[@Zelosse] Alright, new idea! [center] [hider=Appearance][img] https://i.imgur.com/Va0Bj1X.jpg [/img][/hider] [b]Name[/b]: Mira Keiths [b]Character Name[/b]: Kira Moonchaser [b]Age[/b]: 23 [b]Gender[/b]: Female [b]Level[/b]: 100 [b]Race[/b]: Dark Elf (humanoid) [b]Class[/b]: -Astral Mage: 15 -Zodiac Scion: 10 -Kabbalahist: 10 -Master of the Sephira: 5 -Etc: 60 [/center] [hr] [u]Personality[/u]: A relaxed and casual individual, someone willing to fully indulge their lusts and hedonistic tendencies as they see fit and so please, but who focuses with raw determination thon those things she puts her mind to. She has a photographic memory that has proven well with spell memorization and recalling details about various places and occurrences, though there are some things she wishes she could forget. she can swing either way with good or evil, to her it all depends on the situation and context. She prefers that sort of neutrality, though she easily can go about pursuing her desires and ends without batting an eye. Get her sincerely invested into something, though, and she can become incredibly defensive and ferocious over said person or thing. Yikes. [u]Background[/u]: Mira was a middle-class girl in the USA who had a carefree attitude in regards to what others might think of her, the type of determined person who is difficult to talk down from what they set their mind to doing. Avid member of the swim team from middle through high school, she always kept fit and healthy, but regardless was always a video gamer and anime watcher with a passion personally. In particular, when it came to video games, she took a liking to YGGDRASIL as a teenager. She made a simple Dark Elf, so as compared to other kinds of races in the game she had lower starting stats, but from the start after looking a guides and such she had an idea for what she wanted. She ground out her character’s levels and equipment and stats over the course of several years to her specifications, sometimes guild-hopping to get supplies and groups to get into raids or fight world bosses/enemies. She became a common face recognized by many guilds when an offensive magic user was needed for events or dungeons or such things. Though in the end, her persistence to build her character paid off. She took an initially arcane path in “Astral Mage”, allowing access to a mix of arcane and divine magic in this very basic job class and use of a tarot deck in certain spells. She then took the next step up, Zodiac Mage, then finally took on the ability to craft golems with her next two class, and with the ability to make golems and draw upon divine magic in some form now she passed the requirements to get the Kabbalahist class which specifically drew upon and manipulated divine power for its use in spells and constructs (albeit only golems). This all finally led to collected a set of 10 gold rings, each a rare drop from the members of the world bosses known as the “Ten Great Angels of the Tree of Life” or “Ten Archangels of the Sephira”. This gained her the rare job class “Master of the Sephira”, further boosting her golem-crafting abilities and magical power greatly. In the end, she became a specialist at making golems, as between the rings she acquired and her job classes she could create very strong golems from pretty much anything around her and the channeling of divine power. Further, by having taken a lengthy but seemingly “cheat” route to draw upon divine and arcane power using the stars, and not have to worship gods directly like Clerics, she bears a mixed but useful arsenal of spells from the arcane and divine spell pools. [hider=Items] - [b]The Ten Branches[/b] – [i]Artifact[/i] – This divine-class set of ten rings, each gained from a different member of the ten angelic world bosses, took years for her to gather. This set upon completion transformed into an “Artifact” set of very high power, with durability that surpasses Divine items. Each ring simply acts as a conduit for drawing on and manipulating divine energies, both to be used in spells or otherwise to be infused into constructs like golems to empower them. Possession of a few could be seen amongst the best Clerics in the game usually to boost their abilities. However, with all ten present their power is multiplied, and together they also act as a great backup source of magical power for casting magic in general beyond the player’s own MP. Further, the construction of golems becomes more potent with this set of rings, both far faster and producing stronger ones. As compared to New World methods, she can produce most golems on the spot in a manner that would look like a miracle. - [b]Hood of The Resilient[/b] – [i]Divine[/i] – An outfit she bartered and paid for with a sizeable portion of loot, which she wears in her