[@KazAlkemi] Cuyler: He's missing his color code in the alignment spot, as well as cultural skills. But his skills should now look like this - [b][color=pink]General Skills:[/color][/b] [list] [*] Astronomy - The ability to read the heavens and use the movements of the stars as a map. This includes knowledge of the phases of the moon and their significance in indicating the time of year, as well as the impact on the tides. [*] Bow and Arrow (Hunting) - The ability to hunt various game with skill and precision. This does not include the use of a bow and arrow as a combat weapon, nor does it include the use of a crossbow. [*] Carpentry - The ability to craft various items out of wood. This includes basic sketching and design, as well as the use of geometry for calculations. [*] Music - The ability to carry a tune and read music. This includes a slight proficiency in various instruments, though the user is by no means an expert of them - they simply have a knack for musical performance. [*] General Fighting - The ability to meet a foe in combat. This skill includes basic proficiency in brawling, yet not combat with weapons. [*] City Knowledge (the Port) - The knowledge of where to find various shops and other locations at the Port without great trouble. [*] Cooking - The ability to prepare a dish without poisoning oneself or others. [*] Hide - The ability to be able to find a hiding place just about anywhere and remain there undetected for extended periods of time. [*] Blend - The ability to blend into a large group of people and effectively disappear, becoming one of many. [/list] [b][color=pink]Cultural Skills:[/color][/b] [list] [*] Country Knowledge (the Lands of Long Nights) - The knowledge of the general geography of the Lands of Long Nights. This includes the ability to find a path from one location to another, as well as a knowledge of the culture and customs of that country. [*] New Nordic - The user has complete fluency, able to read, write, and communicate in the language of the Land of Long Nights. This skill can be used as a makeshift oral storytelling skill, as most of the traditions of the Land of Long Nights are told through stories. [*] Norse Myths - The user has a keen knowledge of myths common in the Land of Long Nights. While this includes prominent ones such as the Myth of Four, this skill is best used for recalling the more obscure tales and traditions that not everyone from the Land of Long Nights remembers. [/list] [b][color=pink]Occupational Skills:[/color][/b] [list] [*] Boating - The ability to pilot a small water craft, such as a rowboat or canoe, without capsizing. [*] Trading - Skill in the transfer of goods or services from one person or entity to another, often in exchange for money. [*] Navigation - The ability to monitor and control the movement of a craft from one place to another across expanses of water. [*] Knots - The knowledge of a great variety of knots, such as survival knots and knots used for rigging on vessels. [*] Sailing - The ability to sail a vessel across great distances. With a large or medium vessel, the assistance of a crew is needed but it is not required for a small vessel. [*] Persuasion - The ability to convince someone of something, whether it is true or false. [*] Swimming - The ability to swim great distances without drowning or excessively tiring. This includes being able to tread water for up to five hours. [/list] Amarantha: Here are her cultural skills - City Knowledge (the Port) - The knowledge of where to find various shops and other locations at the Port without great trouble. Country Knowledge - (Small Wet Country Across the Sea) - the knowledge of how to navigate the various regions and towns of the Small Wet Country Across the Sea without great trouble. Regional Knowledge - (the Farmlands) - the knowledge of how to navigate the terrain of the Farmlands without great trouble and locate the various homesteads with ease. This includes knowledge of how to locate the Young Army with their various locations in this region.