[hider=Mad Cultist] [hider=Appearance]Appearance: [center] [IMG]http://i64.tinypic.com/vxycrm.jpg[/IMG] [i]Poor poor little mortal. Struggling so valiantly under the weight of your sanity. Hush now, its okay. Let me take that for you.[/i][/center] Beneath the towering robes is a twisted monstrosity, a crazed and warped version of a human. Hairless and sickly grey, flesh warps around a multitude of groaning, whispering, screaming, singing mouths, each filled with sharp teeth and twitching tentacles. Mouths cover a large portion of the frail skin, replacing eyes and nose as well. When Volaris isn’t speaking, the mouths each make different noises unless the specter makes an active effort to silence them. When Volaris speaks, he speaks from every mouth simultaneously. [/hider] [u]Species:[/u] Specter [u]Name:[/u] Volaris [u]Title:[/u] Avatar of Insanity [u]Gender:[/u] N/A [u]Age:[/u] 223 (26) [u]Background:[/u] [Indent] [hider=IRL]Gaven grew up in a strict household. Everything was scheduled and organized, with very little room for spontaneity and chance. Up by 7, chores done by 10, studying from 11 to 7 with breaks for lunch and dinner, followed by a brief outing with his parent’s work associates until 930, home for bed, and the cycle would start again. His entire life revolved around this structure, mostly to groom him to follow in his parent’s footsteps. They envisioned their child maintaining their legacy within the company and they refused to allow anything to interfere. Any relationships with others were made for him by his parents so he’d have “a head start with the right people.” His only periodic escape was reading. Falling into page after page of fiction, he delighted being transported to far away lands where the sun lit up the sky without haze, where air was fresh and people breathed it without masks, where dreams become reality more often than not. Even as he grew older, he stuck with reading as he found it one of the few things his parents didn’t understand enough to ban. He went through college at 18, graduated at 22, entered the workforce as an office elite while pursuing his masters, and was promoted to management as soon as he earned his diploma. As he grew into the position his parents planned for him, he found himself identifying with the villains and monsters in his stories as he came to realize that exactly what his position was meant to be. It was a final crack in the wall that defended his optimism and as the last of it disappeared, he gave up reading all together. He didn’t like seeing himself as the villian. From that point on, Gaven became obsessed with work. His routine changed slightly to include more overtime and less personal time. He still made his proper appearances in social circles and dutifully made plans with his family but that was it. Until a client mentioned a game: Yggdrasil. A tiny spark of interest in his fantasy world remained and he invested. His old love for the fantastic ignited and he became the complete opposite of his life, madness incarnate. He quickly altered his routine, dropping family time and some social activities for game time.[/hider] [hider=In Game] Volaris was born to poor parents deeply devoted to their religious code. He grew up fully involved in his faith, attending church and sermons perfectly. His parents begged their local priest, an aging man in need of help, to take him on and he agreed. Volaris devoted himself fully to his studies and responsibilities, displaying an early affinity for holy magic. Higher ups noticed and he was drafted into a special arm of the Church, the demonologists. These spell casters focused on controlling and banishing demons in the name of their God. It was during a raid on a Warlock that Volaris was killed. He went willingly, not falling without taking the Warlock with him. But in a twist of fate, the Warlock’s Patron snatched Volaris’ soul along with it's minion’s. In retribution for his success, the mad entity shattered Volaris’ sanity and warped his soul, shifting his already intense devotion from his God to It. The Madness sent Volaris' back in the form of a hideous specter, lacking all facial features but mouths. Mouths with gnashing teeth pepper his face, his arms, his neck, his chest with small tentacles flickering in and out. Volaris, now a devotee of the Madness, immediately spread the greatness of his Master, using his demonologist training