[hider=Therma] [color=darkgray][center][color=slategray][h1][b]Therma[/b][/h1][/color] [img]https://img05.deviantart.net/d735/i/2015/074/7/5/girl_in_blue_by_claudecrow-d8jhoke.jpg[/img][/center] [color=slategray][sub][ ◈ ] N A M E[/sub][/color][indent]Kayda Shulan[/indent] [color=slategray][sub][ ◈ ] A L I A S E S[/sub][/color][indent]Therma[/indent] [color=slategray][sub][ ◈ ] A G E[/sub][/color][indent]23[/indent] [color=slategray][sub][ ◈ ] B I R T H P L A C E[/sub][/color][indent]Markovburg, Markovia.[/indent] [color=slategray][sub][ ◈ ] A L L E G I A N C E[/sub][/color][indent]Justice League, House Markov.[/indent] [color=slategray][sub][ ◈ ] P O S I T I O N[/sub][/color][indent]Grunt. Kayda doesn't make many decisions, she just goes where she's pointed and does what she's told. [/indent] [color=slategray][sub][ ◈ ] A P P E A R A N C E[/sub][/color][indent]Kayda stands at 5ft 7in, with light brown eyes. Her body is covered in tattoos, all self designed and paid for, that she claims all represent a part of her or her life. She's usually seen with darker punkish clothing, preferring dark colors in general. Her choker is almost never missing from her body, as it is where her [url=https://i.pinimg.com/originals/55/55/e5/5555e5f18cb65ce6e408850d4bc8f652.jpg]costume and armor[/url] spring from, nanomachines forming everything in milliseconds. [/indent] [color=slategray][sub][ ◈ ] A B I L I T I E S // S K I L L S // E Q U I P M E N T[/sub][/color][indent] [u]Super Powers[/u] Kayda's main super power is the ability to absorb, release, and gain strength from heat. She can absorb heat from anything that actually possesses heat to absorb, though it grows tougher as said object is farther away from her, with her being able to absorb all the heat almost instantaneously from things she's touching and taking longer from there. Technically she can draw heat from anything she can see, but it starts taking minutes when things get 100 feet away. Kayda grows stronger the more heat she has stored in her body, her physical attributes and resistances increasing. From 100-500 C (or 200-930 F) she's operating at peak human performance in all physical aspects. From 500-1000 C (930-1830 F) she's reached super human levels, and conventional weapons have ceased to have an effect upon her. 1000+ C she grows ever more capable of going toe to toe with the heaviest hitters in the DC universe. Kayda has no limits on how much heat she can store in her body, and if she could get to a level close to the surface of the sun, she would become one of the most destructive forces on the planet. Fortunately, the amount of time and effort it would take for her to get to that level without actually firing her into the sun isn't feasible to undergo without extremely drastic measures and resource expenditure. Kayda can use the heat stored in her body in a few ways. She can expel it in a certain direction or way out of her body, allowing her to have fire attacks, or achieve a form of flight. She can use the thermal energy stored in her body to rapidly accelerate her healing. She can expend it to increase her physical traits beyond what they're passively at, depending on her stored heat. If she achieves a high enough level of heat (close to the 1000+ C) she merely uses her thermal energy to conduct the energy for all her bodily functions, and ceases needing to eat, breathe, drink, etc etc. Kayda is completely immune to all heat based forms of damage. She could dive into a lake of lava and emerge unmarked. Kayda can, theoretically, control the temperature around her and the temperature of various objects she sees, but lacks the control to do that finely without actively touching or focusing on an object. [u]Skills[/u] Kayda has received extensive training in melee combat and how to best use her powers in conjunction with that from the Markovs. She's trained in various forms of martial arts and how to best use her abilities to enhance them. Kayda is a skilled artist, and practices it on her down time. Kayda is trained in free running and parkour, and is able to move quickly through almost any environment seamlessly. [u]Equipment[/u] Kayda's armor, pictured above, is mostly there to help her control how she absorbs and expends her thermal energy. She is still unskilled in managing the heat around and inside of her, and the suit helps with that. It allows her to have more controlled flight by directing her expended heat out the jetpack in the back, can form blades that could be superheated from the wrists, elbows, and knees, is bullet proof, and helps her slow her expenditure of her thermal energy to a sustainable rate. It is also almost as immune to heat based damage as she is. [/indent] [color=slategray][sub][ ◈ ] L I M I T A T I O N S // W E A K N E S