appearance picture. This item grants her an extreme boost to her stamina, as well as grants her poison immunity and immunity to mental effects such as fear or charm. Though as urable as a Divine-class item notmally, it was also enchanted with a high-tier "durability regeneration" enchantment that, even if the item is broken, causes it to regenerate its durability and status back to 100%. - [b]Tarot of the Stars[/b] – [i]Middle[/i] – A tarot deck kept in a leather pouch on her side. This conjured item allows for fortune telling and divination without having to cast anything. So long as one has the Astral Mage class they can use this deck. This tarot deck's cards act as a catalyst for a group of her lower-to-mid tier spells. She can conjure a new deck if it is destroyed, since it is just a conjured tool of her trade in the first place. [/hider] [hider=Abilities/Skills] [hider=Arcane Spells] [center][b][i]General Arcane Spells[/i][/b][/center] - Camouflage (Active) - A 1st tier spell that made it more difficult for someone to be detected. - Magic Arrow (Active) - A 1st tier spell that allows the user to shoot out an arrow made of mana that will pierce a target. Can be used with Triplet Maximize Magic or Boost Magic. - Shock Wave (Active) – A 2nd tier spell that when activated, emits an invisible shock wave that can even distort the air and can easily crush a full plate armor. - Silence (Active) – A 2nd tier spell that allows the user to eliminate sounds in an area. - Fly (Active) - A 3rd tier spell that gives the caster the ability to fly. - Teleportation (Active) – A 5th tier spell that allows the caster to teleport over a distance. - Greater Teleportation (Active) - A 7th tier spell that allows instantaneous transition without restriction to distance. - Gate (Active) - Summons a portal, allowing travel of a large number of people over great distances. It had no limits on distance and a 0% chance of teleport mishaps. It is considered to be the highest tier of teleportation magic. Its power is seemingly above 7th tier, the limit of her ability to learn arcane spells, though rather than learning it proper (which she can't at all) she acquired the knowledge and use of this spell (which she can still do from magical items) from reading a very rare magic book dropped during an event. - Chain Dragon Lightning (Active) - A 7th tier spell that shoots dragon-shaped lightning towards the target. Let alone its intended target, it can also strike other enemies nearby. It effectively works great against metal armor. - Control Weather (Active) - A 6th tier spell that allows the user to manipulate the weather. [/hider] [hider=Divine Spells] [center][b][i]General Divine Spells[/i][/b][/center] - Anti-Evil Protection (Active) - A 1st tier spell used to defend against attacks from evil beings. - Light Healing (Active) - A 1st tier divine spell that heals allies of their wounds with a soothing warm green light. - Heavy Recover (Active) - A 3rd tier divine spell used for healing the person's wounds as long as the user has sufficient mana provided. - Heal (Active) - A 6th tier spell that could restore a great deal of health in addition to healing various diseases and other abnormal status conditions. - Resurrection (Active) - A 7th tier spell used to revive the dead. - True Resurrection (Active) - A 9th tier spell, which is capable of reviving the dead. It could resurrect low-leveled beings like Neia Baraja without turning them into ashes during the process, but they will still lose some levels along the way [center][b][i]Golem Creation Spells[/i][/b][/center] - Basic Create Golem (Active) – A 2nd tier spell for creating low-tier golems. - Advanced Create Golem (Active) – A 5th tier spell for creating mid-tier golems. - Greater Create Golem (Active) – A 7th tier spell that allows for the formation of a high-tier golems. - Sephiroth: Initialize Perfect Golem Formation (Active) - A golem-specialized super-tier (11th tier) spell, with which one could craft the “ultimate golem”, aka a giant, primordial sort of golden wielding immense power. The sheer amount of time needed to get all the quantity/quality of materials needed to be assembled to make this particular golem it would be ridiculous and frankly beyond inefficient in an active battle situation. Much less when it comes to the short-term. To make this golem, it is a long-term project and not a fast thing to do. Though upon taking the time to get the right things, and assembling said materials into a single location, the user simply casts this spell to form the golem on the spot, one of immense power under their control. - Divine Edict: Strengthen Golems (Active) – A 8th tier divine spell that enhances any type of golem, both in durability and its abilities, by 150% for 30 seconds. Used on