Just a few notes regarding character design... [list] [*] Consult GM if you need to. Ask GM with anything and everything you need, rather than just assume. GM's word is law. But GM is happy to discuss and share thoughts with you. [*] When creating your Player character, remember that your Player may be the one transported to isekai. Make them interesting, make them someone who can lead an epic tale rather than squander the opportunity and rot. Due to how the RP is set up, a HUGE chunk of the story depends entirely on that one Player. If you know that you don't have the ability to lead such a large scale operation, let the GM know. [*] Just remember that its your Player character, not "you" who is creating the NPCs. 1. We'll have to be relative about balance since it's not a number-rolling tabletop rpg. Just remember, powergamers aren't often appreciated and literally no one likes Mary Sues. 2. Your characters aren't required to be Level 100. But if they are, Their "balanced" Attributes across the board would range right around S rank. One or two may be above S. 2-4 Skills on the S rank with 1 or so above S. Level 90s would be around AAA to AA. Use your own judgement for lower Levels. 3. All your characters combined (Player + Custom NPCs) may have up to Level 300. Meaning, you can create 1 Level 100 Player and 2 Level 100 NPCs. This may be shared around between us. For instance, if Person 1 wishes to only create up to 200 Levels worth of stuff, they may "give" the extra 100 Levels to another person who wishes to create more materials. 4. We'll give ourselves 1,000,000,000 currency to work with. Roughly it's enough for 10 Ultimate-Transcendent items and 2,000 Legendary items. But that's not all. Whatever we have [i]leftover[/i] after character creation is what we get to work with when building our Guild House and Guild communal items, effects, generators, Guild Weapon ([s]Staff of Ainz Ooal Gown[/s]). GM will be the judge of what can be bought for whatever currency is left. 5. In-game NPCs may be hired using currency, as many as you would like. Level 100 in-game NPC will cost roughly 100,000,000. Level 90s will cost roughly 80,000,000. 6. Be honest with yourself for estimating stats and currency expenditure. If you know you wanna equip your character with top-grade items, just make yourself spend more. For instance, average Legendary item may cost around 200,000 but if you know your Legendary item is above average, it's going to be more than that. 7. One last thing... CASH ITEMS. Yes they are a thing. It all depends on how much of a wallet-warrior your player is. Just... don't go too crazy (unless your character's a hardcore wallet-warrior; something I'd rather not see overdone). [/list] [center][h1]✧ Player Creation ✧[/h1] [img]https://i.imgur.com/drxGCBj.png[/img][/center] [hider] [u]Appearance:[/u] (Post pic or write description) [u]Species:[/u] [u]Name:[/u] (Game name, real life name optional) [u]Title:[/u] (You may write your own or ask the GM to gift your character 1) [u]Gender:[/u] (Some species may be Non-Applicable for this) [u]Age:[/u] (In-game Age, according to lore) [u]Background:[/u] (Background in real-life as well as general history in-game) [u]Personality:[/u] (Both real life personality and in-game RP personality) [u]Class:[/u] (Main class - Consult GM for details if need be) [u]Subclass:[/u] (Subclass in this game isn't a different Class attached but rather, a sub-level Class belonging to the main Class. For instance, Swordsman Class has a Subclass named Duelist or Knight) (All Ranked between F and X as explained above.) (Write in dual format, meaning something like AAA -> S. AAA would be the stats without any special bonuses from items, passives and titles. S would be the full stat when fully kitted out) [u]Level:[/u] (Between 1-100. 