to warp the minds of mortals, angels, and demons alike with wicked glee. His crowning achievement, what earned him his title, was a brutal PvP raid. He enlisted alongside a PvP guild as a specialist, his talents already known at the time. By the end of it, only he stood after he consumed the sanity of every player, friend and foe, and watched gleefully as they slaughtered their allies. [/hider][/indent] [u]Personality:[/u] [Indent] [hider=IRL]Gaven is perfectly composed, organized, and stoic, a result of years of forced routine. He keeps a neat and color coded calendar, his car is spotless, his apartment is clutter free, and he expects perfection from those around him. He is demanding in his expectations but doesn’t believe those who fail to reach them are lower than him. Instead, he sees them as needing more help and goes out of his way to make sure they can reach their goals even if he comes off as imposing and frustratingly demanding. When things go wrong, he has no problem stepping in and micromanaging to fix the project without being asked and tends to come off as arrogant and self absorbed even though he is genuinely trying to help.[/hider] [hider=IG]Volaris is calm and composed in game as well but is relaxed about his purpose. He doesn’t push hard unless he knows it's the way to go and finds that unless it is imperative, others can handle themselves. He becomes obsessed with projects however, planning PvP strategies and gathering more thralls generally at the top of that list though he likes to insert himself into any sort of work, a habit carried over from IRL. He tends to bring a serious intensity into combat however and often crackles and laughs as he fights.[/hider][/indent] [u]Class:[/u] Priest [u]Subclass:[/u] Cultist [u]Level:[/u] 100 [u]Health:[/u] AA [u]Mana:[/u] AAA -> S [u]Strength:[/u] AA [u]Agility:[/u] AAA [u]Intelligence:[/u] SS -> SSS [u]Stamina:[/u] S [u]Physical Resist:[/u] S [u]Magic Resist:[/u] AAA -> S [u]True Resist:[/u] AAA -> S [u]Skills:[/u] [Indent] Knife Wielding: AA Move Silently: SS Monster Knowledge: SS Searching: AAA Magic Knowledge: X [/indent] [u]Spells:[/u] [indent] [b]Summon Demon/Angel 1st – 9th:[/b] Calls forth a demon or angel equal to the power of the spell cast. Calling weaker demons or angels than a spell suggests brings two instead of one. [b]Summon Demonic Horde[/b]: A 9th level spell that summons an army of demons comprised of one seventh tier demon and a host of fifth tier demons.. [b]Phantom Whispers, 2nd level:[/b] Whispers fill the targets mind, driving them to distraction. Targets are stunned for a short time. [b]Greater Fear, 7th level:[/b] Irrational fear consumes the target and grows stronger over time, paralyzing them until they desperately attack anything around them to destroy the source of the fear. [b]Maddening Scream, 8th:[/b] Creatures within hearing range of the scream are consumed with insanity, running around screaming and gibbering until the status is removed. [b]Create Mad Thrall, 7th:[/b] To create a mad thrall, the target of this spell must be inflicted with confusion. This spell elevates the condition to insanity. in their mind and makes them receptive to the caster's will. Mad Thralls keep the base abilities of their original race and gain a strength, agility, and magical resistance buff but suffer an intelligence and magical resistance debuff. [b]Create Mad Thrall, Greater 9th:[/b] Same as Create Mad Thrall except the thrall does not lose their actions and spells. [b]Message, 1st:[/b] Creates a telepathic link between caster and a familiar creature. [b]Whirlwind of Teeth, 7th:[/b] Screaming, gnashing mouths full of razor sharp teeth swirl around an area, ripping anyone caught in the area to shreds and inflicting insanity on lower creatures and confusion on higher ones. [b]Wail of the Banshee, 9th:[/b] The caster emits a horrifying scream, killing creatures within its radius. Creatures with magical resistance one step lower , equal to, or greater than the caster's intelligence are stunned momentarily but not killed. [b]Break Greater Magic Item, 9th:[/b] Completely destroys one magic item of Legendary class or lower. [b]Reality Slash, 10th:[/b] A vicious slash through the fabric of reality, ignoring most magical defenses. [b]Command the Mad, 4th:[/b] One target suffering from Confusion or Insanity follows your next command. [b]Command the Mad, Mass, 9th:[/b] All creatures nearby suffering from confusion or Insanity follow the caster's next command. [b]Gate, 9th:[/b] Creates a large gate that multiple creatures may use with perfect accuracy. [b]Teleport, greater, 7th:[/b] Allows the user to teleport with perfect accuracy.