[@vancexentan] Anyways I made my edits to my CS. Also I'm not sure if this applies to demihuman races, but I figured that there's a reason why we even have different races, so I added Racial skills. I figured they would be important considering the abilities that make my NPC who she is. [hider=Yeshua the Slave Saint] [b]Name[/b]: Yeshua [b]Race[/b]: Angel - Heteromorphic [b]Gender[/b]: Effectively genderless, but referred to as Female [b]Character Level[/b]: 61 [b]Alignment[/b]: Neutral Good [b]Guild/Party Affiliation[/b]: Slaughter Tribe [b]Appearance[/b]: [hider=True Form] [img]https://vignette.wikia.nocookie.net/finalfantasy/images/3/3b/Zodiark_RW.png/revision/20120702213906[/img][/hider] [hider=Humanoid Form][img]https://vignette.wikia.nocookie.net/finalfantasy/images/1/10/FFXIV_Garuda_Complete_Artwork.jpg/revision/latest?cb=20121121030829[/img] [/hider] [b]Racial Class[/b]: Angel (10) Archangel (10) Cherubim (5) Seraph (4) [b]Job Classes[/b]: Patriot (1) Saint (4) Martyr (1) Priestess (15) High Priestess (10) Cook (1) [b]Fighting Style[/b]: Yeshua’s fighting style could be best described as “support” as she lacks any offensive skills. She could possibly be creative with her defensive abilities to protect her allies or use her healing abilities to serve as a very unconventional tank, however her best purpose is to simply die and let her death cause catastrophic debuffs to all that she would perceive as an enemy. Otherwise she’ll generally avoid combat, or focus most of her time ensuring her allies are alive instead of killing the enemy. [b]Strengths[/b]: Yeshua can utilize multiple buffing spells and healing spells that make her perfect for a supporting character. However her true power comes not from when she is alive, but when she is killed; Yeshua unleashes a multitude of powerful and debilitating debuffs that will affect even the highest level players, setting them up to be killed by Yeshua's allies with ease and leisure. [b]Weaknesses[/b]: Yeshua dislikes fighting and is fairly cowardly. While she has healing and support spells, without guidance or direction she lacks any form of offensive ability. Even if she isn’t expected to fight Yeshua isn’t even certain how to utilize most of her abilities tactically, typically wasting her time just going to the wounded and healing them instead of doing any sort of preemptive defending. Additionally while she can bolster her defensive abilities with her magic, she’s actually quite fragile and could easily be killed with even a basic attack. [hider=Items]: [i]Name of Item[/i]: Infinite Backpack [i]Rank of Item[/i]: Medium Class Item [i]Appearance[/i]: It appears to be a regular backpack with one main pouch and straps on the side. [i]Description of Item[/i]: The infinite Backpack, also known as the Bag of Holding, can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. [i]Class/Racial Restrictions[/i]: [i]Downsides of Item[/i]: If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up for about ten minutes after the bag is closed, after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. [i]Name of Item[/i]: Bottomless Pouch [i]Rank of Item[/i]: Medium Class Item [i]Appearance[/i]: It appears to be a small satchel bag with a single main pouch and two smaller pockets on the side. Description of Item: Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The Backpack always weighs 5 pounds regardless of its contents. [i]Class/Racial Restrictions[/i]: None. [i]Downsides of Item[/i]: If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up for about ten minutes after the bag is closed, after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. [i]Name of Item[/i]: Traveler’s Any-Tool [i]Rank of Item[/i]: Low Tier Item [i]Appearance[/i]: It appears to be a twelve inch long iron rod with various small plates and knobs. [i]Description of Item[/i]: It can be folded, twisted, hinged, extended, and bent, to form almost any known tool. Hammers, shovels, even a block and tackle (without rope) are possible. It can duplicate any tool the wielder can clearly visualize that contains only limited moving parts, such as a pair of scissors, but not a handloom. It cannot be used to replace missing or broken parts of machines or vehicles unless a mundane tool would have done the job just as well. The any-tool counts as a set of masterwork artisan’s tools for most Crafts or Professions, although very specialist crafts such as alchemy still require their own unique toolset. [i]Class/Racial