[CENTRE] [hider=Regiment Theme Song][YOUTUBE]https://www.youtube.com/watch?v=3IUlJhKO2fY[/YOUTUBE][/hider] [img]https://s33.postimg.cc/ujbtsj6f3/castle2.png[/img] [i]A pict of Sententias' main hive, hive Tarsus.[/i] [/CENTRE] [hider=CS] [CENTRE][b]441st Sententia Hazardous Environment Infantry[/b] [img]https://s33.postimg.cc/ivhrxveof/war_pennant_by_amaranth7777-d7k3aon.png.jpg[/img] [/CENTRE] [u]Regimental Specialty[/u]: [i]Here you shall go into a very brief analysis at what they are good at[/i] [u]Regimental Flaws[/u]: [i]Here you shall go into a very brief analysis of what they are bad at[/i] [u]Number of Humans Souls[/u]: [i]List the total amount of men in the Regiment[/i] [CENTRE][img][/img][/CENTRE] [hider=Regimental Composition] [u]Regimental Organization[/u]: [i]For this section, I would rather you split things up, perhaps with smaller hiders within. As an Example, let us take the imaginary Cadian 253rd Cadian Infantry[/i] [b]Company 1[/b] (76 souls) Commander: Colonel Greggory Hollis (Power sword, Hellpistol, relic grenade gauntlet, bionic lungs, Refractor field. Hazard Flak, Tox Grenade, Krak & Frag Grenade,) Commissar: 2nd Lt Marten Coe (Power Sword, Boltgun, Hazard Flak, Best Quality Hazard Carapace chest plate, Krak & Frag Grenade) Primaris Psyker: Shae Caledon, (Walking cane, Force Sword, laspistol, Hazard Flak, Krak & Frag Grenade) Master of Ordinance: 2nd Lt Lizbeth Addison, (Bolt pistol, chain sword, Hazard Flak, Krak & Frag Grenade) Orgryn Bodyguard: Tall shanks, (Ripper gun, slab shield. Orgryn Hostile weather gear, Frag bomb.) Tall shanks doesnt know. Tall shanks doesnt bother know'in. Tall shanks only act. Tall shanks protec' Commander. Chief Medicae: Walt Whitecross. (Laspistol, Medicae tool, Lasgun, Chainsword, Hazard Flak Krak & Frag Grenade, ) Veteran Standard Barer: Morris Falke (Regimental Standard, Good Quality Shotgun. Good Quality Chainsword, Good Quality Hazard Flak, Krak & Frag Grenade) Veteran Vox Caster: "Crosswire" (Vox, scanner, Bionic eyes, Lasgun, Chainsword, Hazard Flak, Krak & Frag Grenade) Veteran Heavy Weapons Team: "Max and Sam" (Lascannon w/ tripod, camo netting. Lasguns, Chainswords, Hazard Flak, Krak & Frag Grenade) Sententia patt Chimera: (Hull heavy flamer, turret twin bolter, extra armour, sealed environment, long range command vox, Pintle Heavy Stubber, hunter killer missile.) Commander: 1st Lt. Master-Pioneer Laurrie Thorn (Hazard Carapace armour, hellgun, plasma pistol) Commissar: (Storm Bolter, chain sword, Hazard Carapace armour) Pioneer Stormtrooper Medic: (Hellgun, medicae tools, Hazard Carapace armour) Pioneer Stormtrooper Vox Caster: (Hellgun, Hazard Carapace armour) Pioneer Stormtrooper: (Hellgun volleygun w/ scope, Hazard Carapace armour) Pioneer Stormtrooper: (Hellgun volleygun w/ scope, Hazard Carapace armour) Sententia patt Chimera (w/ assault mortars x6, Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed) Heavy Weapons Squad (Heavy bolter) Heavy Weapons Squad (Mortar) Pioneer Storm Squad w/ Sententia patt Chimera w/ mortars (plasma pistol, chainsword, hellguns , plasma gun x2, Hellgun volleygun, Hazard Carapace armour, tox & krak grenades) Pioneer Storm Squad w/ Sententia patt Chimera w/ mortars (hellpistol, power fist, hellguns, plasma gun x2, melta guns x2 w/ tox grenades x2, Hazard Carapace armour, tox & krak grenades) Pioneer Storm Squad w/ Sententia patt Chimera w/ mortars (hellpistol, power maul, hellguns, Hellgun volleygun x2, melta guns x2, Hazard Carapace armour, tox & krak grenades) Personally Trained Unit: Indentured Tech Priest x5 Servitors (Plasma cannon x2) w/ Trojan Support Vehicle (heavy bolter, heavy