[/indent] [u]Actions:[/u] [indent] [b]High Tier Magic Immunity(Passive):[/b] Negates any magical attack under level 60. [b]High Tier Physical Immunity(Passive):[/b] Negates any physical attack under level 60. [b]Enhance Magical Resistance:[/b] Grants a short buff to Magical Resistance. [b]Fatal Blade:[/b] Pours negative energy into the edge of the blade, drastically increasing the damage of the next strike. [b]Piercing Strike:[/b] This strike penetrates armor, ignoring a portion of the target’s defense. [b]Scribe Scroll:[/b] Priest Class Action. Allows character to create scrolls of known spells. [b]Desecrate:[/b] Priest Class Action. Channeling negative energy, the character desecrates an area. Positive Karma creatures deal half damage while in the area while Negative Karma creatures deal double. [b]Dark Ritual:[/b] Cultist Class Action. Allows the Cultist to sacrifice a spell caster to the Mad One, increasing their maximum spells known by 1 per ten levels rounded down, minimum of 0. [b]Crazed Blessing V:[/b] Cultist Class Passive, Increased the difficulty to resist Fear, Panic, Confusion, and Insanity status effects from the player. [b]Presence of the Mad One:[/b] Cultist Class Action, The character is imbued with a fraction of the Mad One's presence, engulfing the area in echoing screams and laughter and singing and sobbing and gibbering. This power allows the next ability cast to automatically cause Insanity, ignoring resistance and immunity, unless the target(s) cast a restoration spell six seconds before the altered spell on themselves. The alter's spell cast time is increased as if it was a super tier spell. This action can be used once every week.[/indent] [u]Species Trait:[/u] [Indent] [b]Incorporeal:[/b] Ghosts are only partially of this world, having lost much of their substance in death. As such, they can pass through solid non-magical, non-warded objects slowly and ignore all non-magical damage. Magical weapons still affect them. Ghosts can equip armor, weapons, and items which become Incorporeal. Weapons wielded in this way are unable to affect non-ghost entities unless given the Ghost Touch property. Increases a weapon’s cost by half its original value. [b]Levitate:[/b] The Ghost is constantly under the effect of a fly spell. [b]Legless:[/b] Specters lack feet, instead fading to a black mist past the waist. Specters permanently lose their foot equipment slot. [b]Ethereal:[/b] A Specter can fade from this plane, functioning as [i]Perfect Invisibility[/i] but Specter cannot affect the world around them and the world around them cannot affect them unless the damage sources specifically target ethereal creatures. Specter can only see the world in a 60ft radius while faded and cannot send or receive messages to any creature without the Ethereal trait or scry with abilities, spells, or items. [b]Blindsight:[/b] The Specter has no eyes. Instead, it senses vibrations within a 60ft radius, leaving it vulnerable to ranged attacks. [b]Does not Eat, Breath, or Sleep. Immune to poison, paralysis, and cold. Holy and Good Vulnerability IV:[/b] Holy and Good Magic sources deal increased damage. [b]Consecrated Ground Vulnerability II:[/b] All attacks made within consecrated ground deal additional damage.[/indent] [u]Items (1.65 Million Gold):[/u] [indent] [b]Robes of the Unending Abyss (Legendary):[/b] These shifting black robes are woven from Abyssal Strands, allowing them to periodically completely ignore an incoming attack. They also grant an increase to magic and true resistance. [b]Necklace of the Third Eye (Legendary):[/b] The wearer of this necklace is under the constant effect of Life Essence, Magic Essence, Discern Enemy, and Darkvision. If its wearer does not have sight, it gains normal sight instead of darkvision. Creatures wearing this item gain[b] Sight Vulnerability II[/b]. [b]Cruel Jester’s Cutter (Ultimate):[/b] A plain obsidian blade dagger with the face of a laughing jester on its hilt, this summer raffle item is feared in Yggdrasil’s PvP scene. While drawn, the dagger automatically counters any healing spell or effect that has line of effect to the wielder. The