[hider= I Ii Ii I_] [b]Yggdrasil Username:[/b] I Ii Ii I_ (Aka “Loss”) [b]Name:[/b] Donny Yang [b]Race:[/b] Half-Orc (Human) [b]Gender:[/b] Female (Player is male) [b]Character Level:[/b] 61 [b]Alignment: [/b]Chaotic Evil [b]Guild/Party Affiliation:[/b] Slaughter Tribe [b]Appearance: [/b] [img]https://i.imgur.com/Kda74Et.jpg[/img] [b]Racial Class: [/b] None [b]Job Classes: [/b] [i]Barbarian[/i] 15 [i]Blood Rager [/i]15 [i]Skald[/i] 6 [i]Rogue [/i]15 [i]Assassin [/i]10 [b]Fighting Style:[/b] Primarily a tank build, utilizing damage reduction abilities from the Barbarian class and evasive abilities from the Rogue Class, combined with powerful defensive buffs granted from the Blood Rager class. That being said, Loss is capable of a great amount of burst damage as well, and she specializes in shutting down mages and highly evasive enemies while raging. [b]Strengths:[/b] Has various forms of damage reduction against both physical and magical damage, many of those abilities which are not innately magical either, thus preventing them from being dispelled. Capable of a large amount of nova damage through critical hits, and Loss’ build is designed to accumulate critical hits easily even against foes normally immune to crits such as undead or oozes. Easily able to close in and shut down magical casters, removing magical buffs and preventing spellcasting. Also capable of stealth operations. Generally well balanced to deal with a variety of situations and still capable of her specialty. [b]Weaknesses:[/b] Too reliant on critical hits for consistent damage and most of her tanking ability relies on being able to Rage. Damage tends to either be massive or relatively miniscule and doesn't handle crowds too well. Loss also lacks any long range abilities or mobility techniques aside from an escape. All around balanced but lacks the ability to perform well outside of being a tank, making her something of a master of none (Or at least jack of trades with a master of one). [hider=Items] [i]Name of Item: [/i]Fury Axe [i]Rank of Item:[/i] Top Class [i]Appearance:[/i] This axe appears to be a mundane double-headed battle axe, as if crafted by orcs. However it’s plain appearance hides it’s magical abilities. [i]Description of Item:[/i] The Fury Axe increases the strength of rage abilities, additionally allowing them to perform feats that some would consider impossible; when raging they can use the Fury Axe to physical sunder spells and magic, such as magical buffs or protective shields. It cannot however disrupt magic that happens instantly, such as fireballs or healing magic. Lastly, any bonuses granted by a Berserker’s ability is doubled whilst in rage. [i]Class/Racial Restrictions:[/i] Orcs/Half-Orcs [i]Downsides of Item:[/i] The Fury Axe feeds off rage, and without it it’s nothing more than a regular battleaxe; indeed if the wielder is not raging, the battleaxe is susceptible to damage and even destruction like any other battleaxe would. [i]Name of Item:[/i] Murder Knife [i]Rank of Item:[/i] Middle Class [i]Appearance:[/i] The Murder Knife appears to be a [url=https://vignette.wikia.nocookie.net/dragonage/images/9/99/Murder-Knife-Inquisition.png/revision/latest?cb=20150114044336]eastern style throwing dagger[/url] with a ring pommel. The rune inscriptions on the side will glow faintly whenever a successful assassination is performed. [i]Description of Item:[/i] A magic dagger that doubles the amount of damage done by assassinations. Additionally, if used on an unsuspecting target who is not currently engaged in combat, using the murder knife will result in an automatic critical hit. [i]Class/Racial Restrictions:[/i] Assassins [i]Downsides of Item:[/i] Abilities only apply when used outside of a combat situation. It’s also cursed; if Loss doesn’t murder someone with the knife everyday, she will begin to be afflicted with multiple debuffs until she murders enough people to please the Murder Knife. Doesn’t matter who she murders or how, though ideally she uses it during an assassination and kills weak, innocent people. It’s just easier that way. [i]Name of Item:[/i] Pixie Skull [i]Rank of Item:[/i] Top Class [i]Appearance:[/i] A small skull-shaped amulet that belongs to a Pixie. Loss has decorated it with teeth. [i]Description of Item:[/i] The Pixie Skull is capable of having any of the following effects active for the user for 24 hours, and a new effect can be chosen after the 24 hours is up. [list] [*][i]Protection from Good and Evil:[/i] Creates a ward against aberrations, celestials, elementals, fey, fiends, and undead. Such enemies will find it more difficult to harm Loss while this effect is active. Additionally, Loss is immune to any charm, fear, or possession from the same creatures while the effect is active. [*][i]Death Ward:[/i] Creates a Ward against death and negative energy effects. Effects that cause instant death automatically fail against Loss, and negative energy effects are easier for Loss to resist and do a reduced amount of damage. If Loss is ever reduced to 0 or less hit points, the Death Ward will instead put her at 1, but the Death Ward immediately vanishes afterwards. [*][i]Nondetection:[/i] While