stubber) [b]Company 2[/b] (107 souls) Commander: Captain Marinus Summerled (Power greatsword, laspistol, Refractor field.) Sub Commander: 2nd Lt Stanley Cooper (Boltgun, plasma pistol, Refractor field) Commissar: (Power Sword, Bolt pistol, hazard carapace chest plate.) Platoon Command Squad w/ sanctioned psyker w/ scanner operator, Vox operator, (Lascannon Veterans. Frag & Krak Grenades). w/ Sententia patt Chimera (Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed, hunter killer missile) Pioneer Squad (Plasma pistol, chain sword, Shotguns w/ tox shells, Siesmic cannon, Plasma gun, demo charge, hazard carapace, tox grenades, krak grenades) w/Ministorum priest (eviserator) Sententia patt Chimera (w/ assault mortars x6, Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed) Special Weapons Squad (x3 sniper, Frag Grenades) Special Weapons Squad (x3 demo charge, Frag Grenades) Heavy Weapons Squad (x3 Mortar, Frag Grenades) Heavy Weapons Squad (x3 Mortar, Frag Grenades) Heavy Weapons Squad (x3 Lascannon, Frag Grenades) Infantry Squad (boltgun, plasma gun, autocannon, Vox, Frag Grenades) Infantry Squad (boltgun, plasma gun, autocannon, Vox, Frag Grenades) Infantry Squad (fury laspistol, chain sword, sniper, heavy bolter, Vox, Frag Grenades) Infantry Squad (fury laspistol, chain sword, plasma gun, heavy bolter, Vox, Frag Grenades) Infantry Squad (fury laspistol, chain sword, plasma gun, heavy bolter, Vox, Frag Grenades) Armageddon pattern Griffon Heavy Mortar Carrier (Front heavy flamer, Pintle Heavy stubber, extra armour, camo netting) Demolisher Personally Trained Unit: Cadet Unit (x20, flamer x2) [b]Company 3[/b] (92 souls) Commander: 2nd Lt Burton Grover (Power sword, Hand Flamer, Refractor field.) Commissar: Power Sword, Bolt pistol Platoon Command Squad w/ sanctioned psyker w/ scanner operator, Vox operator, (Lascannon Veterans. Frag & Krak Grenades). w/ Sententia patt Chimera (Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed, hunter killer missile) Pioneer Squad (Plasma pistol, chain sword, Shotguns w/ tox shells, Siesmic cannon, Plasma gun, demo charge, hazard carapace, tox grenades, krak grenades) w/Ministorum priest (eviserator) Sententia patt Chimera (w/ assault mortars x6, Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed) Special Weapons Squad (x3 sniper, Frag Grenades) Special Weapons Squad (x3 demo charge, Frag Grenades) Heavy Weapons Squad (x3 Mortar, Frag Grenades) Heavy Weapons Squad (x3 Mortar, Frag Grenades) Heavy Weapons Squad (x3 Lascannon, Frag Grenades) Infantry Squad (boltgun, plasma gun, autocannon, Vox, Frag Grenades) Infantry Squad (boltgun, plasma gun, autocannon, Vox, Frag Grenades) Infantry Squad (fury laspistol, chain sword, sniper, heavy bolter, Vox, Frag Grenades) Infantry Squad (fury laspistol, chain sword, plasma gun, heavy bolter, Vox, Frag Grenades) Infantry Squad (fury laspistol, chain sword, plasma gun, heavy bolter, Vox, Frag Grenades) Armageddon pattern Griffon Heavy Mortar Carrier (Front heavy flamer, Pintle Heavy stubber, extra armour, camo netting) Personally Trained Unit: Command Squad: w/ scanner operator, Vox operator, Veterans (x2 flamers Frag & Krak Grenades). [b]Company 4[/b] (107 souls) Commander: 2nd Lt Daniel Talley (Shock Maul, Hellgun, Refractor field) Commissar: Power Sword, Boltgun Platoon Command Squad w/ sanctioned psyker w/ scanner operator, Vox operator, (Lascannon Veterans. Frag & Krak Grenades). w/ Sententia patt Chimera (Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed, hunter killer missile) Pioneer Squad (Plasma pistol, chain sword, Shotguns w/ tox shells, Siesmic cannon, Plasma gun, demo