[hider=Specter] [hider=Appearance]Appearance: [center] [IMG]http://i64.tinypic.com/vxycrm.jpg[/IMG] [i]Poor poor little mortal. Struggling so valiantly under the weight of your sanity. Hush now, its okay. Let me take that for you.[/i][/center] Beneath the towering robes is a twisted monstrosity, a crazed and warped version of a human. Hairless and sickly grey, flesh warps around a multitude of groaning, whispering, screaming, singing mouths, each filled with sharp teeth and twitching tentacles. Mouths cover a large portion of the frail skin, replacing eyes and nose as well. When Volaris isn’t speaking, the mouths each make different noises unless the specter makes an active effort to silence them. When Volaris speaks, he speaks from every mouth simultaneously. [/hider] [u]Species:[/u] Specter [u]Name:[/u] Volaris [u]Title:[/u] Avatar of Insanity [u]Gender:[/u] N/A [u]Age:[/u] 223 (26) [u]Background:[/u] [Indent] [hider=IRL]Gaven grew up in a strict household. Everything was scheduled and organized, with very little room for spontaneity and chance. Up by 7, chores done by 10, studying from 11 to 7 with breaks for lunch and dinner, followed by a brief outing with his parent’s work associates until 930, home for bed, and the cycle would start again. His entire life revolved around this structure, mostly to groom him to follow in his parent’s footsteps. They envisioned their child maintaining their legacy within the company and they refused to allow anything to interfere. Any relationships with others were made for him by his parents so he’d have “a head start with the right people.” His only periodic escape was reading. Falling into page after page of fiction, he delighted being transported to far away lands where the sun lit up the sky without haze, where air was fresh and people breathed it without masks, where dreams become reality more often than not. Even as he grew older, he stuck with reading as he found it one of the few things his parents didn’t understand enough to ban. He went through college at 18, graduated at 22, entered the workforce as an office elite while pursuing his masters, and was promoted to management as soon as he earned his diploma. As he grew into the position his parents planned for him, he found himself identifying with the villains and monsters in his stories as he came to realize that exactly what his position was meant to be. It was a final crack in the wall that defended his optimism and as the last of it disappeared, he gave up reading all together. He didn’t like seeing himself as the villian. From that point on, Gaven became obsessed with work. His routine changed slightly to include more overtime and less personal time. He still made his proper appearances in social circles and dutifully made plans with his family but that was it. Until a client mentioned a game: Yggdrasil. A tiny spark of interest in his fantasy world remained and he invested. His old love for the fantastic ignited and he became the complete opposite of his life, madness incarnate. He quickly altered his routine, dropping family time and some social activities for game time.[/hider] [hider=In Game] Volaris was born to poor parents deeply devoted to their religious code. He grew up fully involved in his faith, attending church and sermons perfectly. His parents begged their local priest, an aging man in need of help, to take him on and he agreed. Volaris devoted himself fully to his studies and responsibilities, displaying an early affinity for holy magic. Higher ups noticed and he was drafted into a special arm of the Church, the demonologists. These spell casters focused on controlling and banishing demons in the name of their God. It was during a raid on a Warlock that Volaris was killed. He went willingly, not falling without taking the Warlock with him. But in a twist of fate, the Warlock’s Patron snatched Volaris’ soul along with it's minion’s. In retribution for his success, the mad entity shattered Volaris’ sanity and warped his soul, shifting his already intense devotion from his God to It. The Madness sent Volaris' back in the form of a hideous specter, lacking all facial features but mouths. Mouths with gnashing teeth pepper his face, his arms, his neck, his chest with small tentacles flickering in and out. Volaris, now a devotee of the Madness, immediately spread the greatness of his Master, using his demonologist training to warp the minds of mortals, angels, and demons alike with wicked glee. His crowning achievement, what earned him his title, was a brutal PvP raid. He enlisted alongside a PvP guild as a specialist, his talents already known at the time. By the end of it, only he stood after he consumed the sanity of every player, friend and