[center][h1]The World Undone[/h1] (1905--)[/center] [hider=Orders] - Posting IC will be immensely beneficial to you as a player. It is, however, not necessary. This is designed so that you can still send in your orders if you are too busy to post, but posting IC will provide a tangible bonus to your DRM (Die Roll Modifier). - Each [b]Turn[/b] represents one In-Game Month. The player will submit [b]3 Orders[/b]. - Each order is then subject to a 1d6 roll. A 6 means a perfect execution and a 1 means a horrible failure. Posting IC gives you a +2 die roll to a single order, or a +1 die roll to all three. [Specified at the end of your IC post.]. This means that more active players are rewarded. - [b]Orders[/b]: * [b][color=yellow]Economic[/color][/b]: An order designed to benefit the nation economically. * [b][color=red]Military[/color][/b]: An order designed to affect your military. * [b][color=green]Diplomacy[/color][/b]: An order designed to conduct diplomacy. * [b][color=blue]Imperialism[/color][/b]: Exploring and developing new lands. * [b][color=gold]Conference[/color][/b]: Used to call a [i]Political[/i] or [i]Military[/i] Conference. Select which nations to invite. Begins a [b]Conference[/b]. (See PM for rules).[/hider][hider=Tensions] 1. [b]City-State of Julia[/b]: 5 / 5 Tensions with [b][color=gray]Holy Empire of Vigentino[/color][/b]. 2. [b]Kingdom of Cadia[/b]: 1 / 5 Tensions with [b]Kingdom of Etelia[/b] - 1 / 5 Tensions with [b]High Kingdom of Itherae[/b] - 1 / 5 Tensions with [b]Cydernian Republic[/b] - 1 / 5 Tensions with [b]Melgaria[/b] 3. [b]Empire of Tyria[/b]: 1 / 5 Tensions with [b]Republic of Escya[/b] - 1 / 5 Tensions with [b]High Kingdom of Itherae[/b] - 1 / 5 Tensions with [b]Cydernian Republic[/b] - 4 / 5 Tensions with [b]Helrox Empire[/b] 4. [b]Helrox Empire[/b]: 1 / 5 Tensions with [b]Republic of Escya[/b] - 1 / 5 Tensions with [b]Holy Empire of Vigentino[/b] 5. [b]Toubrés Empire[/b]: 1 / 5 Tensions with [b]Kingdom of Etelia[/b] 6. [b]Republic of Ustrela[/b]: 1 / 5 Tensions with [b]Parakan Republic[/b] [/hider][hider=World Maps][center][img]https://i.imgur.com/f6G2ZIS.png[/img] [i]Eurania and Faresia, 1905[/i][/center] [center][img]https://i.imgur.com/wM70lU6.png[/img] [i]The Fifth Continent, 1905[/i][/center][/hider] [hr][hr] [center][u]Turn 5[/u][/center][center][b][h2]June, 1905[/h2][/b][/center] [h3][b]June 3rd[/b][/h3][indent]In the [b][color=7ea7d8]Republic of Ustrela[/color][/b], the Army Bureau sends out a design contract for the following specifications: 1. Firing rate of 10-15 rounds per minute. 2. Weight of less than ten pounds. 3. Effective firing range of 1,000 yards 4. 5-round stripper clip capacity. 5. Development time of 18 months. The [b]Ustrela State Armory[/b], the only prominent weapons manufacturer in the region, accepts the contract and is expected to submit a new design by the end of 1906.[/indent] [b]Julo-Vigentan War[/b], [i]Eastern Front[/i] [indent]June 3rd is considered the conclusive end of the [b]Battle of Zilorno[/b]. Casualties are reportedly 9,816 Vigentans killed, 7,512 Julians, with 44 Puccio 77mm Field Guns and 91 Thamber field guns lost, destroyed or abandoned. Zilorno is the final collapse of an organized defense in the East, and then the [u]First Imperial Army[/u] begins to encircle the capitol of Julia, with soldiers linking up with cavalry scouts from the [u]Second Imperial Army[/u] in the West.[/indent] [b]Julo-Vigentan War[/b], [i]Western Front[/i] [indent]While the gun duel continues into it's second day, cavalry elements of the [u]Second Imperial Army[/u] swoop in and attempt a flanking maneuver of the settled gun positions but find themselves navigating a mass of refugees and a pockmarked battlefield. 400 cavalrymen are cut down in the ensuing counter fire of Thamber field gun and Mataxis' rifle fire after having been effectively stranded in the no man's land between the two armies.[/indent] [b]Second Tyro-Helroxi War[/b] [indent]The [b]Second, Third[/b] and [b]Fourth Field Armies[/b] continue to advance against the partially mobilized Helroxi positions, but intelligence returns to Tyrian High Command that [u]Army Group Reselven[/u] are not conscripts but guards divisions. Still caught flat footed, the Tyrians continue their advance under cover of artillery barrage followed by a concentrated charge of infantry. In the Merkurian Sea, Tyrian naval observers watched as the [u]entire[/u] Helroxi fleet set sail from harbor and streamed as a battle group toward Landorf. By day's end, Tyrian Naval Command is aware that the entire fleet has left port and mobilized in the Merkurian Sea. [center][img]https://ichef.bbci.co.uk/news/660/media/images/78675000/jpg/_78675120_605700ab-2caa-4b71-8fcb-497ac4324342.jpg[/img] [i]The Helroxi Fleet departing port, 1905[/i][/center] [/indent]