[i]Kyne's Tear[/i] characters: -Werewolf fighters need to choose between holding position, leading wolf toward dreughs or take the fight away from the dreughs. Holding position will gain advantage immediately against the werewolf. Going to the dreughs let's the fire bolt hit the dreugh. Going the opposite way avoids getting burned. -Niernen and Narzul can choose one of the following. Take cover where they are, jump overboard or attempt to run back through the dreughs. Taking cover in current position will gain no additional injury, but will be inside the fire radius. Jumping ship or running back have the danger of additional injuries. -Those not engaged can help with the werewolf, help the Venims (getting them back onboard or help them clear a path back, if relevant choices are made) and man the ballista. Someone should also help out Dough-Boy; his arm is trapped under the debris and will need amputation if no one helps him immediately.