[hider=Colonel Stauffenberg] [u]Appearance:[/u] [hider][center] [img]https://i.imgur.com/HpeV655.png[/img] Costume [img]https://i.imgur.com/YUMJKmT.jpg?1[/img] True Form [/center][/hider] [u]Species:[/u] Elemental - Electric [u]Name:[/u] Colonel Stauffenberg [u]Title:[/u] "The Collector" - Allows holder of Title to have inventory size doubled and certain equipment slots doubled. [u]Gender:[/u] Male [u]Age:[/u] 88 (In-Game) [u]Background:[/u] [hider=IRL]Unknown. Stauffenberg doesn't like talking about his real life very much. When the topic comes up, he often tells impossible tall tales (that changes in detail every time) or cleverly changes the subject so that he doesn't have to talk about it. Although it is little bit concerning, it isn't as if he has anything against anyone finding out about his real self. Rather, he just prefers to keep his game-life separate from his real-life.[/hider] [hider=IG]Stauffenberg is one of the founding members of the Guild. Being a heavy gamer, he was already a max Level player when the Guild was formed. Although not a very heavy roleplayer within the game, he did have a bit of a cult recognition within the Yggdrasil player base for his style and demeanor. His concept is that of an occult researcher/scientist, who searches out and studies the horrifying yet curious paranormal phenomenons and items in the game. A strange amalgamation of wondrous curiosity and ruthless efficiency, Stauffenberg as many friends and connections in-game; reflecting his veteran status in-game and a trait that proves itself to be highly useful when investigating Yggdrasil for new paranormals.[/hider] [u]Personality:[/u] [hider=IRL]Unknown[/hider] [hider=IG] Stauffenberg acts very naturally in-game, most assume that this is his real personality as he never acts differently and looks very comfortable being himself. He is a very relaxed and composed individual, never panicking or getting upset. Stauffenberg speaks with a soft but bass tone, choosing to speak in a regal and elaborate manner as if he was a nobleman of the ancient times. He always acts with dignity and respect towards his fellow Guildmates. Even to those he dislikes, Stauffenberg keeps himself well-composed although he would show his contempt with implicated insults. [/hider] [u]Class:[/u] Gunslinger [u]Subclass:[/u] Sniper [u]Level:[/u] 100 [u]Health:[/u] AAA [u]Mana:[/u] SS [u]Strength:[/u] AA [u]Agility:[/u] SS [u]Intelligence:[/u] AAA [u]Stamina:[/u] S [u]Physical Resist:[/u] S [u]Magic Resist:[/u] S [u]True Resist:[/u] S -> SS [u]Skills:[/u] [b]Firearm Wielding[/b] - SSS [b]Literature[/b] - S [b]Music[/b] - AA [b]Searching[/b] - SSS [b]Item Knowledge[/b] - SSS [b]Stealth[/b] - SS [b]Crafting[/b] - C [b]Smithing[/b] - B [b]Magic Smithing[/b] - B [b]Cartography[/b] - A [u]Spells:[/u] [hider] [b]Create Ammunition: Hotshot[/b] - User creates hotshot ammunition. [b]Create Ammunition: Iceshot[/b] - User creates iceshot ammunition. [b]Create Ammunition: Needleshot[/b] - User creates needleshot ammunition. [b]Create Ammunition: Silvershot[/b] - User creates silvershot ammunition. [b]Create Ammunition: Magshot[/b] - User creates magshot ammunition. [b]Create Ammunition: High-Ex[/b] - User creates high-ex ammunition. [b]Create Ammunition: Penetrator[/b] - User creates penetrator ammunition. [b]Create Ammunition: Holy Water Round[/b] - User creates holy water round ammunition. [b]Emergency Escape[/b] - User teleports a short, random distance away. [b]Break Hex[/b] - User destroys target enchantment. [b]Greater Break Item[/b] - User destroys target item. [b]Curve Projectile[/b] - User curved target projectile in mid-air. [b]Greater Track Target[/b] - User marks target for tracking. Immune to dispel. [b]Seal Target[/b] - User binds target item in a seal, removing any effects it has. [b]Item Affinity[/b] - User takes less damage from neutral item effects. [/hider] [u]Actions:[/u] [hider] [b]Reload Efficiency[/b] - User's firearm weaponry reloading speed is greatly increased. Passive. [b]Sniper's Eyes[/b] - User's firearm accuracy is increased and user gains increased vision range. Passive. [b]Stealth[/b] - User becomes harder to detect as long as they stay still. Passive. [b]Hide Presence[/b] - User becomes harder to detect. [b]Light Hands[/b] - User immediately switches out one item for another from their inventory. [b]Snipe[/b] - User fires a single shot using an firearm, dealing massive