this ward is up, Loss cannot be detected by magical sensors, scrying effects, or divination spells. Additionally she gains a bonus to her stealth attempts against mundane forms of detection and searches. [*][i]Alter Form:[/i] This spell allows Loss to take on the physical appearance and characteristics of other humanoids creatures, though not their abilities. While this spell is active, Loss can freely change her appearance at will. [*][i]Dancing Duplicate:[/i] This spell creates four illusionary doppelganger. They can take on any appearance Loss chooses and they are under her direct control, however she can have them act independently. This illusion is capable of communicating with others, turning invisible, and short range teleportation. The illusion cannot be harmed, but it cannot interact with anything physically, nor do any sort of damage. When struck by magic, the doppelganger disappears. [/list] [i]Class/Racial Restrictions:[/i] None [i]Downsides of Item:[/i] The Pixie Skull is destroyed if it is ever unequipped. [i]Name of Item:[/i] Glamored Studded Leather Armor [i]Rank of Item:[/i] Middle Class [i]Appearance:[/i] Armor made of tanned hide reinforced with metal studs, relatively light weight and protective, but not as much as most conventional armors. And while it doesn't look like armor, there is an enchantment on it that allows the armor to take on the appearance and texture of any outfit determined by the wearer while still retaining it's protective abilities. [i]Class/Racial Restrictions:[/i] None [i]Downsides of Item:[/i] None [i]Name of Item:[/i] Horn of the Goblin General x5 [i]Rank of Item:[/i] Low Class [i]Appearance:[/i] A small bone horn attached to thin leather straps. More of a whistle than a horn, but surprisingly sturdy for it's size. [i]Description of Item:[/i] This magic item can summon nineteen goblin summons consisting of twelve lesser goblins, two goblin archers, one goblin mage, one goblin priest, two goblin wolf riders and one goblin leader, each highly skilled and trained warriors with a strong loyalty to their master. However, if certain conditions are fulfilled, it can summon an army of goblins, about five thousand strong, which includes several goblin corps, such as: goblin hoplites, goblin beast riders, goblin paladins on white wolves, goblin longbow archers, goblin magic support squad, goblin magic artillery squad, goblin medic squad, goblin musician squad, goblin assassination squad and red cap honor guards. There is also a unit called the Goblin Rear Echelon Support Unit. It was populated by individuals with rare vocations. Apart from the Goblin Weather Forecaster, Goblin Strategist dressed as Zhu Ge Liang, Goblin Blacksmith and so on for a total of 12 jobs. [i]Class/Racial Restrictions:[/i] The goblins are fairly low level and weak (Highest being level 12), typically relying on numbers and tactics over individual strength. [i]Downsides of Item:[/i] Breaks after one use. [/hider] [hider=Skills] [i]Name[/i]: Darkvision [i]Job Class Specialization[/i]: Half-Orc [i]Effects of Skill[/i]: Allows Loss to see in the dark. [i]Side Effects of skill[/i]: When light sources appear suddenly, they are more sensitive to Loss's eyes. [i]Description of Skill[/i]: Though half-orcs lose their orcish kin's brutish forms, they still have their adaptive eyesight. [i]Name[/i]: Ferocity [i]Job Class Specialization[/i]: Half-Orc [i]Effects of Skill[/i]: When brought down to 0 HP for the first time, health goes down to 1 instead. [i]Side Effects of skill[/i]: This effect only works once per day, and only after taking a long rest. [i]Description of Skill[/i]: Even if they're a hybrid, a half-orc is still as ferocious and enduring as an orc, capable of withstanding what would have been a death blow to delivery one final act of defiance. [i]Name[/i]: Savage Attack [i]Job Class Specialization[/i]: Half-Orc [i]Effects of Skill[/i]: Increase the damage done by melee critical hits. [i]Side Effects of skill[/i]: Only applies to critical hits. [i]Description of Skill[/i]: What a half-orc may lack in raw strength, they make up for in cunning brutality, allowing them to make what hurts the most hurt more. [i]Name:[/i] Rage [i]Job Class Specialization:[/i] Barbarian [i]Effects of Skill: [/i]Physical damage dealt is doubled, and physical damage taken is halved. [i]Side Effects of skill:[/i] Incapable of actively casting spells while under the effect of rage, rage may end unwillingly if Loss does not fight or take damage in a short time frame. Lasts only five minutes. [i]Description of Skill:[/i] Tapping into a primal fury, Loss can dish out more damage and take more damage than some others, allow her to run into the fray with reckless abandon. [i]Name:[/i] Brutality V [i]Job Class Specialization: [/i]Barbarian [i]Effects of Skill:[/i] Multiples the damage of critical hits by five. Increases the chance of critical hits Enables critical hits against creatures normally immune to critical damage. Automatic critical damage against inanimate objects. Maximizes damage against helpless targets. [i]Side Effects of skill:[/i] None [i]Description of Skill:[/i] Hit them where it hurts the most! When Loss manages