dagger does so even if the magic is out of its wielder’s line of sight. The dagger doesn’t inform its wielder of the action. When successfully countering a spell, the dagger cackles wildly and immediately dispels any stealth effects on its wielder. The dagger stops functioning if it is not in the same “plane” as the spells intended to counter, such as when under the effects of Ethereal Jaunt and Fade. [b]Ring of the Edurite (Legendary):[/b] Runes carved into a thick silver band and set with a sapphire, this ring greatly increases the user’s mana pool and mana regeneration. This ring can also be used as a magical focus while casting. [b]Crown of the Deceitful Spirit (Legendary):[/b] This glowing blue head piece was forged of a trickster spirit, hiding its wearer from information magics. It also grants them a moderate intelligence bonus. [b]Hat of Disguise(Legendary):[/b] An item that alters the perceived race of the player to human. While equipped, the player loses all racial abilities and bonuses and looks like an average human of their choice. This item cannot correct blindness, deafness, or muteness. If the equipped character lacks a particular feature or limb, the Hat provides an illusionary replacement. In the illusion, the hat take son the form of the equipped character’s preferred choice of head wear and prevents any other head piece from being equipped. [b]Orb of Experience, 3 (Cash Shop Item, Consumable):[/b] These small translucent pearls allow the user to ignore the experience requirement of one ability or spell.[/indent] [u]Relation to other Guild Mates:[/u] When not RPing the embodiment of madness, Volaris spends time with all of his guildmates and offers whatever assistance he can provide willingly. He complains a lot about his job if someone gets him on the subject, hating his part in the dark corrupt machine, but always lends a willing ear to anyone who has their own woes to get off their chest. He is relatively easy going but his managerial experience tends to shine through when the guild takes on new projects and is the first to offer direction and delegate, though he tries his hardest to make it sound like suggestions rather than orders. [indent] [hider=Individual Relationships] [u]Professor Daryl Von Madness:[/u] Volaris respects the man incredibly, his twisted mind giving birth to some of the most interesting combinations of game mechanics to date. His eccentric and maniacal nature amuses the specter to no end and the tenacity with which he applies himself as a support in combat awed Volaris. They don’t interact much on a day to day basis but Volaris does go out of his way to check up on the man if it had been too long. [u]Ladata:[/u] Ladata’s overly aggressive and arrogant attitude didn’t particularly phase Volaris- the attitude was similar to most executives at work after all- and so he interacted with her without much hesitation. Her skills with magical items were impressive but it was her hubris that really made her useful. Point her in the direction of a challenge and watch the mayhem unfold. What better way to rob people than by angry snake assassin. [u]Colonel Stauffenburg:[/u] It was the Colonel’s nature that first drew Volaris to the elemental. Calm and focused-a real eye in the middle of a game full of arrogance and power hunger-Volaris founded the guild with the man and they remained close through its entirety. Volaris often teased the Colonel about his enjoyment of the arts but never backed down from one of the Colonel’s invitations, relishing the easy conversation that ate the hours away. More often than not, they found themselves chuckling at the antics at the more excitable members of their guild after catching up. [u]Azazel:[/u] Volaris treats Azazel as the carefree younger sibling of the guild. A bit annoying, a bit endearing, he sees Azazel as competent although not quite serious enough. He respects the undead’s PvP skills though and doesn't hesitate to team up with him when the opportunity arises. [u]Agares Pishacha:[/u] Volaris watched Agares’ decline sadly and grew frustrated with his inability to help. As he spoke less and less frequently, Volaris could only watch as he logged in less and less as well. [u]Yseult Concasseur:[/u] The woman’s professionalism won Volaris’ admiration from day one and her battle presence day two. Though they tended to drift apart once they no longer had a common