damage. [b]Identify Critical Weakness[/b] - User looks for weaknesses in target, revealing critical points with less defenses. [b]Triple Tap[/b] - User fires 3 shots from a firearm. If all 3 hit the target, target is stunned. [b]Steady Aim[/b] - User's next shot has increased accuracy. [b]Bullet Rain[/b] - User unloads all their firearms (including unequipped ones in inventory) in 1 general direction, dealing damage to all targets in a cone. [b]High Noon[/b] - User fires a single shot from a pistol-type weapon, dealing high damage to a single target and having a low chance to auto-execute them. [b]Reload All[/b] - User reloads all firearms (including unequipped ones in inventory). [b]Modern Execution[/b] - User aims for a moderate time at a single target before firing, dealing massive damage and having a moderate chance to auto-execute them. [b]Natural Sprinter[/b] - User's running speed is increased. Passive. [b]Sixth Sense[/b] - User is able to tell when they are being detected. Passive. [/hider] [u]Species Trait:[/u] [hider] [b]Elemental Attribute[/b] - Elementals take reduced damage from all basic elemental-related damages. [b]Intangible Energy[/b] - Electric elementals are incorporeal in nature but are conductive. They take increased Magic damage but reduced physical damage. Damage from conductive physical weapons (such as iron) are not reduced. [b]Lightning Form[/b] - Electric elemental's equipped items have reduced durability. Electric elemental deals damage over time to all units within melee range. Electric elemental has increased Agility but reduced Strength. [b]Energized[/b] - Electric elemental's Spells and Actions have reduced Mana cost and lower cooldowns. [/hider] [u]Items:[/u] [hider] [b]Inferno Rifle (Legendary)[/b] - A Mythic Grade item found by Stauffenberg during the exploration of Helsdeep. Later it was upgraded to be a Legendary Grade weapon with various enhancements in abilities. A ranged magic weapon in the form of a long barreled rifle, Inferno Rifle is one of the premier firearms in Yggdrasil. It shoots Chaos bolts infused with Demonic energy, dealing Pure Damage that cannot be blocked or reduced by any means, including True Resistance. [b]Boltshot Mark.66 (Legendary)[/b] - Sniper variant of 'Bolt Shot Mark.56', it has a very low rate of fire and long reload time but its range and accuracy is nearly unmatched in any weapon category. [b]Sonic Blaster Pistol Ver. (Legendary)[/b] - Magic weapon in a pistol form, shoots out cones of sonic energy, dealing moderate damage but knocking all targets back. [b]6-Piece Brace of Pistols (Legendary)[/b] - Set of 6 Legendary Grade pistols, enchanted to shoot electric-enhanced shots. [b]Mithril Weave Clothing Set (Mythic)[/b] - High quality set of clothing, appearance customization. No special effects but has higher than average defensive stats. [b]Anti-Detection Cloak (Legendary)[/b] - Reduces chances of detection. [b]Ring of True Protections (Legendary)[/b] - Increases owner's True Resistance. [b]Ring of Psychic Resistance (Legendary)[/b] - Increases owner's resistance to psychological and mind control attacks. [b]The Iron Medal (Mythic)[/b] - Increases owner's charisma for NPC interactions. [b]Long-Sight Monocle (Rare)[/b] - Simple looking monocle, grants telescopic vision. [b]Long-Forgotten Chronometer (Ultimate)[/b] - Pocket watch, engraved with 12 different gems representing the 12 hours on its face. Hour, minute and second hands are each respectively made out of silver, gold and mithril. Item only activates passively when the owner's HP is about to drop to 0. When it activates, all effects from all sources ceases to exist within a certain distance to the owner and owner returns to full HP and MP immediately. Long-Forgotten Chronometer item is indestructible. Stauffenberg has numerous items with myriad of abilities he has collected over years of gaming. In particular he has items related to occult and paranormal, most of them being displayed back in his room of the Guild House. A few are being actively used as Guild House defense. Stauffenberg prefers to equip himself for the mission at hand, making the items above the only real staple items he carries at all times. [/hider] [u]Relation to other Guild Mates:[/u] [hider=Volaris] Stauffenberg is on good relations with Volaris, as he appreciates his calm demeanor among other... more colorful Guildmates. The Colonel finds Volaris to be