to perform a critical hit, it hurts real bad. [i]Name[/i]: Primal Fury [i]Job Class Specialization[/i]: Barbarian [i]Effects of Skill[/i]: Alters the Rage ability granted by the barbarian. Now halves damage from magical attacks. Additionally, the Rage ability cannot be dismissed except by incapacitating or killing the Barbarian, after five minutes have passed, or if the Barbarian chooses to end their rage. [i]Side Effects of skill[/i]: Alters Rage. [i]Description of Skill[/i]: Anyone can get angry and brutalize their way through the enemy, but only a few barbarians know how to tap into their animal spirit and unlock a primal fury. Now powered by more than merely adrenaline, a primal fury can even resist the damage from magic, and protects the barbarian's mind from interference by allowing them to awaken their wrath against their enemies. [i]Name:[/i] Mad Magic [i]Job Class Specialization:[/i] Bloodrager [i]Effects of Skill:[/i] Enables spellcasting while under the effect of rage. Additionally if ever under the effect of a mind affecting spell, it instead instantly activates rage or if rage is already active, extends the duration. [i]Side Effects of skill:[/i] Alters Rage. [i]Description of Skill:[/i] Learning how to utilize both arcane power and her innate fury, Loss is capable of combining the best of both worlds. [i]Name[/i]: Disruptive Attack [i]Job Class Specialization[/i]: Bloodrager [i]Effects of Skill[/i]: Whenever magic is cast within melee distance of the Bloodrager, they can instantly attempt to interfere with the spell casting by taking an attack of opportunity. [i]Side Effects of skill[/i]: Only active when raging. [i]Description of Skill[/i]: Bloodragers are capable of utilizing magic to improve their abilities, including preventing others from also benefiting from magic. The moment they even think about trying to cast a spell, they can expect pain for their troubles. [i]Name[/i]: Arcane Wrath [i]Job Class Specialization[/i]: Bloodrager Effects of Skill: When activating Rage, a Bloodrager may instantly activate two specific spell buff from the following list. The duration of the buffs last for as long as the rage does. [list] [*] Protection from Arrows - When this spell is activated, an aura radiates from the caster that deflects non-magical ranged ammunition. Even magical projectiles, whether enchanted or direct casted from a spell, will have a more difficult time hitting the caster. [*] Resist Energy - This spell reduces the damage from Fire, Lightning, Cold, Acid, Necrotic, and Divine by half. [*] Spider Climb - This spell allows the user to walk along angled surfaces, even side ways or upside down. [*] Iron Lungs - Ensures that the caster no longer needs to breath, allowing them to hold their breath underwater, vacuums, or in environments where there is toxic air. [*] Haste - When this spell is activated, doubles movement speed, increases evasive ability, increases speed to perform additional actions such as attacking, dashing, evading, taking cover, or using an item. [/list] Side Effects of skill: Cannot change the choice of spells after the rage begins, and none of the effects persist once the rage ends. Description of Skill: A Bloodragers specialty is being able to combine magic with anger, and this ability represents it best. It allows a Bloodrager to go to new heights in order to better demonstrate their rage and fury. [i]Name[/i]: Raging Song [i]Job Class Specialization[/i]: Skald [i]Effects of Skill[/i]: When a Skald begins his rage, he may allow nearby allies to also begin raging, gaining the same benefits and drawbacks of rage as the Skald does. [i]Side Effects of skill[/i]: Allows allies who can see or hear the Skald to benefit from rage, including any drawbacks. If others cannot see or hear the Skald, they cannot benefit from the Raging Song. When the Rage ends, others affected also loose the benefits. [i]Description of Skill[/i]: Any barbarian can tap into their rage and become a threatening warrior, but true power comes from the ability to inspire that rage into others. Like a single drop that creates a big ripple, a Skald can turn still water into a tidal wave. [i]Name[/i]: Spell Keening II [i]Job Class Specialization[/i]: Skald [i]Effects of Skill[/i]: Allows the Skald to replicate any Tier Three spell or lower. [i]Side Effects of skill[/i]: Any spell casted through Spell Keening always takes twice as long to cast, the casting time cannot be shorten, and the spells cannot benefit from any outside buffs. Additionally while this ability does not require mana it can only be used a certain amount of time equal to the Skald level (Currently 6). [i]Description of Skill[/i]: While most spell casters rely on study, objects, or the gods to grant them magic, a Skald uses their own experience and passion to manifest magic. While these spells may take longer and are generally weaker than those of dedicated spell casters, the ability to choose a variety of spells as needed makes Spell Keening a powerful ability in a Skald's arsenal. [i]Name:[/i] Athletic Expertise [i]Job Class Specialization:[/i] Rogue [i]Effects of Skill:[/i] Increase Athletic abilities. [i]Side Effects of