Admittedly, I did throw all of you kind of a curveball with the three month time frame. Apologies on that. I just felt it better to keep things tight for the sake of moving along at a decent pace, because I desperately fear any burnout. This is the first successful game I've been apart of in, well, years. Usually it'd already be coming towards a slow, agonizing death by now. Year Two will have a concrete start and end date, I swear. That way everyone knows what they're working with from the outset, and we can maybe extend the period of time in that season a bit if things continue to go well.