[quote=@Morden Man] I hope as time passes we embrace the "One Universe"-ness of it more and more, too. I think it's tempting to kind of hedge your bets and focus on the ultimised aspects of your character but essentially keep their supporting cast and villains the same – or to do the opposite and keep the characters roughly the same and integrate a slightly more mixed cast. With the F4 I've kind of done the latter but I'm hoping to do [i]both[/i] more the further I get into things – and from talking to a few of you away from the OOC thread, some of you have similar plans. Which is exciting. [/quote] I know I'm actively looking for C-Listers I can poach and incorporate, as well as making future plans (still waiting for that PM about Grodd and Wakanda). I think, as someone who's still largely an outsider to this group, it can be hard to know who you can approach and talk to about incorporating different ideas and characters from different origins. I'm most interested to see what [@Master Bruce] and the other GMs come up with for the Multiplayer event, as I feel like other games flames burnt out by not running these before people lost interest as some sought some form of interaction. [quote=@Retired] Also, [@Master Bruce], [@Byrd Man], and [@Morden Man]. I've mentioned this to others in PM, but I wanted to bring this topic up to you three. I'm personally of the mindset that games like these are better off when players are kept to a single character. If they want to swap in the future, sure, but having multiple, simultaneous characters I feel has historically always caused issues for these particular games. Just as villain NPCs tend to do, though to a more extreme degree. I know a couple others feel the same way. I can guess that Gowi will be opposed to this idea. But I'm curious where you all stand. [/quote] As much as in the past I've enjoyed secondaries and playing the Villain I'd have to agree, to an extent. I feel like players have enough character they can play with when they have their supporting cast, as most players move them around, sometimes quite like PCs. Which I feel should give a player enough to work with in order to keep everything interesting. In terms of Villains, I don't think someone should get to play a Villain unless the hero character is active and the two players have an agreement and some form of plan. Say if someone joined as RF, they'd obviously have to go with my plan to an extent but they'd have their own twist on it and we'd work heavily together.