an enjoyable conversational partner, although Stauffenberg privately thinks that Volaris lacks the appreciation for art and music the same way as he does. Nevertheless, Stauffenberg does not let that hold him back when appreciating his friendship with Volaris. Being another one of the founding members of the Guild, Volaris and Stauffenberg are old friends. He enjoys Volaris' visits to his Tower of the Way to enjoy music, tea or books... or all 3 at the same time. Their synergy is decent in the battlefield, with Volaris drawing much aggro from opponents through numbers while Stauffenberg picks off priority targets with massive damage. [/hider] [hider=Professor Daryl Von Madness] The Professor is certainly eccentric but Stauffenberg with his patience doesn't mind too much. As a matter of fact, the fact that Professor Madness is the fun, energetic morale booster for the Guild is something Stauffenberg appreciates; afterall this Guild was created for people to enjoy themselves in their hobbies, a man who can boost others' morales and spread the amusement is someone to be appreciated. Stauffenberg isn't particularly close to the Professor but has never been at odds with him. [/hider] [hider=Ladata Idat] Stauffenberg's relationship with Ladata is mercurial throughout the times, although it has never been too bad unlike Ladata's relationship with other members of the Guild. The Colonel is polite and patient to all, he understand innately that Ladata's personality is just a roleplay and she means no real harm to him. To be quite fair, it isn't as if Stauffenberg isn't completely without alternative motives, as Ladata's smithing skills are second to none... almost in the entire game. A lot of the times, Stauffenberg thinks of their relationship as more of a partnership, one that benefit both. Stauffenberg often finds rare ingredients on his journey in-game, Ladata can forge him unique and situational items. [/hider] [hider=Azazel] Stauffenberg privately thinks that Azazel is a bit childish, although to be fair that is a quality that isn't necessarily negative given the fact that this is primarily a roleplaying Guild. The Colonel likes him enough to rarely invite him for tea and music, although due to Azazel's personality he often doesn't accept. Stauffenberg doesn't mind however, as they are well synchronized in combat and Azazel's abilities are more than useful. [/hider] [hider=Viraz] Stauffenberg respected and enjoyed Viraz's character before disappearing. Unknown to most, Stauffenberg was actually quiet diminished in cheer when Viraz stopped logging onto the game. His stoic but humble personality, combined with his disciplined mindset was something Stauffenberg greatly appreciated. Hoping that he would comeback one day, Stauffenberg actually made a small section in his item collection that are specifically tailored to be used by characters like Viraz. [/hider] [u]Other:[/u] [/hider] [hider=Baron] [u]Appearance:[/u] [hider=Might be creepy][img]https://orig00.deviantart.net/b437/f/2013/300/c/c/untitled_by_ezrashadowstorm-d6s1nb6.jpg[/img][/hider] Baron is a tall, unnaturally skinny being with freakishly long limbs accompanied by equally proportionally long fingers. It is tall enough to stand looming above most men and is smartly dressed in a clean black suit tailored to fit his abnormal physical dimensions. His visible skin, hands and face, is completely white and blank from details. His head is without hair or any facial features, including eyes, nose and mouth. [s]It's slenderman you fools[/s] [u]Species:[/u] NA [u]Name:[/u] Baron [u]Guild Position:[/u] Steward of the Keep + Guardian of Tower of the Way [u]Title:[/u] "The Sum of Parts" - When all 4 members of 'Cosmic Four' are present, all of Baron's Attributes are increased to SS rank. [u]Gender:[/u] NA [u]Age:[/u] NA [u]Background:[/u] [hider] Baron was created by Stauffenberg through very unusual means; through a unique, consumable, Ultimate rarity item that allowed the user of the item to custom make an NPC from scratch without any limitations bar the most rudimentary game-balance restriction. Stauffenberg had some knowledge and skill in programming codes for his NPC, although he lacked the ability to draw and create 3-d models. While he had considered asking help from his Guildmates, Stauffenberg eventually decided not to, believing that he wished to create this unique NPC by himself. Hence Baron