[quote=@PandaLizard] MULTI INC. sent out thousands of emails, inviting thousands of players to one of their test facilities around the globe. The players were, of course, ecstatic, but they had to sign an extremely strict NDA. After entering one of their remote facilities, they reveal to them a new technology. MTech. Multi-Virtual Technologyl The MTech is a device that looks a bit like a CAT scan. When someone enters the MTech POD, the machine scans their biometrics and administers a painless surgery. From there, the machine used their brain as the VR Experience. It can simulate their five senses perfectly. When using MTech, processing power is unlimited. Everything is absolutely photorealistic. From each hair follicle to each leaf. TThe pods and the buildings are locked. No one gets out. Everyone from the outside world is locked out of using normal VR headsets to play the game. ... anyways, would anyone do it? it would probably start off as researchers finding a signal from the depths of MULTI, revealing new hand-made planets being created from within the game. our protagonists would then create a team to explore MULTI, get lost in side quests, and find out how to escape. (also, due to MTech, MULTI INC. is able to replicate neurons. the NPCS in the game are as alive as you and me.) [/quote] I have numerous questions based on the above text: 1.) The pods and the buildings are locked? How about food? What about defecation and muscle atrophy? Wouldn't MULTI INC. be able to get into and out of their own facility to at least care for the bodies of those trapped inside? 2.) Researchers discover a signal? Are these researchers inside the simulation or those monitoring the situation? Are they people playing the game who somehow find this signal or new areas? Are these people from outside, hired by MULTI INC or volunteering to enter the simulation and rescue those inside? The text isn't really all that clear here. 3.) MULTI INC can replicate neurons... but so what? Are you saying they can create artificial intelligences? Why not create the NPCs based off the characters interacting with them. It would be rather easy to scan the expectations of the players, establish a consensus, apply a random quirk or two from a select few players and create a very realistic simulacrum.