S E S[/sub][/color][indent] Kayda is, unsurprisingly, very vulnerable to cold. Deprive her of her heat and she begins to weaken. In addition, it is possible to keep her at merely a peak human level by keeping her out of areas where she has a lot of heat to draw upon, and in that period she is only a little better than the average human. Kayda's biggest issue with her powers is her inefficiency in expending the heat necessary for her powers. She hasn't yet learned how to properly control its expenditure, and as such tends to use too much too fast and requires an almost constant source of heat to keep herself going at high levels. Her suit helps with that, but it can only do so much. When Kayda draws in too much heat too fast, she gets hit with what she calls being 'In Heat'. She's described it as doing pure adrenaline and then some cocaine. She gets high off of the energy boiling within her, making her even more reckless and sure of her own immortality, spending her heat even faster. [/indent] [color=slategray][sub][ ◈ ] B I O G R A P H Y[/sub][/color][indent]Kayda's entire life before E-day was spent in Markovia. She never had a reason or desire to go anywhere else. Markovia was home, and it was safe. She didn't want to explore the world when she had everything she'd need right here. Her powers hadn't activated yet, and likely would never have if the Legion hadn't enacted its plans. Even with all the wondrous experiences she's gotten and amazing people she's met because of it, she wishes that the Legion had never had the chance to enact its plans. That E-day had never happened. That she still had everything she had ever known. She still had everything she had loved. She was preparing to go to college when E-day happened, and her world was turned upside down. She was listing off everything to her mother (who had demanded a third check of everything she had, just to be sure) when their phones lit up with alerts. News reports began flying in from all directions about the hundreds of invasions and conquests going around the world, the world's many heroes unable to contain all of it. Within hours, governments all around the world had fallen, and reports arrived of an army cutting its way through Markovia on its way to the capitol, despite the best efforts of the King and his soldiers. Kayda and her parents tried to run. But they were too slow and there was no where to run. The invaders had arrived, encircled Markovburg, were destroying the city. In the chaos that followed, Kayda would watch her parents and friends get cut down by monsters and soldiers from another dimension and would realize her powers. She doesn't remember much from that day. An intense heat inside her, straining and clawing to be released. A few clear moments and flashes of emotion. Fear. Grief. And a burning hatred. She hated them. All of them. The Legionnaires who desired such destruction. The heroes who were too weak to permanently stop them before it got this bad. That hatred flowed through her, consuming her every being, until it exploded outwards in a wave of heat and flames. Monsters died, and Kayda laughed. If the heroes couldn't muster the guts to do what must be done, [i]she[/i] would. She'd kill them. Kill them all and burn their ashes. She would run around the city then, wildly drawing in heat and releasing it in an explosion of flames. She didn't have a goal, or a reason. She just wanted [i]someone[/i] to pay. That was how Terra found her, laughing wildly as she drew in heat to throw it at another enemy. Kayda was mad with heat rush and bloodlust, and would certainly die without someone saving her. The other girl would have to subdue Kayda with her powers, dragging Kayda away as the city fell. As they were taken away, Kayda began to weep. Everything was gone, destroyed by the monsters or burned by her own flames. She had lost everything, and the people that were supposed to protect the innocent had failed. They had failed them all. Terra did her best to comfort her as they retreated. It helped, if only a little. That was the beginning of her entrance into the Markov family, and her loyalty to it. She would be trained in how to use her powers, and how to fight, and they would gift her with her suit. She and Terra would become a team, before both being sent to officially join the League and begin to help in the shadow war against the Legion. Kayda is considered one of the more hawkish members of the League, openly supporting and advocating for the execution of villains and criminals who have proven that they will never change their ways or taken the lives of others. She is certain that if the League had been doing this from the beginning, people such as Black Adam, Gorilla Grodd, or Queen Bee would never have had the chance to seize