ended up having very bland visuals, especially to his organic parts. Stauffenberg decided to make the NPC a true horror-themed one and to his credit, the simple visuals did turn out to be rather unsettling to say the least. Baron serves the 'Cathedral of the Damned' as the Steward and as personal assistant to Colonel Stauffenberg. And as extension, Guardian of the Tower of the Way, although that role is slightly debatable. In the case that intruders do arrive in the Tower, Baron merely explains to them the rules of obtaining the key of the Tower and otherwise does not act in a hostile manner towards them. After greeting the intruder, Baron is programmed to move to deeper parts of the Cathedral, sealing off chambers, alerting NPCs of the imminent threat and organizing a defense. As the NPC defenders are defeated one by one, Baron appears a split second before the NPC's HP drops to 0 and teleports them to safety, to the final chamber of the Cathedral. In the case that the intruders do make it there, then Baron finally joins the fight as one of the most powerful combat NPCs of the Guild. Even though Baron will not fight until the last moment, he joins his fellow colleagues in each of their respective zones, aiding them by utilizing the aspect of fear; his visuals alone would be unsettling to most, if not outright terrifying. He teleports around randomly, attempting to surprise the intruders and manipulating various effects of the guild (such as adjusting the volume of the screams or turning out the lights). [/hider] [u]Personality:[/u] [hider] Baron is very distant in characteristics, speaking in short sentences meant to only get the most basic points across and displaying very little overall personality. He sees himself as part of the Guild Hall, 'Dead Moon Cathedral', like a spirit bound to a object, being unable to leave and abandon the place. He knows all the little nooks and crannies of the entire Guild Hall and its residents and contents, likely better than most of the Player characters who have created the place. However, contrary to his dry personality, he is friendly towards all the Guildmates like his creator... although Baron's definition of friendly consists of not outright ignoring their existence. Baron isn't completely without color however, during free times he "enjoys" (more of a perverse act of obsessing) taking a tally of every logistical aspect of the Guild, anything from expended consumable items to the amount of currency left in the Vault. At all times he is aware of the exact state of the Guild, including who is located where. [/hider] [u]Karma:[/u] -100 [u]Class:[/u] NA [u]Subclass:[/u] NA [u]Level:[/u] 100 [u]Health:[/u] S [u]Mana:[/u] S [u]Strength:[/u] S [u]Agility:[/u] S [u]Intelligence:[/u] S [u]Stamina:[/u] S [u]Physical Resist:[/u] S [u]Magic Resist:[/u] S [u]True Resist:[/u] S [u]Skills:[/u] All applicable at A rank - See below [u]Spells:[/u] [hider] [b]Teleport[/b] - User teleports to target location user has visited before. Rest are unrevealed [/hider] [u]Actions:[/u] [hider] Unrevealed [/hider] [u]Unit Trait:[/u] [hider] [b]Immune From Natural Laws[/b] - This unit does not require any sleep, consumption, air or any other requirements for living beings. [b]Self-Morph[/b] - This unit may change its body shape in any way it wishes to at any time. [b]Complete Silence[/b] - This unit does not produce any sound unless it consciously wishes to. [b]Not of This World[/b] - This unit does not count as any type of creature for any effects. [b]Unnatural Psychic[/b] - This unit is immune to any sort of psychological effects or mind-related magic. [/hider] [u]Items:[/u] [hider] [b]Void Robes (Legendary)[/b] - Owner's evasion chance is increased and detection chance is decreased. Baron carries no items minus his clothing item, as Stauffenberg prefers to equip him according to the situation. [/hider] [u]Relation to other NPCs:[/u] Baron's on very passive relation with other NPCs of the Guild. He's anything but gregarious and friendly towards others, but just like his creator there is no one he is on particularly bad relation with. Baron faces the irony of being a very quiet individual but also being assigned to a communicative role of Steward. He gets by somehow. Although he rarely shows it, he does hold particularly decent regard for Sagi and Asherah. Sagi likely due to both of them having taciturn personalities and Baron seems to appreciate silence. Asherah... harder to say, perhaps its her reserved and polite nature. [u]Other:[/u] [hider] Baron was created by a unique Ultimate rarity item in-game; the effect of the item was to create a total custom NPC that is able to take Skills, Spells and Actions without any Class, Subclass or Species restrictions. However, there are several limitations set: [list]- This character's Attributes are set to S rank and cannot be changed through any items, effects or statuses. - This character possesses all the Skills available in-game except they are set to A rank and cannot be changed through any items, effects or statuses.