charge, hazard carapace, tox grenades, krak grenades) w/Ministorum priest (eviserator) Sententia patt Chimera (w/ assault mortars x6, Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed) Special Weapons Squad (x3 sniper, Frag Grenades) Special Weapons Squad (x3 demo charge, Frag Grenades) Heavy Weapons Squad (x3 Mortar, Frag Grenades) Heavy Weapons Squad (x3 Mortar, Frag Grenades) Heavy Weapons Squad (x3 Lascannon, Frag Grenades) Infantry Squad (boltgun, plasma gun, autocannon, Vox, Frag Grenades) Infantry Squad (boltgun, plasma gun, autocannon, Vox, Frag Grenades) Infantry Squad (fury laspistol, chain sword, sniper, heavy bolter, Vox, Frag Grenades) Infantry Squad (fury laspistol, chain sword, plasma gun, heavy bolter, Vox, Frag Grenades) Infantry Squad (fury laspistol, chain sword, plasma gun, heavy bolter, Vox, Frag Grenades) Armageddon pattern Griffon Heavy Mortar Carrier (Front heavy flamer, Pintle Heavy stubber, extra armour, camo netting) Personally Trained Unit: Cadet Unit (x20, flamer x2) [b]Company 5[/b] (97 souls) Commander: Major Henrik Gracehook (Power sword, Bolt pistol, Refractor field) Sub Commander: 2nd Lt Lidia Pelham (Power sword, plasma pistol, refractor field) Commissar: Power Sword, Boltgun Platoon Command Squad w/ master of ordinance w/ scanner operator, Vox operator, (Lascannon Veterans. Frag & Krak Grenades). w/ Sententia patt Chimera (Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed, hunter killer missile) Pioneer Squad (Plasma pistol, chain sword, Shotguns w/ tox shells, Siesmic cannon, Plasma gun, demo charge, hazard carapace, tox grenades, krak grenades) w/Ministorum priest (eviserator) Sententia patt Chimera (w/ assault mortars x6, Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed) Special Weapons Squad (x3 sniper, Frag Grenades) Special Weapons Squad (x3 demo charge, Frag Grenades) Heavy Weapons Squad (x3 Mortar, Frag Grenades) Heavy Weapons Squad (x3 Mortar, Frag Grenades) Heavy Weapons Squad (x3 Lascannon, Frag Grenades) Infantry Squad (boltgun, plasma gun, autocannon, Vox, Frag Grenades) Infantry Squad (boltgun, plasma gun, autocannon, Vox, Frag Grenades) Infantry Squad (fury laspistol, chain sword, sniper, heavy bolter, Vox, Frag Grenades) Infantry Squad (fury laspistol, chain sword, plasma gun, heavy bolter, Vox, Frag Grenades) Infantry Squad (fury laspistol, chain sword, plasma gun, heavy bolter, Vox, Frag Grenades) Armageddon pattern Griffon Heavy Mortar Carrier (Front heavy flamer, Pintle Heavy stubber, extra armour, camo netting) Personally Trained Unit: Pioneer Storm Squad x10 (hellguns, x2 grenade launchers w/ tox grenades, x2 hellgun volleyguns, Hazard Carapace armour, tox grenades, krak grenades) [b]Company 6[/b] (93 souls) Commander: 2nd Lt Ross Twelvetrees (Shock maul, Plasma pistol, Refractor field) Commissar: Power Sword, Boltgun Platoon Command Squad w/ master of ordinance w/ scanner operator, Vox operator, (Lascannon Veterans. Frag & Krak Grenades). w/ Sententia patt Chimera (Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed, hunter killer missile) Pioneer Squad (Plasma pistol, chain sword, Shotguns w/ tox shells, Siesmic cannon, Plasma gun, demo charge, hazard carapace, tox grenades, krak grenades) w/Ministorum priest (eviserator) Sententia patt Chimera (w/ assault mortars x6, Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed) Special Weapons Squad (x3 sniper, Frag Grenades) Special Weapons Squad (x3 demo charge, Frag Grenades) Heavy Weapons Squad (x3 Mortar, Frag Grenades) Heavy Weapons Squad (x3 Mortar, Frag Grenades) Heavy Weapons Squad (x3 Lascannon, Frag Grenades) Infantry Squad (boltgun, plasma