short term goal, Volaris never shied away from conversation when the time arose. [/hider][/indent] [u]Other:[/u] [b]Aura of the Mad One (Title Ability, Passive):[/b] Ceaseless whispers, harsh cackling, broken sobbing, and pure gibbering fill the air, seeping into the minds of those around you. Characters caught in the aura have their magical resistance lowered over time, gaining confusion stacks once their resistance has been halved and immediately gain the Insanity debuff once they've accumulated 10 confusion stacks. This ability may be turned on and off at will. [/hider] [hider=Rule34] [u]Appearance:[/u][img]https://vignette.wikia.nocookie.net/overlordmaruyama/images/0/0a/Herohero_Main_Profile.png/revision/latest?cb=20170320032213[/img] [u]Species:[/u] Elder Black Ooze [u]Name:[/u] Rule34 [indent][u]Title:[/u] the Living Consumption[/indent] [u]Gender:[/u] N/A [u]Age:[/u] 75 [u]Background:[/u] Elder Black Oozes take decades to form, feasting on rotting corpses and the souls of the dead. They often form in treacherous swamps, places where both are in easy access. At the end of their formation, Elder Black Oozes are at their most vulnerable and easy discovered and destroyed. However, there is a ritual that will keep the ooze in the growth cycle and feed it further, enhancing its power. Volaris found Rule34 and spent 5 years IRL time and countless cash shop items to feed the ritual to create the NPC. Rule34 came out of the swamps around the Dead Moon Cathedral and has since guarded its halls. Volaris spoils the Ooze outrageously. [u]Personality:[/u] Rule34 lives for combat and glory. It thrives off the chaos of combat and seeks to prove itself against greater and greater foes. Rule34 doesn’t understand mercy or forgiveness and cannot forget a grudge. If it is left hungry, it’ll throw itself into a frenzy until everything around it has been devoured. [u]Karma:[/u] -55 [u]Class:[/u] Barbarian [u]Subclass:[/u] Berserker [u]Level:[/u] 95 [u]Health:[/u] AAA [u]Mana:[/u] B [u]Strength:[/u] S [u]Agility:[/u] S -> SS [u]Intelligence:[/u] D [u]Stamina:[/u] AA [u]Physical Resist:[/u] AA -> AAA [u]Magic Resist:[/u] AAA [u]True Resist:[/u] AA [u]Skills:[/u] Unarmed Fighting: S Grapple: AAA Move Silently: AA Hide: A [u]Actions:[/u] [Indent] [b]Rage:[/b] Barbarian Class Action, increases all physical attributes by one step for a short time. The character gains an exhaustion stack at the end of the Rage. Six exhaustion stacks put the character to sleep for one hour. Immunities cannot be applied to these stacks. [b]Unarmored Defense:[/b] Barbarian Class Passive, Increases Physical Resistance. [b]Fast Movement:[/b] Barbarian Class Passive, Increases Agility. [b]Frenzy:[/b] Berserker Class Action, increases all physical attributes by two steps for a moderate time.. While under the effects of Frenzy, the character must attack all perceived enemies to the best of its abilities. If there are no enemies while under this effect, it attacks the next closest creature regardless of its friendship with it. At the end of the frenzy, the character gains an exhausted stack that reduces all physical traits one step for each stack and lasts for the duration of combat. This ability can stack with Rage. If used in combination with rage, the exhaustion stack is applied after both Frenzy and Rage effects end. [b]Deathless Frenzy:[/b] Berserker Class Passive. If a character would be killed while in their Frenzy, the character instead dies at the end of their frenzy. The character can be healed during the frenzy. [b]Greater Frenzy:[/b] Berserker Class Passive. Increases the stat boost granted by Frenzy from two to three. The character now gains two exhaustion stacks rather than one. [b]Engulf:[/b] The Ooze completely surrounds the target, trapping it inside and dealing massive amounts of acid damage. The character inside is stunned. If the Ooze’s split ability is triggered, the target escapes. [b]Six Lashes:[/b] The Ooze lashes out with six tentacles simultaneously. These attacks can be applied to up to six targets, any less meaning more than one tentacles strikes a single target. [b]Acid Shot:[/b] The Ooze launches a small glob of acid at a target, applying an acid DoT. [b]Renforce Hide:[/b] Temporarily increases the user’s Physical Resistance. [b]Greater Renforce hide:[/b] Temporarily increases the user’s True Resistance. [b]High Tiered Physical Defense:[/b] Drastically