skill:[/i] None. [i]Description of Skill:[/i] Loss’ specialized rogue training has increased her athletics, increasing her strength based abilities such as running, jumping, climbing, grappling, pushing, and carrying. [i]Name:[/i] Cunning Action [i]Job Class Specialization:[/i] Rogue [i]Effects of Skill:[/i] Enables reactionary evasive maneuvers such as dodging, dashing, hiding, or stealing. [i]Side Effects of skill:[/i] None [i]Description of Skill:[/i] Speed is a rouge’s best friend, and Loss takes full advantage of it. With her cunning action she can dodge attacks more easily, or failing that she can reduce the among of damage by avoiding the full brunt of the attacks. She can run further faster, or quickly vanish if she has some cover to put between herself and her enemy. She can also do various sleights of hand such as quickly pickpocketing someone even in the midst of battle. [i]Name:[/i] Escape Route [i]Job Class Specialization: [/i]Rogue [i]Effects of Skill:[/i] Automatically teleports to a predetermined location within one mile of the rogue. [i]Side Effects of skill:[/i] Escape Route location must be chosen prior to using the skill; only works three times per day and each time a new Escape Route must be made. [i]Description of Skill:[/i] The capstone ability of a rogue, after all is said and done they must always have a way out. This ability allows Loss to teleport directly to a location she has set up as her Escape Route, so long as she is conscious and within one mile of the escape route. [i]Name:[/i] Assassination III [i]Job Class Specialization:[/i] Assassin [i]Effects of Skill:[/i] Does a massive amount of additional damage to enemy when they least expect it, either due to being surprised, distracted, or otherwise unable to fully focus on Loss. [i]Side Effects of skill:[/i] Assassination only procs if Loss attacks from stealth (And she is not detected), if she has friendly allies near her target, or if her enemy is otherwise unable to try and dodge her attacks. [i]Description of Skill:[/i] Aiming her blows to an enemy’s weak points Loss strikes her enemies where it hurts and does a lot of damage when they least expect it. [i]Name[/i]: Death Mark III [i]Job Class Specialization[/i]: Assassin [i]Effects of Skill[/i]: Increases stealth against specific target. Allows assassination against targets normally immune to critical attacks. Allows the Assassin to always be able to proc Assassination against the specific target of a Death Mark. [i]Side Effects of skill[/i]: Can only use Death Mark on one target at a time until they are slain or the target is changed. When using Death Mark, Assassination does not proc onto other targets even if they qualify for an Assassination. [i]Description of Skill[/i]: A true Assassin is not some wanton murderer, some serial killer who slaughters masses indiscriminately. At least if they are they pick and choose their target carefully. A Death Mark ensures the doom of the Assassin's quarry, increase their efficiency to deliver death in a timely and painful fashion. [/hider] [center][h3]How a normal human would view me:[/h3][/center] [b]Personality:[/b] To say that Loss is a free spirit is putting it lightly. Even in real life she considered the world to be one big RPG with billions of protagonists doing their own stories. Sometimes they’re good guys, sometimes they’re villains, other times they’re monsters. The only thing that is certain is that everything is uncertain. Loss herself doesn’t particularly care about the world, having a sort of nihilistic optimism about her; she finds that everyone’s existence is ultimately pointless and whether it’s one or one thousand, no one truly matters, so she’s free to do whatever she wants for the sake of doing what feels good to her. Whether that would be helping others simply because they can’t help themselves, or tormenting them because they can’t help themselves. Deep down though Loss struggles with a sense of emptiness and seeks a purpose in her life, even if it’s a transient one like “don’t get killed in this fight” or “don’t starve to death”. She lacks the ambition to seek large goals and wishes to settle for being able to accomplish relatively small tasks such as day-to-day survival and maybe the occasional relationship. She tries to be a noble sort, but her intentions and desires become easily apparently after a few moments of interacting with her. A self-proclaimed liar who tends to be pretty open about her intentions, yet still lies constantly, so much that even her truth is suspect. Whatever she can do just to feel a litt [b]Bio/Lore:[/b] Donny got into Yggdrasil like any other game he played; he was bored one day, had some money for video games, and started playing. He has many alts but his favorite was the character he named I Ii Ii I_ or “Loss”, mainly because she was a sexy looking half-orc, and he has a thing for orcs and figured she looked cute. Donny was never really serious into the whole PvP or PvE scene and was more into the RPing aspect, hence why he joined a guild called the Slaughter Tribe, which consisted of various traditionally “Evil” races who go about killing things rampantly as a horde. While they