gun, autocannon, Vox, Frag Grenades) Infantry Squad (boltgun, plasma gun, autocannon, Vox, Frag Grenades) Infantry Squad (fury laspistol, chain sword, sniper, heavy bolter, Vox, Frag Grenades) Infantry Squad (fury laspistol, chain sword, plasma gun, heavy bolter, Vox, Frag Grenades) Infantry Squad (fury laspistol, chain sword, plasma gun, heavy bolter, Vox, Frag Grenades) Armageddon pattern Griffon Heavy Mortar Carrier (Front heavy flamer, Pintle Heavy stubber, extra armour, camo netting) Personally Trained Unit: Special Weapons Squad (x3 flamer, Frag Grenades) Special Weapons Squad (x3 plasma gun, Frag Grenades) [b]Company 7[/b] (91 souls) Commander: 2nd Lt Bartholomew Green (Power sword, Boltgun, Refractor field) Commissar: Power Sword, Boltpistol Platoon Command Squad w/ master of ordinance w/ scanner operator, Vox operator, (Lascannon Veterans. Frag & Krak Grenades). w/ Sententia patt Chimera (Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed, hunter killer missile) Pioneer Squad (Plasma pistol, chain sword, Shotguns w/ tox shells, Siesmic cannon, Plasma gun, demo charge, hazard carapace, tox grenades, krak grenades) w/Ministorum priest (eviserator) Sententia patt Chimera (w/ assault mortars x6, Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed) Special Weapons Squad (x3 sniper, Frag Grenades) Special Weapons Squad (x3 demo charge, Frag Grenades) Heavy Weapons Squad (x3 Mortar, Frag Grenades) Heavy Weapons Squad (x3 Mortar, Frag Grenades) Heavy Weapons Squad (x3 Lascannon, Frag Grenades) Infantry Squad (boltgun, plasma gun, autocannon, Vox, Frag Grenades) Infantry Squad (boltgun, plasma gun, autocannon, Vox, Frag Grenades) Infantry Squad (fury laspistol, chain sword, sniper, heavy bolter, Vox, Frag Grenades) Infantry Squad (fury laspistol, chain sword, plasma gun, heavy bolter, Vox, Frag Grenades) Infantry Squad (fury laspistol, chain sword, plasma gun, heavy bolter, Vox, Frag Grenades) Armageddon pattern Griffon Heavy Mortar Carrier (Front heavy flamer, Pintle Heavy stubber, extra armour, camo netting) Personally Trained Unit: Command Squad Veterans (x4 snipers, Frag Grenades) [b]Company 8[/b] Armoured Fist Company (94 souls) Commander: Lt-Colonel Isaac Hatch (Power fist, Master crafted boltgun, Refractor field) Sub Commander: 2nd Lt Sir Terrance Croft (Power sword, boltgun, Refractor field) Commissar: Power Sword, Boltpistol Armoured Fist Command Squad (Plasma gun x3, Vox Operator w/ shotgun, Master of ordinance) w/ Sententia patt Chimera (Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed, hunter killer missile) Pioneer Squad (Plasma pistol, chain sword, Shotguns w/ tox shells, Siesmic cannon, Plasma gun, demo charge, hazard carapace, tox grenades, krak grenades) w/Ministorum priest (eviserator) Sententia patt Chimera (w/ assault mortars x6, Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed) Heavy Weapons Squad (Lascannons x3) w/ Sententia patt Chimera (Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed, hunter killer missile) Heavy Weapons Squad (Lascannons x3) w/ Sententia patt Chimera (Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed, hunter killer missile) Heavy Weapons Squad (Lascannons x3) w/ Sententia patt Chimera (Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed, hunter killer missile) Armoured Fist Squad (fury laspistol, chain sword, shotguns, plasma gun x2, Vox) w/ Sententia patt Chimera (Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed, hunter killer missile) Armoured Fist Squad (fury laspistol, chain sword, shotguns, plasma gun x2, Vox) w/ Sententia patt Chimera (Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed, hunter