[quote=@Burning Kitty] Or people could use their brain for critical thinking instead of being dependent on having every little detail given to them like free samples of crack. [/quote] Once more into the loop. Or you could just cut the crud and articulate yourself properly without leaving room for people to easily misinterpret a bad sentence, and if you do it anyways, have a slightly less bitchy attitude about it. [quote=@BrokenPromise]Yeaaaaaa no. In your first few paragraphs, you said yourself that you don't like playing other people's characters because there wasn't enough material to work with. If an RP is half over, you can't possibly expect anyone to care as much about the new guy as they do the character who's ceased activity a month ago into a year-running RP. Sure, the easy thing to do is to fade out characters with a generic death, generic get sick, generic dismemberment, what have you. But it's never that interesting. Because most of the time it's predictable. That type of treatment can be done well, but I've found it's more interesting if I take control of the characters for a while. Sometimes they die right away, or sometimes they live until the end of the RP. the players don't roll their eyes every time an imminent ailment/death/quest splits up the party. And if I'm going to control them, why not let someone else do it? Also, the really cool thing about characters is that they can change. Is the character too cheerful? The loss of a friend or a horrific accident can change them. Is a character too edgy for your liking? Try to reverse engineer that attitude by making them fall in love or otherwise replacing what was lost. I don't run RPs to be hassle free, I run them to create memorable experiences. [/quote] I can only throw opinions, and if that system works better for you, roam free. There are easily argued merits for either way you slice it that boil to preference in the end. But I would contend that you'd need to put a good bit more effort into doing your way properly than having a roleplay conductive to easy ins and easy outs in the first place. If you can put that kind of investment in, and not see the game crash from logical errors, then more power to ya.