increases Physical Resistance against attacks from lvl 75 players and lower. [b]High Tiered Magical Defense:[/b] Drastically increases Magical Resistance against attacks made from lvl 75 players and lower. [/indent] [b]Species Trait:[/b] [indent] [b]Corrosive Composition:[/b] The most corrosive of all the oozes, the composition of the Elder Black Ooze allows it to melt items of up to legendary rarity. Unfortunately, Elder Black oozes are unable to equip all items for the same reason. [b]Split:[/b] Oozes take no damage from piercing and slashing weapons. Instead, it splits into two identical copies with half the health of the original. All other stats are unaffected. Once the Ooze has been reduced to F health per split, the ooze parts take damage without splitting. Once out of combat, the ooze reforms and suffers damage equivalent to the number of ooze parts destroyed. [b]Piercing, Slashing Resistance III[/b] [b]Blindsight:[/b] Oozes are inherently blind and instead rely on motion sensitive receptors of their exteriors, able to detect vibrations up to 100ft away. Any effect requiring sight automatically fails, such as invisibility, illusions, gaze attacks, and sneak attempts. This leaves the ooze vulnerable to ranged attacks. [b]Poison and Acid Immunity[/b] [b]Regeneration:[/b] Oozes regenerate health as they consume items and creatures. Piercing and Slashing attacks made against the ooze deal no damage to the ooze. Instead, the ooze deals damage to them as if it had attacked the weapon and regenerates that much health as it consumes the item. [b]Bludgeoning and Cold Vulnerability III[/b] [/indent] [u]Relation to other NPCs:[/u] [u]Other:[/u] [Indent] [b]The Living Consumption:[/b] This Ooze’s acid is corrosive enough to consume transcendent items and treats acid immunity as acid resistance.[/indent] [/hider] [hider=Anna] [u]Appearance:[/u] [hider=Racial State] [img]https://i.pinimg.com/736x/f1/30/e4/f130e4a7ce660e373e755c2af87914ce.jpg[/img][/hider] [hider=Human][img] https://i.pinimg.com/736x/f3/1e/4f/f31e4f9c662ce3c7c9b4a7c2e0b8d67d--character-inspiration.jpg[/img][/hider] [u]Species:[/u] Changeling [u]Name:[/u] Anna [u]Title:[/u] the Deceiver [u]Gender:[/u] Female [u]Age:[/u] 57 [u]Background:[/u] Anna was an up and coming wizard in her younger years and obsessively pushed for the strengthening of human and changeling relationships. She was well known for introducing a new variable to information spells that could slip past most defensive strategies outside of pure magic nullification.A jealous and prejudiced colleague however stole her research and claimed it as his own, framing her for plagiarism in the process. Originally intending to take her own life, Volaris found her and warped her mind, inducting her into his cult. [u]Personality:[/u] Anna is a force of personality that stops at nothing to achieve her goal. Ambitious and driven, she nothing is safe if it's in the way. Although deception is her go to method, destruction and murder are close alternatives and she doesn’t shy away when the need arises. Anna sees all of creation outside the Cathedral as inferior, nothing more than stepping stones for power. Her biggest fault is her temper, even the tiniest bump in her plans causing irritation and frustration, and she immediately “corrects” the failure- usually by killing the cause. [u]Karma:[/u] -90 [u]Class:[/u] Wizard [u]Subclass:[/u] Unseen Seer [u]Level:[/u] 100 (Depends on average NPC level and if anyone needs/has free levels) [u]Health:[/u] AA -> A [u]Mana:[/u] SS -> SSS [u]Strength:[/u] AA [u]Agility:[/u] AAA [u]Intelligence:[/u] SS -> SSS [u]Stamina:[/u] AA [u]Physical Resist:[/u] S -> AAA [u]Magic Resist:[/u] S [u]True Resist:[/u] AA [u]Skills:[/u] Whip Wielding: A Acting: AAA -> SSS Magic Knowledge: S -> SS Torture Methods: AAA [u]Spells:[/u] [indent] [b]Clairvoyance/Clairaudience, 2nd:[/b] Creates an invisible magical sensor in a semi-familiar local such as behind a nearby closed door or a grove of trees in the distance. This magical sensor allows the caster to either see or hear around it. It does not grant darkvision. [b]Chain of Eyes, 2nd:[/b] Allows you to see out of the eyes of another. You gain no control over that creature. Each time that creature comes in contact with another, you may transfer your sight into them. [b]Earth Surge, 7th:[/b] Allows the caster to manipulate the earth around them. [b]Greater Magic