killer missile) Armoured Fist Squad (fury laspistol, chain sword, shotguns, plasma gun x2, Vox) w/ Sententia patt Chimera (Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed, hunter killer missile) Armageddon pattern Griffon Heavy Mortar Carrier (Front heavy flamer, Pintle Heavy stubber, extra armour, camo netting) Personally Trained Unit: Hellhound (w/ hull multi melta & heavy stubber) [b]Company 9[/b] Logistics Company (100 Souls) Commander: 2nd Lt Lisa Bowie (Power sword, Boltgun, Refractor field) Platoon Command Squad w/ Master of the fleet w/ scanner operator, Vox operator, Veterans (Plasma gun x2, Frag & Krak Grenades) Trojan Support Vehicle (heavy bolter, heavy stubber) Pioneer Squad (Plasma pistol, chain sword, Shotguns w/ tox shells, Siesmic cannon, Plasma gun, demo charge, hazard carapace, tox grenades, krak grenades) w/Ministorum priest (eviserator) Sententia patt Chimera (w/ assault mortars x6, Twin Heavy Bolter turret, front Heavy Flamer, pintle Heavy Stubber, extra armour & enviro-sealed) Infantry Squad (fury laspistol, chain sword, flamer, heavy bolter, Vox, Frag Grenades) Infantry Squad (fury laspistol, chain sword, flamer, heavy bolter, Vox, Frag Grenades) Devildog (w/ hull heavy flamer & heavy stubber) Devildog (w/ hull heavy flamer & heavy stubber) Devildog (w/ hull heavy flamer & heavy stubber) Atlas Recovery Tank (heavy bolter, heavy stubber) Indentured Tech priest Enginseer x5 servitors (Heavy Flamer, Multi Melta) w/ Trojan Support Vehicle (heavy bolter, heavy stubber) Indentured Tech priest Enginseer x4 servitors (Heavy Flamer, Plasma cannon) w/ Trojan Support Vehicle (heavy bolter, heavy stubber) Arvus Lighter (w/ autocannon) Arvus Lighter (w/ autocannon) Hydra flak tank Hydra flak tank Hydra flak tank Personally Trained Unit: Pioneer Storm Squad x10 (hellpistol, chainsword, hellguns, x2 melta gun, x2 plasma guns, Hazard Carapace armour, tox grenades, krak grenades) [b]Company 10[/b] Artillery Company (60 Souls) Commander: 2nd Lt Varinus Brohn (Bolt pistol, plasma pistol, Refractor field) Platoon Command Squad w/ Master of Ordinance w/ scanner operator, Vox operator, Veterans (Plasma gun x2, Frag & Krak Grenades) Trojan Support Vehicle (heavy bolter, heavy stubber) w/ Trojan Support Vehicle (heavy bolter, heavy stubber) Infantry Squad (fury laspistol, chain sword, flamer, heavy bolter, Vox, Frag Grenades) Infantry Squad (fury laspistol, chain sword, flamer, heavy bolter, Vox, Frag Grenades) Battery 1 Armageddon pattern Basilisk (heavy bolter, heavy stubber, camo netting) Armageddon pattern Basilisk (heavy bolter, heavy stubber, camo netting) Armageddon pattern Basilisk (heavy bolter, heavy stubber, camo netting) Battery 2 Armageddon pattern Basilisk (heavy bolter, heavy stubber, camo netting) Armageddon pattern Basilisk (heavy bolter, heavy stubber, camo netting) Armageddon pattern Basilisk (heavy bolter, heavy stubber, camo netting) Battery 3 Praetor Armoured Assault Launcher (heavy bolter x2, heavy stubber, camo netting) Trojan Support Vehicle (heavy bolter, heavy stubber) Battery 4 Praetor Armoured Assault Launcher (heavy bolter x2, heavy stubber, camo netting) Trojan Support Vehicle (heavy bolter, heavy stubber) Personally Trained Unit: Master of Ordinance 2nd Lt. (Bolt pistol, chain sword, Hazard Flak, Krak & Frag Grenade) Master of Ordinance 2nd Lt. (Bolt pistol, chain sword, Hazard Flak, Krak & Frag Grenade) [u]Regimental Armoury Allocation[/u]: [i]Here we describe what armaments your regiment brings to bear, and [how it brings it to bear As an example (doesn't need the same level of detail) for the above regiment[/i]: Kantrael Short Pattern Lasgun: Standard Lasgun of the Regiment's Guardsmen x2,000 power packs x10,000 M35 Magna-Core Plasma Gun: Issued to all Special-Weapons troops x260 Flak Armour: Issued to all but officers, x2000 Carapace Issued to Platoon Commanders and Sergeants x100 Chimera [multi-laser refitted in favour of autocannon] x24 issued to platoon and company command squads. Kantrael Pattern Laspistol: x1000 issued to officers and other troops x1000 power packs (separate from lasguns) Hell Hammer Pattern Lascannon: Issued to every heavy weapons team, x60 Heavy Stubber: issued as a special weapon to each guardsman squad. x60 (2,000 bullets each) Duelling Blade: A Ceramite-Plasteel-Adamantium composite sword of moderate weight, used for outriders and other troops x1,000 (Note, you should bring more of each piece of equipment that you're using than you need for repairs, replacements and similar things in the field of battle for you cannot be reinforced and rearmed instantly. However, if you bring too much spare equipment the administratum might be lazy to reinforce and rearm your particular regiment). [/hider] [hider=Regimental Uniform Colour][CENTRE][img]https://s33.postimg.cc/gr6loi4qn/Storm_Trooper01.jpg[/img][/CENTRE][/hider] [hider=Regimental Commander CS] An important thing to note is that while detail is appreciated and desired, you should not make it so much that you will be hurt or upset at the loss of them. [u]Name[/u]: [i]Col. Gregory Hollis[/i] [u]Age[/u]: [i]91 years but due to juvinant chemicals appears 60.[/i] [u]Gender[/u]: [i]M[/i] [u]Physical Description[/u]: [CENTRE][img]https://s33.postimg.cc/5wfyv9emn/Greggory_Hollis.png[/img] [hider=Cloathing][img]https://s33.postimg.cc/eu0osamen/greggory.png[/img] [img]https://s33.postimg.cc/6d16hb4u7/Romanian_CW1s.jpg[/img][/hider][/CENTRE] Greggory wears a long tailored military double breasted coat in the regimental colours which are black fatigues with emerald green armour. An emerald green peaked officers cap with black band and gold regimental crest. His armour is the standard hazard flak with additional refractor field ornamental gorget. He is about 6 foot tall. He wares tall dark leather boots wach with an imperial crest on it and flak gaiters. Around his waist under his leather belt he wears a white silk sash. [u]Equipment[/u]: Master Crafted Power Sword with adamantine hilt guard, [url=https://s33.postimg.cc/svh9rlfcf/grenade_guntlet.png]Relic human-sized wrist grenade launcher [i]"Thunders child"[/i] [/url], Bionic Lungs, Hellpistol, Refractor field, Combi-tool, data slate, Tox grenades, Frag & Krak grenades. [u]Personality[/u]: Greggory Hollis is a master of administrating a force on paper. However there is much more to warfare than paperwork. He is somewhat guilty of treating his regiment and the men under his command more as personnel dossiers than real troops. In combat he believes in the noble art of swordsmanship and dueling and as such has become a master of bladed weapons; able to turn parries into attacks. It is perhaps an elaborate performance to behave with such abandon and panache in the face of the horrors of the Galaxy and the dangers of his profession. It could also be a mild form of insanity, designed to allow him to cope with the assorted nightmares of war. Nevertheless he has a deep love for the disciplined life of the Imperial Guard and is good tempered and humble, some would say too good tempered. He is a stickler for the rules and Discipline and does everything by the book. He is of course, of noble birth and came from a family of officer class from them he picked up many techniques to efficiently wield an army and it was no