[center][color=#ff9900][h1]Týfurkh Gandjar[/h1][/color][/center] [b]Name:[/b] Týfurkh Gandjar [b]Gender:[/b] Male [b]Sexuality:[/b] Asexual [b]Age:[/b] 27 [b]Home Nation:[/b] Hearing [b]Appearance:[/b] [img]https://78.media.tumblr.com/41479918893c32c5bee381f08f9a07ac/tumblr_mni99lPBoZ1qcjglso4_1280.jpg[/img] Týfurkh certainly has not the most bulging of muscles, but what he has, including his bones, is very dense, sturdy and strong. He's clearly V-shaped and at no less than seven feet five inches a very imposing presence. This has been caused by the medical condition of giantism. [b]Bio:[/b] Týfurkh was born in the village of Mavaughal, a small settlement at the western shore of Lake Echo, north-east of Symphare. Aside from the fact that it quickly became obvious that his body grew much larger than usual his early youth can be considered quite uneventful. He has his younger brother, Madawc, had to do the field work their aging parents could only do to a lesser and lesser degree. They were far away from any real trouble: No unexpected plagues, no invasion, only the occasional brawl in the local tavern which Týfurkh excelled at again and again. It was at the age of 16 when he broke one of his thighs in an accident. Somewhat immobilized and left in insecurity if he'd ever make a complete recovery, he had to spent his time in the village with Madawc caring for him. During this time, Týfurkh met a rather mysterious man that called himself Haljot. He claimed to be some kind of medic and magician without going into details. He looked at the rugged mess that had once been Týfurkh's leg, but he didn't offer any bandages, salves or herbs that at least could relieve him of the pain, but a small crystal attached to a thick leather strap. He told him to tie it carefully around his leg, let it do its work and be patient. Týfurkh did as requested, hoping for some miracle to take place. The thing started to vibrate gently, no, it [i]purred[/i] just like a cat. He didn't notice it at first, but the constant exposure to this kind of movement indeed massively boosted the healing process. Haljot never came back to retrieve the crystal after it had done its work, but he had told Týfurkh to come to the town of Symphare if he'd 'be interested'. Inspite of not knowing what all of this was about he was, so soon he stood at what turn out to be the small entrance to the [i]Order of Canor[/i]. At first it appeared to be a very peace-loving society of what one could call monks, but Týfurkh was told that his stature would make him very well suited for a warrior. The order proved to know how to do marketing so to speak. They gave him several demonstrations of what could be achieved after years of training and openly asked if he'd be willing to join. They'd be in need of people like him and that the encounter with Haljot in the local tavern had not been entirely random after all. Týfurkh agreed. He first had to deal with all of the familiy business though. Luckily for him his brother Madawc was a lot more attached to his native soil than he was. Maybe both of them, along with the Order who apparently was to eager to make him one of its members, also could already sense the growing anxiety of war in Saencila and how the political system was destabilizing. Maybe Mavaughal would stop to be a peaceful, unharmed and innocent village one day, and in case of that a warrior could be of help. Training proved to be hard and quite frustrating at first, but the constant telling that this was nothing out of the ordinary kept Týfurkh at bay. He has been a member of the order for eight years by now and with experience and some rank came freedom. He has been tasked to be an agent, someone who heads out, gathers information about the state of the different parts of the world and reports back to those listening posts who are still active despite all the turmoil. He can go whereever he wants as long as he sticks to a few rules of how to behave, doesn't tell everybody about the order and keeps them roughly informed about his status. [b]Personality:[/b] He's a calm dude, at least in most situations. To make him truly angry could be considered a considerable achievement, to make him lose his head in the metaphorical sense due to external stress as well. He can accept the opinions of others if he's convinced of their superiority, however he's also rather direct and outspoken when it comes to criticism. He won't hold back with his own thoughts almost no matter what. Týfurkh is not used to large numbers of people, instead he prefers to stay with few or on his own if there's the possibility. If he feels overwhelmed, he prefers taking a more shy stance than usual. [b]Quirks:[/b] [b]Skills/Magic:[/b][hider=The Art of Canor] A Heading based magic system Unregulared Requires Da'quar crystals dissolved in alcohol as a consumable fuel source. The art of Canor is the art of generating and utilizing sound directly as an offensive or defensive means in combat. Other applications exist as well, but they are rare and rarely used for the lack of opportunity. They, so far, are more theoretical than practical. Many spells of Canor exist, but the typical follower of this art does only know a relatively small fraction of them. For Týfurkh, the following applies: [u]Resonance chamber[/u] This spell is extremely dependend on the environmental circumstances. Open spaces are the worst, close quarters with rigid walls like hallways the most advantageous. The concept is to build up and concentrate the energy of sound at a specific point that is not one's own, but the one where the enemy is or will be without knowing. The user of this spell starts shouting, singing or whatever kind of noise he deems suitable. Frequency and direction matters in dependence of the situation -- the experienced user knows what to do when and where the waves will build up in constructive interference. One doesn't truly hear this small spot in the middle of the room coming, in fact other spots nearby will remain completely silent. A direct collision can result in a broad variety of injuries ranging from temporarily impaired hearing up to a broken skull and ruptured veins. It depends on the time of buildup that has been available. [u]Oscillator[/u] Sound can not only travel by air, it can also travel inside solid bodies of any kind. One can temporarily 'imbue' a solid item with this hidden kinetic energy that doesn't result in obvious movement, causing it to vibrate violently. Upon contact with other bodies the item will immediately start transferring this energy to a more or less large degree. The vibrations start to diminish due to dampening effects rapidly after the charge has been set, so quick usage is required in order to be efficient. Therefore Týfurkh uses this to make the bolts of his crossbow more effective and not truly to lay down traps. [u]Directional wave[/u] Every thought that you'd hear voices noone else can hear ? This nightmare can become true if you have an artist of Canor made your enemy. They can point a stream of soundwaves at an arbitrary point in their direct sight, though the effectiveness will naturally decrease with distance. The wave is sufficiently focused not to be heard by anyone else except if that one crosses the direct line of sight. One can transmit messages to allies, but also distract enemies and maybe even lure there to a more advantageous spot -- for oneself, of course. On short distances one can also shout so loudly that it will cause injury, but not the same degree as the resonance chamber.[/hider] [b]Weaknesses:[/b] At his size he's not exactly dextrous, not even very fast despite his immensively long legs. His weight more often than not also is the root cause for issues of various kinds, some hilarious, others very serious. [b]Equipment/Items:[/b] [list][*]Massive crossbow and a quiver of bolts of very high quality. However it is not enchanted.[*]Full-body armor made out primarily of leather but with some large metal parts included as well.[*]Food and water for one or two days without resupply.[/list]