being the most universal fear known, has weaknesses that can be exploited. Deadly as it might be it's not particularly hardy and is quite vulnerable to martial arts or any opponent that's fast and physically strong. And as I've said, Daisy is the weakest of them all. Limiting the number of summons she can call upon to the number of usable limbs she can call them upon or less goes entirely against the archetype of the multitool summoner class. As a fragile summoner she depends entirely on her retinue to resolve conundrums and as a result of her limb sacrifice mechanic picking which avatar she wants to bring out becomes all the more important when she knows there's no attacks she'll be able to effectively dodge or block once her crew is assembled. Though I never mentioned explicitly I had it planned so that avatars that are defeated cannot return to combat for at least a couple nights. If that's not enough however I could even make it so that she can only bring out one avatar at a time (Even though that would pretty much invalidate the whole sacrifice mechanic). Limiting the number of avatars she can choose from [i]Ever[/i] not only kills any degree of creativity that could be had with this feature but effectively makes her weaker than pretty much every other magical girl on account of the fact that she's rendered almost immobile by her magic and can be separated from her main form of attack unlike everyone else who are pretty much a condensed package that can operate at maximum efficiency from the moment they transform. Daisy's powers require her to make smart choices not only in choosing her avatars but also in directing them, choosing a vantage point which allows her to relay commands without being too close to the thick of combat and maintaining awareness of her foes so none of them slip past her avatars and make mince meat of her. _ Look, I get it. Nothing about my character is appealing to either of you. Pretty much every feature of her which separates her from being pretty much a blank slate is something you'd reluctantly allow or flat out deny. I can see that even if you were to allow her in from the moment I started any sort of development for her would be met with wall after wall. From the very concept of a summoner to the fact she's too spooky for KoL, nothing about her strikes either of your tastes. And that's fine. Really it is. Seeing this as it is I'm fine with yielding this effort and turning my focus elsewhere. I'm not one to rub up against a brick wall needlessly and I'm sure you'd prefer to turn your attention back to posting and away from arguing character balance in the OOC. It's something that I accept. With that said I'll await your verdict. I'm fine with compromise but removing the core concepts seems less like compromise and more like a classic scrapping. Err as you see fit, I shan't judge.