high-tier golems, this can be devastating. Can be cast with Widen Magic to affect a number of golems. However, once used it takes 30 minutes to recharge. [center][b][i]Golem Summon Spells[/i][/b][/center] - Basic Summon Golems (Active) – A 4th tier spell that summons a force of 10 low-tier golems. - Advanced Summon Golems (Active) – A 6th tier spell that summons a force of 5 mid-tier golems. - Greater Summon Golems (Active) – An 8th tier spell that summons a horde of mid-tier golems. - Master Summon Golems (Active) - A 9th tier spell to summon two high-tier golems. [/hider] [hider=Zodiac Spells] - Zodiac: Leo - Creates a mid-tier magical barrier emblazoned with a lion on it. The user determines the shape of the barrier. - Zodiac: Scorpio - Unleashes a stream of lethal poisonous gas in the chosen direction or at the chosen target. Good in single battles or battles against multiple enemies. Not so good for fights alongside allies with little to no poison resistance. - Zodiac: Sagittarius - The only high-tier Zodiac spell, that is learned at the final level of a Zodiac Scion, it has the same effects as the spell "Greater Magic Seal", aka: "This spell releases three magic circles, each firing 30 shots of white arrows of light, for a combined volley of 90 shots." It can be used with Triplet/Triple Maximize Magic, and similar applicable modifiers on top of this. - Zodiac: Aries - The user gains "Charisma (Genius)" for 5 minutes, granting them notable persuasive power imbued into their words. - Zodiac: Virgo - Purges poison/venom from the target with divine power, but also other impurities/debuffs present on/within the target such as curses and diseases. However, the side effects of this spell "purging" rather than "curing/removing" the targeted effects there is some recoil damage applied to the target as a result. Should the target possess too many or overly strong "impurities" when this spell is used on them, this spell could actually kill them as a result. Recommended use is alongside healing magic with severe cases this spell is used on. [/hider] [hider=Tarot Cards-Catalyzed Spells] - Tarot: The Lovers (Active) – Utilizes her “Lovers” tarot card as a catalyst. Induces a charm effect on the selected target to make them strongly mentally and physically attracted to a selected individual. Up to two targets in total can be affected at a single time by this, though their target of affection can be each other or another individual altogether. Good for sowing chaos. - Tarot: The Judgement (Active) – Utilizes the “Jugement” tarot card as a catalyst. It unleashes an attack that does 25% damage against those with good karma, but against those with negative karma it does 200% damage. Only useful against evil beings, essentially. - Tarot: The Devil (Active) – Utilizes the “Devil” tarot card as a catalyst. It summons a temporary scrying orb in which the user can scry about people whose names they know, as well as observe locations remotely in general. - Tarot: The Tower (Active) – Utilizes the “Tower” tarot card as a catalyst. When used, it causes a localized AoE earthquake around the user that reaches about 50 meters in all direction from the user that lasts for 2 minutes. - Tarot: The Sun (Active) - Utilizes the "Sun" tarot card as a catalyst. When used, it grants the user enhanced perception, allowing them to see through illusions and utilize a form of x-ray vision to see through objects and things like fog for 30 seconds. - Tarot: Strength (Active) - Utilizes the "Strength" tarot card as a catalyst. When used, the target of this spell (which cannot be the user) receives moderate enhancements to their strength, durability, and defenses/resistance. However, the cost is that they are afflicted with animal-like instincts, the kind of primal things the likes of a "fight or flight" response or similar "carnal" desires can be defined under. The effects last only 2 minutes. - Tarot: The Magician (Active) - Utilizes the "Magician" tarot card as a catalyst. Upon activation, this spell can release an elemental spell up to 6th tier (at most) in power as an attack at their target(s). The user can mentally choose the intended rank and element of the spell when casting. [/hider] [/hider] [hider=Notes] - She also has the use of “Widen Magic”, “Maximize Magic” up to the triplet form, and “Silent Magic” among other spell modifiers magic casters can have – - The reason she has a roster of some arcane spells is due to her first two classes, which opened up the acquisition of some arcane spells up to 7th tier later on as she leveled and accessed higher tiers – - Similarly, she possess some healing spells and Resurrection from having to learn divine magic as part of her retinue of abilities, though does not have further Cleric-like abilities - [/hider]