[center][h1]The World Undone[/h1] (1905--)[/center] [hider=Orders] - Posting IC will be immensely beneficial to you as a player. It is, however, not necessary. This is designed so that you can still send in your orders if you are too busy to post, but posting IC will provide a tangible bonus to your DRM (Die Roll Modifier). - Each [b]Turn[/b] represents one In-Game Month. The player will submit [b]3 Orders[/b]. - Each order is then subject to a 1d6 roll. A 6 means a perfect execution and a 1 means a horrible failure. Posting IC gives you a +2 die roll to a single order, or a +1 die roll to all three. [Specified at the end of your IC post.]. This means that more active players are rewarded. - [b]Orders[/b]: * [b][color=yellow]Economic[/color][/b]: An order designed to benefit the nation economically. * [b][color=red]Military[/color][/b]: An order designed to affect your military. * [b][color=green]Diplomacy[/color][/b]: An order designed to conduct diplomacy. * [b][color=blue]Imperialism[/color][/b]: Exploring and developing new lands. * [b][color=gold]Conference[/color][/b]: Used to call a [i]Political[/i] or [i]Military[/i] Conference. Select which nations to invite. Begins a [b]Conference[/b]. (See PM for rules).[/hider][hider=Tensions] 1. [b]City-State of Julia[/b]: 5 / 5 Tensions with [b][color=gray]Holy Empire of Vigentino[/color][/b]. 2. [b]Kingdom of Cadia[/b]: 1 / 5 Tensions with [b]Kingdom of Etelia[/b] - 1 / 5 Tensions with [b]High Kingdom of Itherae[/b] - 1 / 5 Tensions with [b]Cydernian Republic[/b] - 1 / 5 Tensions with [b]Melgaria[/b] 3. [b]Empire of Tyria[/b]: 1 / 5 Tensions with [b]Republic of Escya[/b] - 1 / 5 Tensions with [b]High Kingdom of Itherae[/b] - 1 / 5 Tensions with [b]Cydernian Republic[/b] - 4 / 5 Tensions with [b]Helrox Empire[/b] 4. [b]Helrox Empire[/b]: 1 / 5 Tensions with [b]Republic of Escya[/b] - 1 / 5 Tensions with [b]Holy Empire of Vigentino[/b] 5. [b]Toubrés Empire[/b]: 1 / 5 Tensions with [b]Kingdom of Etelia[/b] 6. [b]Republic of Ustrela[/b]: 1 / 5 Tensions with [b]Parakan Republic[/b] [/hider][hider=World Maps][center][img]https://i.imgur.com/f6G2ZIS.png[/img] [i]Eurania and Faresia, 1905[/i][/center] [center][img]https://i.imgur.com/wM70lU6.png[/img] [i]The Fifth Continent, 1905[/i][/center][/hider] [hr][hr] [center][u]Turn 5[/u][/center][center][b][h2]June, 1905[/h2][/b] [b][h2]Julo-Vigentan War[/h2][/b][/center] [center][img]https://i.imgur.com/j54PoNc.png[/img] [i]Julo-Vigentan War, June, 1905[/i][/center] [indent]Divided into two Operational Fronts, the Julo-Vigentan War was split into the [b]Western Front[/b] and [b]Eastern Front[/b]. On the Eastern Front, the Julo-Vigentan Armies had met in full force. Julian units were well dug in, with field artillery sighted in appropriately on Vigentan positions. A single probing offensive carried out began the siege like [b]Battle of Zilorno[/b] where soldiers in individual fox holes weather intermittent artillery barrages. The weather was hot and musty even for Euranian summers, but for the first time in as many months the Julians were in good spirits. The Zilorno battle drew the entirety of both armies across the Julo-Vigentan border and by the end of May the battle lines had been effectively drawn. The [b]Western Front[/b] was a mad dash to Julia, with no soldiers defending the Western reaches. Surprisingly, the Vigentan advance was slowed by a massive influx of refugees attempting to flee Southwest. Without any defenses, it was expected that the Vigentans would be at the Western Wall of the City-State of Julia by the end of the first week of June.[/indent]