were one of the most massive guilds on Yggdrasil, they lacked any form of command or unity, being little more than thousands of random players who choose to simply join the horde and lay waste to anything the group happened to come across until they get beaten back and disperse. Indeed, Slaughter Tribe was so poorly managed that there was no prerequisite to join; simply ask and you were in. Indeed, the guild has technically be destroyed at least a hundred times, but is always remade due to the simplicity of the guild being just a hunger for violence and a thirst for blood. To Donny it was nothing but a good romp. A nice escape from his boring everyday life as a young neet trying to figure out his place in the world. Having dropped out of college and taking multiple part time jobs just to pay rent, Donny found very little solace in his reality, and often would try to escape into the virtual world where he could at least pretend to be someone of some use. As Loss, he had very little fame to his name, though of course many were attracted to him due to his character’s appearance alone, and his casual attitude about violence, relationships, and life in general. He was considered a good friend to many, but to him he was simply trying to fit in without having to dedicate himself to anyone; he used and manipulate as he saw fit, and most of the time people just left him alone anyways. The biggest thing Donny ever did was destroying the Slaughter Tribe after he had a disagreement with some of the higher ups. They were picking on him due to the nature of his character, insulting him and accusing him of being the worst stereotypes of a nerd. So of course the only reasonable thing for him to do was stay away from them for a while, grind a few levels, and find a magic item called the Murder Knife. From there, Donny began to stalk and assassinate those same higher ups, forcing them to start buying cash shop items to try and eliminate him. They even put out a bounty on Donny and used the Slaughter Tribe to try and kill him. But Donny was able to spin the story and get many from the tribe on his side, resulting in a civil war that resulted in the death of all the higher level characters in the Slaughter Tribe, the guild being disbanded, and Donny getting blacklisted from not only the Slaughter Tribe, but multiple other guilds due to his actions. All in a day’s work for him. Since then Donny started his own Slaughter Tribe, though he was pretty lazy about getting any members into his guild. He had recruited a few newbies who ditched the game shortly after joining, and he didn’t bother to kick them out just so he could take advantage of guild benefits like extra storage space. He spent most of his time just grinding out quests, killing random players,and occasionally engaging in roleplaying when it suited him. He always tries to get the role of some sort of hostile enemy who would try and disrupt the ‘good guys’, and more often than not he’d lose. But when he wins, he savors the salt and suffering. [/hider] [hider=Yeshua the Slave Saint] [b]Name[/b]: Yeshua [b]Race[/b]: Angel - Heteromorphic [b]Gender[/b]: Effectively genderless, but referred to as Female [b]Character Level[/b]: 61 [b]Alignment[/b]: Neutral Good [b]Guild/Party Affiliation[/b]: Slaughter Tribe [b]Appearance[/b]: [hider=True Form] [img]https://vignette.wikia.nocookie.net/finalfantasy/images/3/3b/Zodiark_RW.png/revision/20120702213906[/img][/hider] [hider=Humanoid Form][img]https://vignette.wikia.nocookie.net/finalfantasy/images/1/10/FFXIV_Garuda_Complete_Artwork.jpg/revision/latest?cb=20121121030829[/img] [/hider] [b]Racial Class[/b]: Angel (10) Archangel (10) Cherubim (5) Seraph (4) [b]Job Classes[/b]: Patriot (1) Saint (4) Martyr (1) Priestess (15) High Priestess (10) Cook (1) [b]Fighting Style[/b]: Yeshua’s fighting style could be best described as “support” as she lacks any offensive skills. She could possibly be creative with her defensive abilities to protect her allies or use her healing abilities to serve as a very unconventional tank, however her best purpose is to simply die and let her death cause catastrophic debuffs to all that she would perceive as an enemy. Otherwise she’ll generally avoid combat, or focus most of her time ensuring her allies are alive instead of killing the enemy. [b]Strengths[/b]: Yeshua can utilize multiple buffing spells and healing spells that make her perfect for a supporting character. However her true power comes not from when she is alive, but when she is killed; Yeshua unleashes a multitude of powerful and debilitating debuffs that will affect even the highest level players, setting them up to be killed by Yeshua's allies with ease and leisure. [b]Weaknesses[/b]: Yeshua dislikes fighting and is fairly cowardly. While she has healing and support spells, without guidance or direction she lacks any form of offensive ability. Even if she isn’t expected to fight Yeshua isn’t even certain how to utilize most of her abilities tactically, typically wasting her time just going to the wounded and healing them instead of doing any sort of preemptive defending. Additionally while she can bolster her defensive abilities with