foe, and watched gleefully as they slaughtered their allies. [/hider][/indent] [u]Personality:[/u] [Indent] [hider=IRL]Gaven is perfectly composed, organized, and stoic, a result of years of forced routine. He keeps a neat and color coded calendar, his car is spotless, his apartment is clutter free, and he expects perfection from those around him. He is demanding in his expectations but doesn’t believe those who fail to reach them are lower than him. Instead, he sees them as needing more help and goes out of his way to make sure they can reach their goals even if he comes off as imposing and frustratingly demanding. When things go wrong, he has no problem stepping in and micromanaging to fix the project without being asked and tends to come off as arrogant and self absorbed even though he is genuinely trying to help.[/hider] [hider=IG]Volaris is calm and composed in game as well but is relaxed about his purpose. He doesn’t push hard unless he knows it's the way to go and finds that unless it is imperative, others can handle themselves. He becomes obsessed with projects however, planning PvP strategies and gathering more thralls generally at the top of that list though he likes to insert himself into any sort of work, a habit carried over from IRL. He tends to bring a serious intensity into combat however and often crackles and laughs as he fights.[/hider][/indent] [u]Class:[/u] Priest [u]Subclass:[/u] Cultist [u]Level:[/u] 100 [u]Health:[/u] AA [u]Mana:[/u] S - > SS [u]Strength:[/u] AAA - > S [u]Agility:[/u] AAA [u]Intelligence:[/u] SS -> X [u]Stamina:[/u] S [u]Physical Resist:[/u] AA [u]Magic Resist:[/u] S -> SSS [u]True Resist:[/u] S -> SSS [u]Skills:[/u] [Indent] Short Blade Wielding: AA Short Blade (Dual) Fighting: AAA Move Silently: SS Cartography: SS Searching: AAA [/indent] [u]Spells:[/u] [indent] [b]Summon Demon/Angel 1st – 9th:[/b] Calls forth a demon or angel equal to the power of the spell cast. Calling weaker demons or angels than a spell suggests brings two instead of one. [b]Summon Demonic Horde[/b]: A 9th level spell that summons an army of demons comprised of one seventh tier demon and a host of fifth tier demons.. [b]Phantom Whispers, 2nd level:[/b] Whispers fill the targets mind, driving them to distraction. Targets are stunned for a short time. [b]Greater Fear, 7th level:[/b] Irrational fear consumes the target and grows stronger over time, paralyzing them until they desperately attack anything around them to destroy the source of the fear. [b]Maddening Scream, 8th:[/b] Creatures within hearing range of the scream are consumed with insanity, running around screaming and gibbering until the status is removed. [b]Create Mad Thrall, 7th:[/b] To create a mad thrall, the target of this spell must be inflicted with confusion. This spell elevates the condition to insanity. in their mind and makes them receptive to the caster's will. Mad Thralls keep the base abilities of their original race and gain a strength, agility, and magical resistance buff but suffer an intelligence and magical resistance debuff. [b]Create Mad Thrall, Greater 9th:[/b] Same as Create Mad Thrall except the thrall does not lose their actions and spells. [b]Message, 1st:[/b] Creates a telepathic link between caster and a familiar creature. [b]Whirlwind of Teeth, 7th:[/b] Screaming, gnashing mouths full of razor sharp teeth swirl around an area, ripping anyone caught in the area to shreds and inflicting insanity on lower creatures and confusion on higher ones. [b]Wail of the Banshee, 9th:[/b] The caster emits a horrifying scream, killing creatures within its radius. Creatures with magical resistance one step lower , equal to, or greater than the caster's intelligence are stunned momentarily but not killed. [b]Break Greater Magic Item, 9th:[/b] Completely destroys one magic item of Legendary class or lower. [b]Reality Slash, 10th:[/b] A vicious slash through the fabric of reality, ignoring most magical defenses. [b]Command the Mad, 4th:[/b] One target suffering from Confusion or Insanity follows your next command. [b]Command the Mad, Mass, 9th:[/b] All creatures nearby suffering from confusion or Insanity follow the caster's next command. [b]Gate, 9th:[/b] Creates a large gate that multiple creatures may use with perfect accuracy. [b]Teleport, greater, 7th:[/b] Allows the user to teleport with perfect accuracy.[/indent] [u]Actions:[/u] [indent] [b]High Tier Magic Immunity(Passive):[/b] Negates any magical attack under level 60. [b]High Tier Physical Immunity(Passive):[/b] Negates any physical attack under level 60. [b]Enhance Magical Resistance:[/b] Grants a short buff to Magical Resistance. [b]Fatal Blade:[/b] Pours negative energy into the edge of the blade, drastically increasing the damage of the next strike. [b]Piercing Strike:[/b] This strike penetrates armor, ignoring a portion of the target’s defense. [b]Dark Ritual:[/b] Sacrifice a living spellcasting character. Your maximum spell limit increases by 1.