[quote=@Aristo] [i][New applications on temporary hold up][/i] Aww. I'll keep this subbed. Question: how 'gamey' do you expect posts in the IC to be? By that, I mean is it necessary to reference specific abilities/skills/in-game mechanics verbatim, or is it cool just to stick to free-form as normal? [/quote] That depends on each player. However, a post that veers too far into mechanics talk will probably feel pretty boring to read. That's the most I can say on this issue. [quote=@Foster] Well, I was considering that extreme environments such as rain and freezing cold, or desert heat would [i]also[/i] drain stamina. -As would holding [url=https://www.youtube.com/watch?v=X4nfZu8VqgQ]a pair of 20 pound firearms at-ready for prolonged periods.[/url] -I was under the impression that she'd be detected if she fired under almost any circumstance, considering her loadout. -The main point was she couldn't activate it while people are looking at her. [Mystery-Men: Mr. Invisible] So those are agreeable. -re-words weapon skills for machine-guns and grenade-launchers -Working on sample-post (setting up an ambush in an alleyway), just as soon as I finished getting packed... kinda have ideas for remote-placed grenade launchers involving a slip-hitch and some rubber-bands... Edit: sample post up. Usually my posts span 15 to 30 seconds of action each, the sample had to cover an entire 5 minute firefight. [i]~It is remarkable how much could happen in as little as fifteen seconds.[/i] [/quote] Gun Burst is a science fiction shooter, not a war simulator. Realism can only go so far until it begins to compromise the fun of the general public and thus the profit you can make from it. At any rate, your character is ok as well, now. You can place her on the Character's tab.