her magic, she’s actually quite fragile and could easily be killed with even a basic attack. [hider=Items]: [i]Name of Item[/i]: Infinite Backpack [i]Rank of Item[/i]: Medium Class Item [i]Appearance[/i]: It appears to be a regular backpack with one main pouch and straps on the side. [i]Description of Item[/i]: The infinite Backpack, also known as the Bag of Holding, can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. [i]Class/Racial Restrictions[/i]: [i]Downsides of Item[/i]: If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up for about ten minutes after the bag is closed, after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. [i]Name of Item[/i]: Bottomless Pouch [i]Rank of Item[/i]: Medium Class Item [i]Appearance[/i]: It appears to be a small satchel bag with a single main pouch and two smaller pockets on the side. Description of Item: Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The Backpack always weighs 5 pounds regardless of its contents. [i]Class/Racial Restrictions[/i]: None. [i]Downsides of Item[/i]: If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up for about ten minutes after the bag is closed, after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. [i]Name of Item[/i]: Traveler’s Any-Tool [i]Rank of Item[/i]: Low Tier Item [i]Appearance[/i]: It appears to be a twelve inch long iron rod with various small plates and knobs. [i]Description of Item[/i]: It can be folded, twisted, hinged, extended, and bent, to form almost any known tool. Hammers, shovels, even a block and tackle (without rope) are possible. It can duplicate any tool the wielder can clearly visualize that contains only limited moving parts, such as a pair of scissors, but not a handloom. It cannot be used to replace missing or broken parts of machines or vehicles unless a mundane tool would have done the job just as well. The any-tool counts as a set of masterwork artisan’s tools for most Crafts or Professions, although very specialist crafts such as alchemy still require their own unique toolset. [i]Class/Racial Restrictions[/i]: None. [i]Downsides of Item[/i]: It is an ineffective weapon, always counting as an improvised weapon and never granting any bonus when used. [i]Name of Item[/i]: Two Hundred Million GP worth of gems, jewelry, and other assorted treasures. [i]Rank of Item[/i]: Legendary Tier Item [i]Appearance[/i]: It’s just a veritably horde of money that’s being kept inside of the Bottomless Pouch and the Infinite Backpack. Most of it comes in the form of high quality diamond jewelry, though there is also a multitude of other precious gems, silver, gold, and platinum bars, as well as valuable materials such as mithril and adamantium. [i]Description of Item[/i]: It’s literally just treasure. It’s the total accumulated wealth of the Slaughter Tribe that Loss has collected over the years selling and trading valuable items that she found no use for, but primarily through stealing gold straight from the Guild’s own coffers and from other players throughout Yggdrasil. Loss considers the sheer wealth she has smuggled out to be more powerful than any particular object, as this money can also be converted into Data Crystals. [i]Class/Racial Restrictions[/i]: None. [i]Downsides of Item[/i]: It’s money; everyone wants it.[/hider] [hider=Skills] [i]Name[/i]: Angelic Form V [i]Job Class Specialization[/i]: Angel [i]Effects of Skill[/i]: Angelic Form grants wings that allow flight in any condition, even when magic is being suppressed or in the midst of strong winds such as a tornado. At will an angel can also choose to shed a divine light that shines up to 100 feet that dispels darkness, even magical darkness. An Angelic Form does not require any sleep, eating, or breathing. The Angelic Form is immune to Charms, Exhaustion, Fear, and resistant against Positive and Negative energy damage. Lastly an angel can take on two different forms, their true form and a humanoid form. There is no change in abilities though appearance, size, and relative dexterity may change. [i]Side Effects of skill[/i]: Angelic Form cannot utilize any skills, items, or abilities linked to undead or fiends. [i]Description of Skill[/i]: The Angelic Form, bright, radiant, yet frightening and eldrich. With grant wings and an inhuman shape, it can surprise most onlookers that this is an Angel, but their forms are true if terrifying. Angels often have wings which allow them flight, the ability to radiant light, and powerful resistances against various afflictions and forms of damage. [i]Name[/i]: Telepathy [i]Job Class Specialization[/i]: Angel [i]Effects of Skill[/i]: This ability allows an angel to telepathically speak, understand, and detect others within 120 feet so long as they are sentient. Telepathy enables an angel to always be able to communicate with other creatures even if they share no language. [i]Side Effects of skill[/i]: Limited to creatures within 120 feet, does not grant the ability to communicate with creatures incapable of communicating even if they can understand words, such as golems and constructs. [i]Description of Skill[/i]: A divine voice that rings in the mind of anyone who can even hold a thought, whether