surprise when he was promoted to Colonel, as this is just the beginning of his distinguished career. [u]Capabilities[/u]: Expert at adiministration and a blade master with a sword. [u]Failings[/u]: Greggory is a good tempered old gentleman. Some would say his good temprement boarders on softness. [/hider] [u] Regimental History[/u]: Victor of the Defence of Telemark Hive. Destroying legions of zombies and their chaos mutant necromancer masters. Not through any great act of valour but through quiet competence led to a handy defeat of the necromancer coven. He was pivotal in the defence of the Reliquary Armoury the true target of the necromancers, and not, to simply cause more dead bodies to add to their hoard and to take the capital, as was previously thought. He did this by reading the movements of the enemy on the battlefield. Due to this he was permitted to take one relic with him from the armoury, as he clearly displayed the skill needed to bring it back. The 441st also faced off against the forces of the Eldar. Raiding the world for an unknown cause the regiment came up against many of their Eldar Warlock led, guardian squads. The Warlocks could forsee and counter any strategies used, they could also plague the men with terrifying visions whole squads at a time. Losses were severe and the Eldar were able to complete their objective of recovering an archeotech relic hidden deep in the cold-jungles. This led to Colonel Hollis to make changes to the force organisation structure, including more psykers who detect and counter those used by the enemy. It is at this time he met the Primaris Psyker Shae Callidon, who claimed that he had had a vision, and that he was needed with the regiment. [CENTRE][img]https://s33.postimg.cc/jmjov8qpb/Chimera00.pngg[/img][/CENTRE] [u]Regimental/Planetary Culture[/u]: The Planet of Sententia is a Hive World, featuring mostly marshes and tundra and a few large but sparsely separated cold-jungles and mountain ranges. The locals living in one of the 3 main Hive structures, their construction; like vast crenulated and castellated towers. Many tens of thousands of years ago the Hives were discovered as relics from the golden age of technology, abandoned due to some great cataclysm to which no one can attribute a name. Since the initial colonisation efforts the hives have been gradually rebuilt to house the rapidly growing population and feature many ad-hoc add-ons of more recent manufacture. While great efforts to preserve the technology within the hive have been made, that which keeps its environment stable and water un-irradiated, it is still visited by piratical entities seeking out any archeotech fables. At some unknown time due to an unknown threat nuclear landmines were deployed outside of the hive, their eventual triggering led to a radiation miasma which pervades the outside of the hive and makes it almost unliveable, for many years, almost as long as anyone can remember the radiation marsh lakes and tundra have been used for burial of the dead, however for several generations the dead have not kept to their peat pits, the hives exterior is now pervaded by zombies. The Spire Government looked to the Guard to solve the problem who decided to flood the area with Toxic Gas, which was initially met with success, felling the legions of shambling peat-zombies, however just as they fell, they rose again, and again, it is now not known how effective the gas is but it is nonetheless deployed every month as a matter of hive policy. The Planet would have continued this way, had it not been for an admech teams discovery of the marvelled Adamantium Crystals