[/indent] [u]Species Trait:[/u] [Indent] [b]Incorporeal:[/b] Ghosts are only partially of this world, having lost much of their substance in death. As such, they can pass through solid non-magical, non-warded objects slowly and ignore all non-magical damage. Magical weapons still affect them. Ghosts can equip armor, weapons, and items which become Incorporeal. Weapons wielded in this way are unable to affect non-ghost entities unless given the Ghost Touch property. Increases a weapon’s cost by half its original value. [b]Levitate:[/b] The Ghost is constantly under the effect of a fly spell. [b]Legless:[/b] Specters lack feet, instead fading to a black mist past the waist. Specters permanently lose their foot equipment slot. [b]Ethereal:[/b] A Specter can fade from this plane, functioning as [i]Perfect Invisibility[/i] but Specter cannot affect the world around them and the world around them cannot affect them unless the damage sources specifically target ethereal creatures. Specter can only see the world in a 60ft radius while faded and cannot send or receive messages to any creature without the Ethereal trait or srcy with abilities, spells, or items. [b]Blindsight:[/b] The Specter has no eyes. Instead, it senses vibrations within a 60ft radius, leaving it vulnerable to ranged attacks. [b]Does not Eat, Breath, or Sleep. Immune to poison, paralysis, and cold. Holy and Good Vulnerability IV:[/b] Holy and Good Magic sources deal increased damage.[/indent] [u]Items (1.2 Million Gold):[/u] [indent] [b]Robes of the Unending Abyss (Mythic):[/b] These shifting black robes are woven from Abyssal Strands, allowing them to periodically completely ignore an incoming attack. They also grant an increase to magic and true resistance. [b]Necklace of the Third Eye (Mythic):[/b] The wearer of this necklace is under the constant effect of Life Essence, Magic Essence, and Darkvision. If its wearer does not have sight, it gains normal sight instead of darkvision. Creatures wearing this item gain[b] Sight Vulnerability II[/b]. [b]Cruel Jester’s Cutter (Ultimate):[/b] A plain obsidian blade dagger with the face of a laughing jester on its hilt, this summer raffle item is feared in Yggdrasil’s PvP scene. When drawn, the dagger automatically counters any healing spell of fourth tier and lower within 60ft. The dagger does so even if the magic is out of its wielder’s line of sight. The dagger doesn’t inform its wielder of the action. When successfully countering a spell, the dagger cackles wildly and immediately dispels any stealth effects on its wielder. The dagger stops functioning if it is not in the same “plane” as the spells intended to counter, such as when under the effects of Ethereal Jaunt and Fade. [b]Crown of the Deceitful Spirit (Legendary):[/b] This glowing blue head piece was forged of a trickster spirit, hiding its wearer from information magics. It also grants them a moderate intelligence bonus. [b]Hat of Disguise(Legendary):[/b] An item that alters the perceived race of the player to human. While equipped, the player loses all racial abilities and bonuses and looks like an average human of their choice. This item cannot correct blindness, deafness, or muteness. If the equipped character lacks a particular feature or limb, the Hat provides an illusionary replacement. In the illusion, the hat take son the form of the equipped character’s preferred choice of head wear and prevents any other head piece from being equipped.[/indent] [u]Relation to other Guild Mates:[/u] When not RPing the embodiment of madness, Volaris spends time with all of his guildmates and offers whatever assistance he can provide willingly. He complains a lot about his job if someone gets him on the subject, hating his part in the dark corrupt machine, but always lends a willing ear to anyone who has their own woes to get off their chest. He is relatively easy going but his managerial experience tends to shine through when the guild takes on new projects and is the first to offer direction and delegate, though he tries his hardest to make it sound like suggestions rather than orders. [u]Other:[/u] [b]Maddening Aura(Title Ability):[/b] Nonsensical whispers and furious screams, raucous laughter and melodic sobbing echoing in the air, engulfing the area in a cacophony of phantom voices speaking of horrors beyond imagination. Those caught in the area have their magical resistance reduced the longer they stay in the area and have a chance to suffer insanity. [/hider]