Restrictions[/i]: None. [i]Downsides of Item[/i]: It is an ineffective weapon, always counting as an improvised weapon and never granting any bonus when used. [i]Name of Item[/i]: Two Hundred Million GP worth of gems, jewelry, and other assorted treasures. [i]Rank of Item[/i]: Legendary Tier Item [i]Appearance[/i]: It’s just a veritably horde of money that’s being kept inside of the Bottomless Pouch and the Infinite Backpack. Most of it comes in the form of high quality diamond jewelry, though there is also a multitude of other precious gems, silver, gold, and platinum bars, as well as valuable materials such as mithril and adamantium. [i]Description of Item[/i]: It’s literally just treasure. It’s the total accumulated wealth of the Slaughter Tribe that Loss has collected over the years selling and trading valuable items that she found no use for, but primarily through stealing gold straight from the Guild’s own coffers and from other players throughout Yggdrasil. Loss considers the sheer wealth she has smuggled out to be more powerful than any particular object, as this money can also be converted into Data Crystals. [i]Class/Racial Restrictions[/i]: None. [i]Downsides of Item[/i]: It’s money; everyone wants it.[/hider] [hider=Skills] [i]Name[/i]: Angelic Form V [i]Job Class Specialization[/i]: Angel [i]Effects of Skill[/i]: Angelic Form grants wings that allow flight in any condition, even when magic is being suppressed or in the midst of strong winds such as a tornado. At will an angel can also choose to shed a divine light that shines up to 100 feet that dispels darkness, even magical darkness. An Angelic Form does not require any sleep, eating, or breathing. The Angelic Form is immune to Charms, Exhaustion, Fear, and resistant against Positive and Negative energy damage. Lastly an angel can take on two different forms, their true form and a humanoid form. There is no change in abilities though appearance, size, and relative dexterity may change. [i]Side Effects of skill[/i]: Angelic Form cannot utilize any skills, items, or abilities linked to undead or fiends. [i]Description of Skill[/i]: The Angelic Form, bright, radiant, yet frightening and eldrich. With grant wings and an inhuman shape, it can surprise most onlookers that this is an Angel, but their forms are true if terrifying. Angels often have wings which allow them flight, the ability to radiant light, and powerful resistances against various afflictions and forms of damage. [i]Name[/i]: Telepathy [i]Job Class Specialization[/i]: Angel [i]Effects of Skill[/i]: This ability allows an angel to telepathically speak, understand, and detect others within 120 feet so long as they are sentient. Telepathy enables an angel to always be able to communicate with other creatures even if they share no language. [i]Side Effects of skill[/i]: Limited to creatures within 120 feet, does not grant the ability to communicate with creatures incapable of communicating even if they can understand words, such as golems and constructs. [i]Description of Skill[/i]: A divine voice that rings in the mind of anyone who can even hold a thought, whether they be wretched mortals, damned fiends, awaken undead, or uplifted beasts. So long as you can can think and exist, so can an Angel understand you. [i]Name[/i]: Karmatic Rebuke [i]Job Class Specialization[/i]: Archangel Effects of Skill: This skill makes it more difficult for creatures of Evil Karma to harm an Angel, weakening their attacks towards the angel and lowering their resistance to an angel’s ability. Additionally, if a neutral or good align creature kills the Angel, they are permanently given evil Karma. [i]Side Effects of skill[/i]: An Archangel must maintain positive Karma in order for this ability to remain functional. [i]Description of Skill[/i]: No good comes from having an Archangel as an enemy; damned if you are killed by an angel, but damned if you kill one. [i]Name[/i]: Divine Awareness [i]Job Class Specialization[/i]: Archangel [i]Effects of Skill[/i]: An Archangel can identify fiendish or undead creatures by sight, even if they are disguised either magically or mundanly. [i]Side Effects of skill[/i]: This ability doesn’t specify if the creature is demonic or undead, as they both are sensed the same to an Archangel. [i]Description of Skill[/i]: An archangel must always be vigilant for vile creatures of evil, to ensure their corruption does not invade and defile the good and innocent. [i]Name[/i]: Flow of Life [i]Job Class