[quote=@Assallya] Accessories are the delight of a GM. Innate abilities are the bane of a GM. Weapons and equipment can be lost, stolen, malfunction, jammed, possessed, depowered, have a limited number of charges or other limitations. Innate abilities rarely have any of those limitations. Maybe sometimes they'll get depowered or the character may get winded but that's about it. This gives the GM less options in his or her storytelling. [/quote] Is one of the ways to fix that to have our characters powers be subject to the environment? I'm thinking more in terms of 'werewolves under a full moon, regardless of being in it's light', then 'vampires go out at night'. (The slightly older versions of werewolves) Could we maybe make them "state" based more than abilities? Like, "Once you are completely exhausted, you may release the adrenaline to create a fireball." This is more of a reversed "you don't have enough mana", but it should make your character resort to "getting" into a state where they can call upon their powers, rather than blasting everything away at once. Might be shooting my character in the foot here, but the moon(or stars, plotdevice, character's mood) could be gm-controlled. We might also relate the weakness of our characters to our powers usage? 'Use it too much you die' hasn't listened to his own advice in most media... but maybe we could spice it up by having it depend on the other characters/other characters conditions? (Yes, I am hurling ideas at you.. all of you :p ) I'm just gonna tease y'all with my characters art :P (Yes, made this myself. No, I'm not the artist you know.) [hider=Suprise] [img] https://img.roleplayerguild.com/prod/users/6489bca4-9b2b-411a-add1-7b2d9ccdd5a3.png [/img] [/Hider]