Vaults. Over tens of thousands of years the underground lakes have crystallized metals into huge stalactites and stalagmites of crystaline shards, these metals are highly valuable for their use in engines as heat-exchangers by the mechanicus, and are mined veraciously; able to collect in one days mining what would have taken a hundred years to construct manually. As such the planet of Sententia is of great interest to them and the Forgeworld of Raytheon is rapidly trying to gain control over the planet. The people, however, are still loyal to the Emperor, a fact used to the benefit of the nobility when they want to take advantage of the relationship with the Mechanucus. It is unknown why the stalactites grow, or how many such underground lakes exist, but year on year more of these are mined and exported by miner servitors, never to be renewed. A large portion goes to the Nobility of Sententia which is then traded with passing traders. Some of it inevitably is earmarked for use by the guard. It has the unusual ability to be able to capture energy very quickly and is used as a heat exchanger. When Most commonly it is used as an upgrade to the standard Hazard Flak employed it is capable of storing a high amount of energy from the first initial hits from a Hazard such as a lasweapon lance or an overloading plasma weapon, however once it reaches its max it can store no more before it starts to take damage from the incoming hits. (On the first hit from a weapon it will absorb 5 damage, however in the next hit i will absorb no more until given sufficient time to cool in the ambient air.) Holidays: Sanguinela, All saints day. [CENTRE][img]https://s33.postimg.cc/mj6pvdrcf/Basilisk1.png[/img][/CENTRE] [u]Recruitment Method[/u]: The Guard from this planet are Caste-born: Raised from birth in the warrior caste of their society. Each warrior is raised under the tutorship of their family elders which are themselves old warriors; returning from fighting in a tithe regiment. These families are themselves organised under lodges which follow the knightly structure. Owing to the secrets of the arcane machines which power and sustain their hive, maintenance through rote is widely taught and it is said that a Guardsman from Sententia is an excellent technomat and a safe pair of hands for any machine spirit. This is reflected in the pride of the regiment; the Pioneers, who are trained to fix and maintain a variety of weapons systems aswell as how to erect strong fortifications and destroy those of the enemies. Being used to toxic and radioactive environments of their home world the Guard have further specialised into Hazardous Environment operations, dawning the equipment to allow them to survive and make use of movement the enemy lacks. They have become specialists in determining the risks of the battlefield and how best to counter each, one by one, until they can reach the objective. This has led to the wide use of Tox gas and Tox weaponry by the regiment as they are all but impervious to its effects while the enemy isnt. It is even possible that with enough time and foresight to evaluate a hazard these troops can reduce the damage dealt by it. Naturally such troops are ripe for recruitment into the Skitarii, however they remain staunchly loyal to their Class structure and the Castes within it. They will continue to serve the Emperor in this way until the Noble Caste sees fit. The hated enemy of the Sententia Hazardous Environment Infantry is the zombies that exist outside their hives, and the mutant cults of decay that spring up suddenly to try and reap more bodies from the faithful population. [/hider]