they be wretched mortals, damned fiends, awaken undead, or uplifted beasts. So long as you can can think and exist, so can an Angel understand you. [i]Name[/i]: Karmatic Rebuke [i]Job Class Specialization[/i]: Archangel Effects of Skill: This skill makes it more difficult for creatures of Evil Karma to harm an Angel, weakening their attacks towards the angel and lowering their resistance to an angel’s ability. Additionally, if a neutral or good align creature kills the Angel, they are permanently given evil Karma. [i]Side Effects of skill[/i]: An Archangel must maintain positive Karma in order for this ability to remain functional. [i]Description of Skill[/i]: No good comes from having an Archangel as an enemy; damned if you are killed by an angel, but damned if you kill one. [i]Name[/i]: Divine Awareness [i]Job Class Specialization[/i]: Archangel [i]Effects of Skill[/i]: An Archangel can identify fiendish or undead creatures by sight, even if they are disguised either magically or mundanly. [i]Side Effects of skill[/i]: This ability doesn’t specify if the creature is demonic or undead, as they both are sensed the same to an Archangel. [i]Description of Skill[/i]: An archangel must always be vigilant for vile creatures of evil, to ensure their corruption does not invade and defile the good and innocent. [i]Name[/i]: Flow of Life [i]Job Class Specialization[/i]: Cherubim [i]Effects of Skill[/i]: A Cherubim can accurately gauge and detect life (Or the lack thereof) at all times up to 500 feet. [i]Side Effects of skill[/i]: A Cherubim can detect the life of even things like organisms and insects, so they have to be very careful to ensure they aren’t overloaded by the sheer feedback of life they’re sensing. [i]Description of Skill[/i]: Always observant, nearly omnicently so, a Cherubim can sense the flow of life even when there isn’t any lifeforms to be seen. [i]Name[/i]: Root of All Evil [i]Job Class Specialization[/i]: Seraph [i]Effects of Skill[/i]: Causes paralysis to specific creature, disables any form of teleportation or movement ability, dispels and disables any active ability or spell. [i]Side Effects of skill[/i]: Can only occur upon death. [i]Description of Skill[/i]: A Seraph is one of the god’s closes servants, and can tap into powers comparable to such a being. Though despite their magnificence, even a Seraph can handle such potency, and so they must either use their gift as a last resort, or sacrifice their life to willingly use it. [i]Name[/i]: Rally Call [i]Job Class Specialization[/i]: Patriot [i]Effects of Skill[/i]: Allows a single target ability or spell to become an area of effect with a range limited only to what you can perceive. [i]Side Effects of skill:[/i] Can only be used once per day, has no effect on abilities that can already target multiple creatures or have an area of effect. [i]Description of Skill[/i]: A true friend can share the load instead of taking it all for themselves, and for better or for worse, everyone will feel the might of a Patriot. [i]Name[/i]: Servant of the Gods [i]Job Class Specialization[/i]: Saint [i]Effects of Skill[/i]: If a Saint dies and is brought back to life with resurrection magic, there is no material or monetary cost (Such as diamonds or gold) needed. Additionally, the typical drawbacks from being resurrected does not apply. [i]Side Effects of skill[/i]: This ability does not apply to necrotic resurrection such as undeath or possession. [i]Description of Skill[/i]: As a mere vessel to serve a higher power, the body of a Saint may be weak but it is easily replaceable. [i]Name[/i]: Momento [i]Job Class Specialization[/i]: Saint Effects of Skill: This skill creates a magic relic that can serve as a divine spell caster’s catalysis. Additionally, should the Saint die and leaves no remains behind, the Momento can be used as the source to resurrect the body. If this Momento is destroyed, a Saint can create a new one after an eight hour ritual. [i]Side Effects of skill[/i]: A Momento is still capable of being destroyed, and if it is destroyed as well as the body of the Saint, it is there final death. [i]Description of Skill[/i]: Every Saint has a relic of their existence linked to them. A relic that is just as important to their life as their own body, and often times can serve as a suitable replacement. [i]Name[/i]: The Gift of Life [i]Job Class Specialization[/i]: Martyr [i]Effects of Skill[/i]: Absolutely ensures the effect of a skill or ability, regardless of resistances, immunities, wards, or countermeasures. [i]Side Effects of skill[/i]: Can only occur upon death. [i]Description of Skill[/i]: A Martyr gives everything, including their life, to ensure the success of a single action. Whatever this action is, so long as their life was offered as the price, it will surely happen. [i]Name[/i]: Cure Wounds [i]Job Class Specialization[/i]: Priestess [i]Effects of Skill[/i]: Can heal injuries from minor cuts to reattaching severed limbs. [i]Side Effects of skill[/i]: Increased healing abilities require more Mana, and although Cure Wounds channels positive energy this spell cannot be used to harm negative energy beings such as undead. [i]Description