[/list] [/hider] [/hider] [hider=Skout] [u]Appearance:[/u] [hider][img]https://i.imgur.com/ocCfGcq.jpg[/img][/hider] [u]Species:[/u] Steam Automaton [u]Name:[/u] Skout [u]Guild Position:[/u] Perimeter Ranger [u]Title:[/u] "The Inquisitor" - Skout gains stat bonus for Perception Skill. [u]Gender:[/u] Male [u]Age:[/u] 243 [u]Background:[/u] [hider] Created by an unknown being with both engineering and magical skills, Skout is an automated warrior capable of wielding multitude of weapons. He now forever patrols the Dead Moon Cathedral's surroundings, carrying out a mysterious mission only he knows. [/hider] [u]Personality:[/u] [hider] Despite his background origins and mechanical nature, Skout is easygoing and relaxed, often attempting to crack jokes and diffuse any tension he sees. His raspy metallic voice almost sounds organic and his stiff and clanky form moves as if they were powered by smooth muscles. He takes pride in the fact that he was created by Stauffenberg, the Guildmaster, but remains respectful to all others and attempts to maintain a friendly relationship with all. [/hider] [u]Karma:[/u] [u]Class:[/u] Gunslinger [u]Subclass:[/u] Musketeer [u]Level:[/u] 100 [u]Health:[/u] S [u]Mana:[/u] AAA [u]Strength:[/u] S [u]Agility:[/u] S [u]Intelligence:[/u] AA [u]Stamina:[/u] SS [u]Physical Resist:[/u] SS [u]Magic Resist:[/u] AAA [u]True Resist:[/u] A [u]Skills:[/u] [u]Spells:[/u] [hider] [/hider] [u]Actions:[/u] [hider] [/hider] [u]Species Trait:[/u] [hider] [b]Steam Automaton[/b] - This unit does not require food, rest or sleep. Instead it must consume fuel-grade consumables, lubricant and iron. [b]Automaton[/b] - This unit cannot be effected by psychological effects and mind-related magic. This unit cannot regenerate HP in most ways. It must be repaired with Smithing and Tinkering Skills and with appropriate resources. [b]Critical Component[/b] - This unit gains damage reduction against all types of damage unless the attack targets a critical component. Steam Automaton's critical component is the core furnace, located where a human heart would be. [b]Iron Skin[/b] - This unit takes additional damage from water and electric damage types but gains damage reduction against fire and blade damage types. [/hider] [u]Items:[/u] [hider] [b]Steam Pistols[/b] x6 - Firearm powered by steam canisters rather than traditional gunpowder, it is versatile and more stealthy but slightly lacks in range and power. Heavily modified and upgraded to perform various roles through special ammunition and by linking up with Skout's own body. [b]Inquisitor's Blade[/b] - Elegant rapier once owned by a legendary Inquisitor, not a flashy or versatile weapon with abilities but trustworthy and reliable. Increased durability and general performance. Damage increased for every other "Inquisitor" item set. [b]Inquisitor's Hat[/b] - A simple looking hat, excellent for keeping the elements out of one's face. Increases User's Magical Resist by a small bit. Reduction increased for every other "Inquisitor" item set. [b]Inquisitor's Armor[/b] - Durable set of linked plates, providing serviceable defense in any situation. Defense increased for every other "Inquisitor" item set. [b]Inquisitor's Boots[/b] - Tough boots suitable for every terrain. Increased User's Agility. Agility increased for every other "Inquisitor" item set. [b]Sentry's Cloak[/b] - A plain and dirty looking cloak imbued with mysterious powers. Automatically activates up to once a day if the User's HP would drop below 100 to create a spherical shield around the User that is capable of blocking any known spell or attack once. [/hider] [u]Relation to other NPCs:[/u] Skout is on a good term with all (or so he believes) as he acts friendly towards all others. [u]Other:[/u] [hider] [/hider] [/hider]