[quote=@Retired] As for a case-by-case basis, I definitely understand where you're coming from with that. And my comment of it always causing issues wasn't to infer that everyone who multis causes a problem, but that in each game there are enough that do for it to matter. In regards to villain PCs, every single comic game that I've joined since 2012 - using that date as that's when I first applied to ASM and began RPing with this loosely-defined group - there has been one or two people who apply as a villain, and then either immediately or after a handful of posts flounder on what to do. They have their original concept, but as soon as it comes down to hammering out posts, there's either one issue or another. Whether that be losing direction, having no one to interact with, trying to start inter-player events that no one responds to, trying to just jump into someone else's arc to try and get that interaction, etc. In that first ASM I joined I did the same; as Tombstone, I had a clear plan I wanted to do that would take him on his journey of running for mayor of NYC to use his political power to supplant Fisk as Kingpin. Instead, after a couple posts, I floundered. Of course, there are going to be exceptions. But, generally and largely, I find this to be the case in each and every one of these games. [/quote] In the same game I did the same with Vulture and Mr. Sinister so I fully see your point. I've always been in favour of players adopting villains on a case-by-case basis to fulfil a use, rather than have them ran to the same standard as a heroic character. That, I'd think, would minimise the lingering on the sidelines or lack of things to do with them generally.