Action: (1 to 10 from least mana consumption to the most, 0 are passive) [list] [*][color=008000] Adamant mind (0)[/color]: Following the path of endurance and hardship, the monks are the symbol of inner control and temptations resist. As such, the mind of these individuals is considered one of the hardest targets to be influenced by mental magic, having too high resilience against illusions as well as uncontrolled emotions. [*][color=008000] Hardened body (0)[/color]: Having to suffer so many wounds from the environment around themselves, monks’ bodies begin to harden themselves, gaining resilience against most things they face. To the point of its height, the user of this skill may walk on lava or fall from a high distance without having too much problem and having the same endurance and hardness close legendary items. [*][color=008000] Master of unarmed combat (0)[/color]: Through flesh and blood, monks that focused on fighting without weapons has trained their ability to fight with bare fists for their whole life. Their fighting abilities would beat the newbie with ease while causing a lot of troubles for the veterans. [*][color=008000] Protection (0)[/color]: The user will receive defensive buffs while having at least another teammate in his or her team. For each teammate presented, the user will receive 1% defensive buffs that can be stacked and maxed out at 10% [*][color=008000] Ki empowerment (0)[/color]: The users constantly using ki to empower his or her attack and defense, giving a buff to him or herself in the face of danger as well as taking part in their daily life. For monks, having their ki to constantly empowering themselves are as similar as breathing. (Ki expenditure rates are equal to ki creation rates) [*][color=008000] Tainted Souls (0)[/color]: An AoE passive, any living beings, allies or not, will receive a debuff toward theirs movement speed and strength. The strength of the debuff is determined based on the level gap between the users and the receivers. For each level of difference, the receivers received a minus 0.1% toward their strength and movement score which. If there is at least 20 levels difference, the receivers also received a frightened status, which will begin to lower the target’s defenses by 0.5% by each level of difference. When the receivers are 30 levels below, the receivers is mandatory to take a roll for sanity check as well as received another debuffs toward their speed. This time, the speed will be decreased by 1 point for every level of difference. For sanity test, if passed, the target will receive a shaken status, decreasing his or her’s intelligence by 25 points throughout the fight. If failed, the target will be paralyzed for one turn due to fear as well as having his or her mana lost by 30% of his or her total attack. (The users do not absorb this loss mana.) From 40 to 70, the target’s attack speed is reduced by 75% and their movement speed is cut by 90%. When reaching below 70 levels of difference, the target received “plant life” as their permanent status. This passive’s effect could be decreased but never turn off. [*][color=008000] Black imageries (0)[/color]: The most powerful passive of Dark Ki Empowerment class, for each time the enemies spell casters attempted to read the user’s information or influencing the user’s mind, he or she is having a 50% risk for his or her spell to fail as well as receiving the status Mana Surge (Mana Surge: the spell caster’s lost his or her ability to control his or her mana, unable to cast any spells for 2 turns.) For each time the target’s repeat to assert his control over the user’s mind by magic, a plus 5% is added to the base 50%. [*][color=008000] Tainted touch [/color](0): The user’s attacks applied corruption which will deal damage ignores defenses. [*][color=008000] High-Level Physical Attack Immune (0)[/color]: The user is completely immune to physical attack coming from enemies that are from level 70 or lower [*][color=008000] High-Level Magic Attack Immune (0)[/color]: The user is completely immune to magical attacks coming from enemies that are from level 70 or lower [*][color=008000] Message (0)[/color]: Game function, use to create messages and connect players together through an instant messaging system. Yeah, like we need social interaction if we are already a bunch of people sleeping in some smelly hub. [*][color=008000] Greatly Strengthening (1)[/color]: the user’s increase his or her strength by a large margin. [*][color=008000] Immovable mountain (2)[/color]: a self-buff, the user is completely immune to position effect (knockback, knock up,... etc) as well as receiving a buff on the user’s defense [*][color=008000] Flow disruptor (2)[/color]: the user’s strike the enemy at close range, intercepting their mana system and blocking the target from performing any actions or spells for 1 turns [*][color=008000] Hardening (3)[/color]: a self-buff, the user hardened him or herself to the next tier weapons, granting defense bonus as well as higher defense against piercing attack. [*][color=008000] Ki blast (3)[/color]: focusing his or her Ki to one point within the palm, the user’s next melee attack is empowered and well as shattering 25% of the target’s defense. [*][color=008000] Sturdy stance (3)[/color]: the user gained tenacity, decreasing the negative effects that he or she possessed by a large margin [*][color=008000] Inner blasting (3)[/color]: Another advanced form of ki blast, the user-focused his or her ki to one point before applied it to the target’s weak point (mouth, eyes, ears) and detonated. The ki blast will explode from inside the target’s body, dealing direct damage and ignores defenses. If the target survived, he or she is dazed for 1 turns and slow by 45% for 3 turns after being dazed. [*][color=008000] Thousand strikes (4)[/color]: The user’s unleashed a storm of strikes in one turn in exchange for strength. This can be used with others actions. [*][color=008000] Enrage (4)[/color]: The user taunted the enemies, taking the enemies’ next turn attacks. While doing so, the user gains a boost in defense and solidify his health, preventing it from going past a certain point [*][color=008000] Great Regeneration (4)[/color]: the user’s greatly increased his or her health regeneration rate [*][color=008000] Ki bind (4)[/color]: the users bind his or her ki with the target, significantly slowing the target’s down as they traveled further from the user’s location. [*][color=008000] Negative zone (5)[/color]: spreading his or her dark ki over the area, the user creates a debuffs zone for those that enter, including allies. [*][color=008000] Ground smasher (5)[/color]: the user smashed the ground beneath him or herself, significantly altering the environment around. Enemies inside the effect zone will receive a shaken status, knock up status and received a heavy damage if they lack the ability to fly. [*][color=008000] Particle absorption[/color]: the user gains energy from the surrounding through heat, sound, vibration,... and gaining stamina during the duration. [*][color=008000] Meteor Shower (5)[/color]: The user lifted the ground beneath him or herself, throwing anything on the surface into the sky (maximum weight: a small hill according to Olympics’ classification of hill sizes). These objects will stay on the sky for one turn before returning down to the planet’s surface, dealing massive bludgeoning damage to anything beneath. [*][color=008000] Vortex (6)[/color]: The user takes a deep breath before releasing a small cyclone from his or her mouth, distorting and destroying everything in the way. [*][color=008000] True Form (7)[/color]: The self-buff, the user’s stats are double as well as each attack of him or her count as three normal attacks. If an attack hits the enemies target, the target's received a burn damage as well as having some of his or her defense shredded. The defense will be permanently lost throughout the fight. [*][color=008000] Refresh (7)[/color]: the user's clear all negative effect on him or herself while gaining some health back. [/list]