of Skill[/i]: The bread and butter curing spell for any healer type character. This spell can be used at a range up to 60 feet. [i]Name[/i]: Shield Of Faith [i]Job Class Specialization[/i]: Priestess [i]Effects of Skill[/i]: Creates an invisible wall of force that can withstand and block attacks coming from one direction. Lasts up to a minute each. [i]Side Effects of skill[/i]: The caster can see the shield perfectly find, but others may not notice the Shield of Faith until they are closer to it due to it’s invisibility. [i]Description of Skill[/i]: Channeling their benign powers to protect others, a Cleric can errect these walls of force to guard themselves or their allies. [i]Name[/i]: Divine Power [i]Job Class Specialization[/i]: Priestess [i]Effects of Skill[/i]: Imbue certain parts of the body with holy energy, granting different effects depending on which area is affected. This spell can target up to five individuals within 30 feet. [list][*]Body - Grants the effect of Haste, which doubles movement speed, increases evasive ability, increases speed to perform additional actions such as attacking, dashing, evading, taking cover, or using an item. [*]Mind - Doubles the effectiveness of knowledge and memory based skills, perspective and sensory abilities, and the accuracy of range attacks. [*]Spirit - Doubles the strength of one’s willpower, as well as their force of personality to enable more effective attempts at being persuasive, intimidating, or deceitful.[/list] [i]Side Effects of skill[/i]: The buffs only last for five minutes, and the buff is the same for each individual regardless of what may be more useful for them. [i]Description of Skill[/i]: Channeling the strength of the gods a Cleric can empower themselves and their allies with heavenly ability. [i]Name[/i]: Greater Restoration [i]Job Class Specialization[/i]: High Priestess [i]Effects of Skill[/i]: This spell is capable of neutralizing and removing any forms of debuffs, as well as dispelling any curse, and any stat or ability loss. [i]Side Effects of skill[/i]: This spell can only eliminate one effect per casting. [i]Description of Skill[/i]: A panacea to any sort of affliction short of death itself, a High Priestess should be capable of restoring whatever ails you. [i]Name[/i]: Full Restore [i]Job Class Specialization[/i]: High Priestess [i]Effects of Skill[/i]: This spell restores all health back to a target, as well as removing any debuff and status aliments from the target, including curses, mutations, and mutilation. After the spell is cast, the target of the spell gains a large amount of health regeneration for one minute. [i]Side Effects of skill[/i]: Costs an extreme amount of Mana to cast. Must be able to touch the target to heal. [i]Description of Skill[/i]: What may live will die, but some Priestess can steal life away from the jaws of death. With this spell, nothing short of death itself will prevent a Priestess from bringing someone back from the brink. [i]Name[/i]: Gourmand [i]Job Class Specialization[/i]: Cook [i]Effects of Skill[/i]: Enables the ability to craft high quality food items. Additionally a Cook can instantly analyze a dish or drink and determine the exact ingredients inside of the dish, as well as if there’s any poison or if the food is tainted in any way. [i]Side Effects of skill[/i]: While this ability allows the creation of magnificent dishes, they still take an appropriate amount of time to cook said dishes. One cannot rush perfection after all. [i]Description of Skill[/i]: The road to become a master chef is a long and arduous one, but for those who can brave such hardships a culinary adventure awaits! [/hider] How a normal human would view me: [b]Personality[/b]: Unlike her creator, Yeshua is meek and submissive. She generally dislikes having to meet others or being in crowds, however she’s also kind and generous. She easily cowers to others and requires more strong willed people to fight her battles. Even if she’s caught up in danger, she would prefer to flee instead of fighting, but if running way would mean someone else gets hurt than she will stay if only to protect that person. Loyal to a fault, she never questions others and does what she’s told. Truly Yeshua is nothing more than a tool to be used and disposed of once you’re done. A role she has quietly accepted. [b]Bio/Lore[/b]: There isn’t much to Yeshua’s existence. She was created shortly after Loss started her own Slaughter Tribe, built using Data Crystals stolen from other players and the old Slaughter Tribe. She was built to exploit the game breaking ability of Victim, the keystone character of the Great Tomb of Nazarick, Ainz Ooal Gown. How Loss came to discover the exact build of Victim is a mystery she will never reveal, but she eagerly awaits to unleash Yeshua’s hidden power even if Yeshua is actually [i]inferior[/i] compared to the actual Victim. Yeshua has very little history behind her existence and her personality has been tailored to ensure that she has the utmost loyalty towards Loss, making Yeshua a slave in all but actual class levels. Even her very name is a blasphemous mockery just to hammer in Loss’ depravity.[/hider]