[center][h1]The World Undone[/h1] (1905--)[/center] [hider=Orders] - Posting IC will be immensely beneficial to you as a player. It is, however, not necessary. This is designed so that you can still send in your orders if you are too busy to post, but posting IC will provide a tangible bonus to your DRM (Die Roll Modifier). - Each [b]Turn[/b] represents one In-Game Month. The player will submit [b]3 Orders[/b]. - Each order is then subject to a 1d6 roll. A 6 means a perfect execution and a 1 means a horrible failure. Posting IC gives you a +2 die roll to a single order, or a +1 die roll to all three. [Specified at the end of your IC post.]. This means that more active players are rewarded. - [b]Orders[/b]: * [b][color=yellow]Economic[/color][/b]: An order designed to benefit the nation economically. * [b][color=red]Military[/color][/b]: An order designed to affect your military. * [b][color=green]Diplomacy[/color][/b]: An order designed to conduct diplomacy. * [b][color=blue]Imperialism[/color][/b]: Exploring and developing new lands. * [b][color=gold]Conference[/color][/b]: Used to call a [i]Political[/i] or [i]Military[/i] Conference. Select which nations to invite. Begins a [b]Conference[/b]. (See PM for rules).[/hider][hider=Tensions] 1. [b]City-State of Julia[/b]: 5 / 5 Tensions with [b][color=gray]Holy Empire of Vigentino[/color][/b]. 2. [b]Kingdom of Cadia[/b]: 1 / 5 Tensions with [b]Kingdom of Etelia[/b] - 1 / 5 Tensions with [b]High Kingdom of Itherae[/b] - 1 / 5 Tensions with [b]Cydernian Republic[/b] - 1 / 5 Tensions with [b]Melgaria[/b] 3. [b]Empire of Tyria[/b]: 1 / 5 Tensions with [b]Republic of Escya[/b] - 1 / 5 Tensions with [b]High Kingdom of Itherae[/b] - 1 / 5 Tensions with [b]Cydernian Republic[/b] - 2 / 5 Tensions with [b]Helrox Empire[/b] 4. [b]Helrox Empire[/b]: 1 / 5 Tensions with [b]Republic of Escya[/b] - 1 / 5 Tensions with [b]Holy Empire of Vigentino[/b] 5. [b]Toubrés Empire[/b]: 1 / 5 Tensions with [b]Kingdom of Etelia[/b] 6. [b]Republic of Ustrela[/b]: 1 / 5 Tensions with [b]Parakan Republic[/b] [/hider][hider=World Maps][center][img]https://i.imgur.com/f6G2ZIS.png[/img] [i]Eurania and Faresia, 1905[/i][/center] [center][img]https://i.imgur.com/wM70lU6.png[/img] [i]The Fifth Continent, 1905[/i][/center][/hider] [hr][hr] [center][u]Turn 5[/u][/center][center][b][h2]May, 1905[/h2][/b][/center] [b][u]May 9th[/u][/b] [indent]On May 9th, Forino Estadi Automobili unveiled the [b]Forino Saetta[/b]. Johann Cogatti, the newest engineer employed out of Tyrian Helroxi (won in the Tyro-Helroxi War--thus making Johann a Tyrian born Helroxi citizen working in Vigentino), was principally responsible for the design. The [b]Saetta[/b] was the first of it's kind--unlike the Fifth Continent coupes: sleek, light and fast, the Saetta was desired for comfort and modest luxury. Capable of seating four, it was shown off in Cogoli on May 9th. In anticipation for the move, $250,000 had been spent on opening a new factory in Cogoli across the street from the [b]F.E.A. Plant[/b] manufacturing the Forino 4HP. [center][img]https://upload.wikimedia.org/wikipedia/commons/0/0e/Fiat_12hp_1901_01.jpg[/img] [i]The Forino Saetta, May 1905[/i][/center] By the end of the month of May, in Cogoli and the surrounding towns, 346 Saetta's would be sold--netting F.E.A. profits in the range of just under $500,000. F.E.A. was grateful it was not called to manufacture weapons, for it may have been unable to finish the design components for it's first automobile. Powered by the Forino 4HP, the Saetta was capable of achieving 13 MPH on Vigentan roads and 15 MPH in Cogoli paved roads.[/indent] [b][u]May 10th[/u][/b] [indent]Similarly, on May 10th the automobile company [b]Segaso[/b] in the [b][color=7ea7d8]Republic of Ustrela[/color][/b] unveils it's plan to enter the modern market of it's Northern Neighbor, the [b][color=olive]Republic of Paraka[/color][/b]. By the end of May, a 175 Segaso Modello I's had been purchased by Parakan citizens--upper middle class citizens. Additionally, the Design Team of Segaso began development of the world's first [i]race auto[/i], specifically designed to win designed races on a track.[/indent]