the power they now have, and believes that war is inevitable, so they must do the first strike. She spares the foes that she deems worthy of being spared, and seeks to kill those who have killed innocents, or proven to be life long villains. [/indent] [color=slategray][sub][ ◈ ] N O T E S[/sub][/color][indent]Therma is close with the modern Terra, having been childhood friends, and consistently refers to the both of them as 'Team Magma'. [/indent][/color] [/hider] [hider=Hellraiser] [center][color=slategray][h1][b]Hellraiser[/b][/h1][/color] [img]https://thumb-p0.xhcdn.com/000/034/787/240_1000.jpg[/img][/center] [color=slategray][sub][ ◈ ] N A M E[/sub][/color][indent]Vera Tes'dory[/indent] [color=slategray][sub][ ◈ ] A L I A S E S[/sub][/color][indent]Gatekeeper[/indent] [color=slategray][sub][ ◈ ] A G E[/sub][/color][indent]23[/indent] [color=slategray][sub][ ◈ ] B I R T H P L A C E[/sub][/color][indent]New York, New York.[/indent] [color=slategray][sub][ ◈ ] A L L E G I A N C E[/sub][/color][indent]Legion of Doom. [/indent] [color=slategray][sub][ ◈ ] P O S I T I O N[/sub][/color][indent]Vera is the lowest member one can be while still being a Legionnaire, and serves as the street muscle for the organization. [/indent] [color=slategray][sub][ ◈ ] A P P E A R A N C E[/sub][/color][indent]Vera has the aura of someone whose always expecting the worst to happen to them. Her icy blue eyes are constantly scanning the area, her skinny body (evidence of a life with never enough to eat and standing at five foot five inches) slightly hunched and ready to fight or flight in an instant, and she flinches at sudden movements that she doesn't expect. Her clothes are endlessly repaired by her own hand and accessorized by her own hands. She only recently got the two piercings (to her lip and upper eyebrow) to add some form of accessory that wasn't self-made and screaming 'I live in poverty'. Whenever she has to cover her face and assume her 'Hellraiser' alias (a necessity insisted upon by the Legion) she quickly pulls a ski mask over her face or ties a bandana over it. [/indent] [color=slategray][sub][ ◈ ] A B I L I T I E S // S K I L L S // E Q U I P M E N T[/sub][/color][indent] [u]Super Powers[/u] Vera's super power revolves around being able to summon things from Trigon's dimension. It can be categorized into three types of summoning. Traditional- Vera summons a creature from Trigon's dimension to fight for her. These range from weak (small creatures like imps that are only suitable for information gathering or jobs that require minimal fighting. An average human could take them out and Vera can summon a hundred of these if she so desires), to strong (creatures that put up a fight, like orcs or Djinni. Average humans cannot stand against these things, and super heroes are required. Vera can summon three dozen of these if she so desires), to powerful (creatures that can devastate entire cities like dragons, or even nations if she summons a powerful enough one. These usually require a team of super heroes to face, and Vera can only summon one of these things, and nothing else, at a time.) Posession- Vera summons a creature from Trigon's dimension into herself, temporarily gaining one specific power of that creature. It could be anything: invisibility, pyrokinesis, increased physical attributes, super human durability, so on so forth. Vera can only have one creature and one power active inside of her at a time, and if she is possessed she cannot summon anything else. This process takes minutes for Vera to properly find and summon the creature she wants, or seconds if she just randomly pulls a creature from Trigon's dimension into her and hopes for the best. Portal opening- Vera can open a portal to Trigon's dimension, only allowing environmental effects through, such as lightning, water, a falling boulder, lava, fire, smoke, poisonous gas, so on so forth. She uses it as a sort of pseudo elemental magic, and a way to dispose of things permanently. [u]Skills[/u] Since joining the Legion, Vera has received extensive training in firearms and is a fairly good shot. Vera is a pretty good driver. Vera has mastered the arts of a thief, and is skilled in stealth, lockpicking, pickpocketing, hotwiring, climbing, and a variety of other traditional thievery skills. [u]Equipment[/u] Vera has what appears to be the handle to a pistol, trigger and all, with no barrel to fire. In actuality, it is a device designed and built by her friend Gilbert, which can take the form of any firearm she needs at the moment, and can fire ammunition with special effects like tracking, explosive, freezing, etc etc.[/indent] [color=slategray][sub][ ◈ ] L I M I T A T I O N S // W E A K N E S S E S[/sub][/color][indent]Excluding the times she's possessed, