[quote]"Exploration is really the essence of the human spirit, and to pause, to falter, to turn our back on the quest for knowledge, is to perish" - Frank Borman[/quote] [quote]"It is good to have an end to journey toward; but it is the journey that matters in the end." - Ernest Hemingway[/quote] Welcome to [b][u]A World Away.[/u][/b] This roleplay is set aboard the Stone-Turner, an Airship capable of traversing the planes of existence with the help of a special mineral known as Drinnium, as well as the faithful crew that have never failed to keep her afloat even through the harshest storm. If you find yourself wishing you could see the world and beyond, meet new people, and embark on an adventure that could change your life forever, then the Stone-Turner is the place for you. In this game you will be allowed to play any kind of character you desire, with GM approval of course, but restrictions are very lax. You will also be able to meet an assortment of characters that could never be gathered under other circumstances; after all you are able to go anywhere and do anything in this game, just like everyone else. There will be 'hubs' so to speak. Locations you will be familiar with, which will be safe and where you can bring back goods, trade stories with other travelers, and generally be able to relax. Despite knowing some of the locations well, the primary focus of this game is to explore lands yet unseen and bring back stories that no other game would be capable of. My hope is that everybody is able to bring something to the table, to help us all imagine something we never could have without them. I really this to be something interesting and unique for all those who are a part of it. --- If I am to keep this fun and friendly I will need to lay down a few ground rules: 1. Violence and other adult themes are permitted, however my preference would be to keep them in the range of pg13. We're going to be out exploring and anything could happen, however I'm not looking to run a dark, brooding campaign of blood so lets keep it fun and upbeat if we can. (Shooting someone in the head is fine. Ripping out their organs and playing with them is not, pretty simple.) 2. No bigotry, zero tolerance for this one. 3. Don't force other players into situations they don't want to be in. Some of us might play characters that are more powerful than others, based on how each individual wants to roleplay. If you are playing a Vampire and someone else is playing a monk don't infect the monk in his sleep without the other players permission, things like that. Hopefully these are good enough but if somebody decides to be a trouble maker more may be added later. ---- As I mentioned earlier you will be able to play almost any kind of character you can imagine. If you want to use pictures I don't care what kind of art style you use but I would [i]prefer[/i] if they weren't anime characters. I am also restricting you to [b]Original Characters Only.[/b] [hider=Character Sheet] Name: Age: Race: (Whatever most applies.) Plane of Origin: (Name and brief description) Backstory: (Specifically how you ended up on the Stone-Turner) Notable equipment: Notes: [/hider] [hider=PLANES] Here you will find a list of the planes known to the crew of the Stone-Turner and short descriptions of each. It will continue to be updated each time a new plane is discovered. [b][u]Vlana[/u][/b] This plane is lush and beautiful, full of giant plants and fungi that stretch almost a mile high at their tallest. All through the sky-scraping infrastructure of Vlana is a network of cities, all conjoined in one way or another via pathways or direct links. Vlana is home to absolutely no natural animal life, and thus it was chosen by ancient explorers to act as a safe hub to return to from their travels to rest and prepare. Vlana is currently home to life forms of every shape and size and is a place where you can find almost anything you could want. [b][u]Trozzk[/u][/b] Trozzk is not a plane, but a planet floating in orbit of the last star in its universe. It has become something of a rite of passage for fledgling explorers setting out into the multiverse to visit this place and leave some kind of trinket behind to signify that they were there and they took their first steps out into the unknown. [b][u]Himmelir[/u][/b] Himmelir is a planet rich in minerals and mines and is the home of what was once a great civilization that spanned further across the plane than anybody has ever explored. Though it was discovered hundreds of years ago many people still go there to explore the unseen reaches of the plane and bring back artifacts that could make their fortunes. [b][u]Celtos[/u][/b] This plane is extremely remote and is home to what are believed to be the most ancient race ever encountered. The Titans of Celtos are older than anybody can remember and are known to be as large as entire moons. They are also known to be very peaceful and wise, and willing to share knowledge with those who go through the trouble of seeking them out. [b][u]Krasnolar[/u][/b] A central hub of interplanar research, this is the world to visit when there is something you want to know. The people here maintain their own corners of knowledge, though all information is collected and can be found in the Omniscient Corridor. Though keepers here and there accept different payments for their specialties, the Omniscient Corridor only accepts unique knowledge as a toll [b][u]Razka[/u][/b] A plane of eternal twilight, the darkness of Razka and the many smaller colonies within the plane created many races designed for the darkness. The Drow are a the main sentient life form in Razka, they have formed a culture around flight, something about the darkness of their world drives them to the sky seeking the light. The main antagonistic force that faces the Drow are the Grudli, a race of golem like creatures, they abhor the manipulation of the earth that the Drow have done, they destroy any and all forms of technological advancement that they can reach, however the Blackwings, the air force of the Drow, are skilled at the eradication of the ever present threat [b][u]The Virihins Wastes[/u][/b] Majority of the planets in this Plane are lawless lands where criminals and crime syndicates rule, though are still a few major lands where there is strict order and laws, but even there corruption runs wild. Most of it are desert-like areas, though technology is vastly advanced, the majority of people still ended up living like animals. Though the technology for traversing Planes had just been recently discovered, still considered highly experimental and dangerous by authorities [b][u]Naktesha[/u][/b] An Apocalypse in all of the sort. A complete wasteland of a world with a dwindling population of humans and demi-humans. Many half races are born from the raiding and pillaging of tribes on one another. But this world does have heavy deposits of many precious ores even to the multi-verse. [b][u]Lyduros[/u][/b] This plane is a center point between three other planes: Viish, Lo-Kor, and Bytyros. Lyduros is a place of ever-changing physics, which shift to match the laws of the planes around it depending on the moment in the cycle within which the four planes turn. These dimensions are also linked in such a way that you could simply walk between them given enough time, and as such each of the planes is brimming with life from the others. The people of Lyduros have developed the natural ability to decode languages and riddles mentally with no conscious input. [/hider] NOTES: You're able to play pretty much anything you want, but if you really aren't sure feel free to shoot me a PM.