Specialization[/i]: Cherubim [i]Effects of Skill[/i]: A Cherubim can accurately gauge and detect life (Or the lack thereof) at all times up to 500 feet. [i]Side Effects of skill[/i]: A Cherubim can detect the life of even things like organisms and insects, so they have to be very careful to ensure they aren’t overloaded by the sheer feedback of life they’re sensing. [i]Description of Skill[/i]: Always observant, nearly omnicently so, a Cherubim can sense the flow of life even when there isn’t any lifeforms to be seen. [i]Name[/i]: Root of All Evil [i]Job Class Specialization[/i]: Seraph [i]Effects of Skill[/i]: Causes paralysis to specific creature, disables any form of teleportation or movement ability, dispels and disables any active ability or spell. [i]Side Effects of skill[/i]: Can only occur upon death. [i]Description of Skill[/i]: A Seraph is one of the god’s closes servants, and can tap into powers comparable to such a being. Though despite their magnificence, even a Seraph can handle such potency, and so they must either use their gift as a last resort, or sacrifice their life to willingly use it. [i]Name[/i]: Rally Call [i]Job Class Specialization[/i]: Patriot [i]Effects of Skill[/i]: Allows a single target ability or spell to become an area of effect with a range limited only to what you can perceive. [i]Side Effects of skill:[/i] Can only be used once per day, has no effect on abilities that can already target multiple creatures or have an area of effect. [i]Description of Skill[/i]: A true friend can share the load instead of taking it all for themselves, and for better or for worse, everyone will feel the might of a Patriot. [i]Name[/i]: Servant of the Gods [i]Job Class Specialization[/i]: Saint [i]Effects of Skill[/i]: If a Saint dies and is brought back to life with resurrection magic, there is no material or monetary cost (Such as diamonds or gold) needed. Additionally, the typical drawbacks from being resurrected does not apply. [i]Side Effects of skill[/i]: This ability does not apply to necrotic resurrection such as undeath or possession. [i]Description of Skill[/i]: As a mere vessel to serve a higher power, the body of a Saint may be weak but it is easily replaceable. [i]Name[/i]: Momento [i]Job Class Specialization[/i]: Saint Effects of Skill: This skill creates a magic relic that can serve as a divine spell caster’s catalysis. Additionally, should the Saint die and leaves no remains behind, the Momento can be used as the source to resurrect the body. If this Momento is destroyed, a Saint can create a new one after an eight hour ritual. [i]Side Effects of skill[/i]: A Momento is still capable of being destroyed, and if it is destroyed as well as the body of the Saint, it is there final death. [i]Description of Skill[/i]: Every Saint has a relic of their existence linked to them. A relic that is just as important to their life as their own body, and often times can serve as a suitable replacement. [i]Name[/i]: The Gift of Life [i]Job Class Specialization[/i]: Martyr [i]Effects of Skill[/i]: Absolutely ensures the effect of a skill or ability, regardless of resistances, immunities, wards, or countermeasures. [i]Side Effects of skill[/i]: Can only occur upon death. [i]Description of Skill[/i]: A Martyr gives everything, including their life, to ensure the success of a single action. Whatever this action is, so long as their life was offered as the price, it will surely happen. [i]Name[/i]: Cure Wounds [i]Job Class Specialization[/i]: Priestess [i]Effects of Skill[/i]: Can heal injuries from minor cuts to reattaching severed limbs. [i]Side Effects of skill[/i]: Increased healing abilities require more Mana, and although Cure Wounds channels positive energy this spell cannot be used to harm negative energy beings such as undead. [i]Description of Skill[/i]: The bread and butter curing spell for any healer type character. This spell can be used at a range up to 60 feet. [i]Name[/i]: Shield Of Faith [i]Job Class Specialization[/i]: Priestess [i]Effects of Skill[/i]: Creates an invisible wall of force that can withstand and block attacks coming from one direction. Lasts up to a minute each. [i]Side Effects of skill[/i]: The caster can see the shield perfectly find, but others may not notice the Shield of Faith until they are closer to it due to it’s invisibility. [i]Description of Skill[/i]: Channeling their benign powers to protect others, a Cleric can errect these walls of force to guard themselves or their