Shield, 8th:[/b] The caster surrounds a target in a magical bubble, absorbing up to 3 times the caster’s health in damage and protecting them from status effects for a short period of time. [b]Zone of Truth, 3rd:[/b] Those around you must speak the truth. Attempts to lie end in silence. [b]Brain Spider, 8th:[/b] Tap into the minds of up to eight people nearby, able to listen to their thoughts and place suggestions in all simultaneously. [b]Greater Invisibility, 7th: [/b] Vanish from sight even while moving. [b]Curse, 5th:[/b] Inflict a target with one lesser status condition: Slowed, Fear, Panic, Confusion. [b]Greater Curse, 7th:[/b] Inflict a target with one greater status condition: Petrified, Insanity. [b]Negative Burst, 5th:[/b] Burst of negative energy explodes from the caster, dealing damage to everything around them. [b]Black Hole, 9th:[/b] Caster opens a black hole at a location, dealing massive damage to everything nearby. If that damage would kill or destroy a target, it is sucked into the black hole. [b]Hellfire, 7th:[/b] Caster conjures a mote of hellfire that grows and consumes a target on contact, dealing massive damage. [b]Eye of Power, 9th:[/b] Creates a visible magical sensor at a location for a short period of time. Eye of power allows the caster to see through magical darkness and cast spells as if the caster was at the senor’s location. This sensor can be destroyed before the duration of the spell is up. [b]Greater Arcane Seal:[/b] Wards an object or location against intrusion. Only 9th tier and higher casters can break the seal without tripping the alarm. [b]Screen, 9th:[/b] Allows the cast to cast an illusion over a large area. This illusion must be static(ig, an empty field rather than a battle in the field) and cannot be changed once set unless released by the caster or dispelled. [/indent] [u]Actions:[/u] [indent] [b] High Tiered Magic Immunity:[/b] Passive, spells of 6th tier and lower do not affect this character. [b]High Tiered Physical Immunity:[/b] Physical attacks of level 60 and lower do not affect this character. [b]Specialization (Information Magic):[/b] Wizard Class Passive, Spells within a wizard’s specialization are more difficult to counter, requiring a spell two tiers higher(to a maximum of 10th) than the specialization spell cast to counter it. [b]Magical Knowledge:[/b] Wizard Class Passive, Wizards gain a one step increase to magical knowledge skill. [b]Scribe Scroll:[/b] Wizard Class Passive, Allows the wizard to create scrolls of known spells. [b]Mind Blank:[/b] Unseen Seer Passive, Information magics ignore the Seer. The magic relays all information as usual as if the seer wasn't present.[/indent] [b]Oppressive Presence:[/b] Unseen Seer Action, The seer can extend her mind blank to all allies around her once per day. [u]Species Trait:[/u] [indent] [b]Shapechanger:[/b] Changelings can alter their form as necessary, making them excellent covert agents. This ability acts the same as a polymorph spell but does not grant the changeling any special abilities of the new form. The changes are cosmetic only. Assuming a familiar form takes as long as casting the polymorph spell. Creating a new form takes one day of concentration. [b]Natural Deceit:[/b] Changelings Acting skill increase by one step. [b]Frail:[/b] Changelings are more frail than most species, reducing their Health and Physical Resistance by one step each. [/indent] [u]Items:[/u] [indent] [b]Malign Wand(Rare):[/b] For all intensive purposes, this wand seems like a normal birch wand. Any creature with Positive Karma suffer a moderate mana debuff. Any creature with negative karma enjoys a moderate mana buff. [b]Thanos’ Lash(Legendary):[/b] This whip is composed of pure negative energy, bypassing physical resistance entirely. This whip leaves a lingering sting, applying up to three stack of the Lash DoT for ten seconds each. [b]Robes of the Witch (Mythic):[/b] These plain looking robes slightly reduce the mana cost of all spells. [b]Ring of the Black Mage (mythic):[/b] Evil Spellcasters gain a small intelligence buff while good spell casters suffer an intelligence debuff. [/indent] [u]Relation to other NPCs:[/u] [u]Other:[/u] [indent] [b]Deceitful:[/b] This character's acting skill increases two steps and information magics attempting divine the truth of her lies fail unless their intelligence is equal to her acting rank .[/indent] [/hider]