100 is MAX) [u]Health:[/u] [u]Mana:[/u] [u]Strength:[/u] [u]Agility:[/u] [u]Intelligence:[/u] [u]Stamina:[/u] [u]Physical Resist:[/u] [u]Magic Resist:[/u] [u]True Resist:[/u] [u]Skills:[/u] [u]Spells:[/u] (Invent your own spells, maximum 15. In-lore, your player would could know up to hundreds but simplicity's sake please only write up to 15. These will represent "examples" of what the character can do.) [u]Actions:[/u] (Invent your own actions. In-lore, your player would could know up to hundreds but simplicity's sake please only write up to 15. These will represent "examples" of what the character can do.) [u]Species Trait:[/u] (Your species' special traits. Mostly will be passives) [u]Items:[/u] [u]Relation to other Guild Mates:[/u] [u]Other:[/u] [/hider] [center][h1]✧ Custom NPC Creation ✧[/h1] [img]https://i.imgur.com/ftMY2NW.png[/img][/center] [hider] [u]Appearance:[/u] (Post pic or write description) [u]Species:[/u] [u]Name:[/u] [u]Guild Position:[/u] [u]Title:[/u] (You may write your own or ask the GM to gift your character 1) [u]Gender:[/u] (Some species may be Non-Applicable for this) [u]Age:[/u] (In-game Age, according to lore) [u]Background:[/u] [u]Personality:[/u] [u]Karma:[/u] (From 100 to -100. 100 being Unconditional Good, -100 being Unconditional Evil) [u]Class:[/u] (Main class - Consult GM for details if need be) [u]Subclass:[/u] (Subclass in this game isn't a different Class attached but rather, a sub-level Class belonging to the main Class. For instance, Swordsman Class has a Subclass named Duelist or Knight) (All Ranked between F and X as explained above.) (Write in dual format, meaning something like AAA -> S. AAA would be the stats without any special bonuses from items, passives and titles. S would be the full stat when fully kitted out) [u]Level:[/u] (Between 1-100. 100 is MAX) [u]Health:[/u] [u]Mana:[/u] [u]Strength:[/u] [u]Agility:[/u] [u]Intelligence:[/u] [u]Stamina:[/u] [u]Physical Resist:[/u] [u]Magic Resist:[/u] [u]True Resist:[/u] [u]Skills:[/u] [u]Spells:[/u] (Invent your own spells, maximum 15. In-lore, your player would could know up to hundreds but simplicity's sake please only write up to 15. These will represent "examples" of what the character can do.) [u]Actions:[/u] (Invent your own actions. In-lore, your player would could know up to hundreds but simplicity's sake please only write up to 15. These will represent "examples" of what the character can do.) [u]Species Trait:[/u] (Your species' special traits. Mostly will be passives) [u]Items:[/u] [u]Relation to other NPCs:[/u] [u]Other:[/u] [/hider] [center][h1]✧ Rules and Guidelines ✧[/h1] [img]https://i.imgur.com/6OnwGE3.jpg[/img][/center] [hider=Rules] [indent]1. The usual. No God-Modding, no rudeness, the basics. 2. GM's word is law. 3. Minimum 2 posts per week, although more is recommended. This will be calculated Sunday-to-Sunday. 4. 2 warning system. For instance, failing to post twice a week without letting GM know prior would be a warning. 2 warning and GM will consider kicking. 5. You must join and communicate on Discord. [/indent][/hider] [hider=Guidelines] [indent]1. Don't abandon the RP without notice. Most basic and simple word of RP etiquette. I've spent a lot of time and effort setting up this RP, many others have done the same with their characters in order to make this happen. No one (including myself) has any right to just leave and put a big hole in the middle of the RP so it can go and ruin everyone else's experience. 2. No arguing or fighting. And remember that attack on your character is not the same as a personal attack on you. Call the GM if you have to. 3. Keep the posts manageable but nutritious and frequent. Wall of text is much more manageable to read and digest if it comes in bite-sized chunks over a 5 course-meal rather than if its shoved in all at once. 4. If life happens and you need to go afk for some time, let someone know so they can autopilot your character(s). 5. Keep focus on the next part. A lot of RPs tend to slow down and eventually die due to poor thinking-ahead. Remember that your post should [i]contribute[/i] towards the next part of the story, rather than slog it down in the current time. 6. Have fun. Be nice to others. [/indent] [/hider]