allies. [i]Name[/i]: Divine Power [i]Job Class Specialization[/i]: Priestess [i]Effects of Skill[/i]: Imbue certain parts of the body with holy energy, granting different effects depending on which area is affected. This spell can target up to five individuals within 30 feet. [list][*]Body - Grants the effect of Haste, which doubles movement speed, increases evasive ability, increases speed to perform additional actions such as attacking, dashing, evading, taking cover, or using an item. [*]Mind - Doubles the effectiveness of knowledge and memory based skills, perspective and sensory abilities, and the accuracy of range attacks. [*]Spirit - Doubles the strength of one’s willpower, as well as their force of personality to enable more effective attempts at being persuasive, intimidating, or deceitful.[/list] [i]Side Effects of skill[/i]: The buffs only last for five minutes, and the buff is the same for each individual regardless of what may be more useful for them. [i]Description of Skill[/i]: Channeling the strength of the gods a Cleric can empower themselves and their allies with heavenly ability. [i]Name[/i]: Greater Restoration [i]Job Class Specialization[/i]: High Priestess [i]Effects of Skill[/i]: This spell is capable of neutralizing and removing any forms of debuffs, as well as dispelling any curse, and any stat or ability loss. [i]Side Effects of skill[/i]: This spell can only eliminate one effect per casting. [i]Description of Skill[/i]: A panacea to any sort of affliction short of death itself, a High Priestess should be capable of restoring whatever ails you. [i]Name[/i]: Full Restore [i]Job Class Specialization[/i]: High Priestess [i]Effects of Skill[/i]: This spell restores all health back to a target, as well as removing any debuff and status aliments from the target, including curses, mutations, and mutilation. After the spell is cast, the target of the spell gains a large amount of health regeneration for one minute. [i]Side Effects of skill[/i]: Costs an extreme amount of Mana to cast. Must be able to touch the target to heal. [i]Description of Skill[/i]: What may live will die, but some Priestess can steal life away from the jaws of death. With this spell, nothing short of death itself will prevent a Priestess from bringing someone back from the brink. [i]Name[/i]: Gourmand [i]Job Class Specialization[/i]: Cook [i]Effects of Skill[/i]: Enables the ability to craft high quality food items. Additionally a Cook can instantly analyze a dish or drink and determine the exact ingredients inside of the dish, as well as if there’s any poison or if the food is tainted in any way. [i]Side Effects of skill[/i]: While this ability allows the creation of magnificent dishes, they still take an appropriate amount of time to cook said dishes. One cannot rush perfection after all. [i]Description of Skill[/i]: The road to become a master chef is a long and arduous one, but for those who can brave such hardships a culinary adventure awaits! [/hider] How a normal human would view me: [b]Personality[/b]: Unlike her creator, Yeshua is meek and submissive. She generally dislikes having to meet others or being in crowds, however she’s also kind and generous. She easily cowers to others and requires more strong willed people to fight her battles. Even if she’s caught up in danger, she would prefer to flee instead of fighting, but if running way would mean someone else gets hurt than she will stay if only to protect that person. Loyal to a fault, she never questions others and does what she’s told. Truly Yeshua is nothing more than a tool to be used and disposed of once you’re done. A role she has quietly accepted. [b]Bio/Lore[/b]: There isn’t much to Yeshua’s existence. She was created shortly after Loss started her own Slaughter Tribe, built using Data Crystals stolen from other players and the old Slaughter Tribe. She was built to exploit the game breaking ability of Victim, the keystone character of the Great Tomb of Nazarick, Ainz Ooal Gown. How Loss came to discover the exact build of Victim is a mystery she will never reveal, but she eagerly awaits to unleash Yeshua’s hidden power even if Yeshua is actually [i]inferior[/i] compared to the actual Victim. Yeshua has very little history behind her existence and her personality has been tailored to ensure that she has the utmost loyalty towards Loss, making Yeshua a slave in all but actual class levels. Even her very name is a blasphemous mockery just to hammer in Loss’ depravity.[/hider]