[hider=Diana] [hider][img]https://safebooru.org/images/2299/ad5eb107440fd5d0fd44b527b5436c383fd86c27.png?2393451[/img][/hider] [i][h3]Name:[/h3] Diana Graeca AKA " The Witch of Bones." [h3]Age:[/h3]18 [h3]Grade:[/h3]Rhean Technical 3rd year. - A school for those with less financial support and that is flexible with temp jobs. Currently unaffiliated to any of the big three. [h3]Biography:[/h3] Diana is but the latest descendant of an ancient bloodline, that predates the Great War, and whose arts are also from before the emergence of Blessings. Diana's family and tribe practised what was considered a dangerous and taboo endeavour. Black Magic users all of them, it was their rituals and spells who warped the rules of nature, god and men, that helped humans survive against the Ancient Evil onslaught. However, their situation quickly changed as the Gods decided to hand out Blessings, and from that point on they would also be shunned and more than often put in the same bag as demons due to their philosophy being sometimes in opposition to those of the Gods. In modern times, there is few people who still practice these family arts. But Diana is one of them. At a young age she renounced to her blessing (it was a very useless one, as she could only talk to flies), and undergoing the ancient ritual passed down by her family, gaining the ability to use the dark arts by sacrificing something "dear" to her. (Diana is glad that this is the modern age as she can sacrifice her blessing as payment. Before such an era, one had to sacrifice a loved one to gain these powers). However, Black Magic usually doesn't give much in the paying of bills, so she had to constantly be on the move avoiding loan sharks alongside with her family. She found a certain respite in Rhea, after joining a rather modest school with temporary job compatibility, she settled in the big city. Her parents were somewhat successful in getting odd jobs to make ends meet, such as telephone customer service and supermarket cashier. She herself settled for comic book store attendant, even though she is always threatening to quit because her boss always makes her cosplay in comic and anime dresses to boost up the sales. Of course, for those who step in the vibrant world that is beyond what meets the eye... her powers are also for those who can afford her prices. [h3]Powers:[/h3] [list] [*][b]Core Power: Black Mage:[/b] If one has to determine what is a black mage compared to a human one needs to imagine a ladder. Humans are at the base, and at the top of the billion or so of steps, is a Divine presence. Mages have stepped up one or two steps, and they have an inherent spark in themselves which allow them to twist and bend the seams of natural order as long as they have proper procedures. These usually involve painstakingly intricate circles, rituals, and exotic components. Sure, Mages can rain blizzards and fireballs on top of people's enemies with the right catalysts, but such a bizarre display would flush out months of work and years of savings in pretty fireworks. For example, a fireball would require a desiccated salamander ritually sacrificed under a new moon and smoked in a 100 year old tree's wood, and making a Wall of Ice would require to carve a single block of pure ice made from a pristine spring, and then melt it with purifying salt. Her most powerful spell, the Sun Lance, which travels at light speed and hits with the heat of a miniature Sun requires a 100% pure gold Coin. (Which is well outside the budget of any normal person). [*][b]1st Power-Sorcery (Od):[/b] Sorcery is the use of one's own internal magical energy (od, another word for this kind of energy is Ki), to perform some pretty basic spells. Diana is adept at using the od to heal minor wounds, launch small blasts of energy that hurt as much as a punch, and reinforce her body to resist some enemy attacks and not die at the first time someone kicks her hard. One of the most useful traits of her sorcery is her ability to levitate for a few seconds to avoid herself hurt in falls or reaching higher places. [*][b]2nd-Power- Necromancy:[/b] Necromancy is a foul art, but the materials for it are readily available. Everything in necromancy has to be paid in life. From the art of divinating using entrails, to raising corpses. The most basic spells of this art require a few drops of blood or small animals. A single pigeon can make a very basic zombie or skeleton automaton. The most powerful forms of this art can raise the dead back to life, however the price is equally steep. Another person at the least must die to resurrect someone. Similarly, this cruel ritual can be inverted, and by paying with someone's life, Diana can drag a target into the underworld forcefully, essentially killing them. [*][b]3rd-Power-Mirror Of Envy:[/b] The Mirror of Envy, carved in the bone of a dead dragon and made of glass tempered with the blood of both a demon and a unicorn, is Diana's familiar. It floats around her most of the time and is a tool she can use to see and hear whatever the mirror sees and hears, as well as projecting her own image and voice reflected on its surface. The Mirror's true function, though is revealed when upon taking someone's image for 20 seconds, it can shatter, producing a copy of said person complete with their powers, knowledge and skills. These mirror copies have certain quirks, such as being loyal to a fault to Diana, unable to talk back unless they require it for use in their powers, and that they only last for as long as a mayfly draws breath (One day). Similarly, since they're mirror illusions in the end, any lingering effects or constructs created by them vanish as well. The mirror takes several days to recompose itself after being used this way. [/list] [h3]Relationships:[/h3] Whoever pays her prices. [/i] [/hider]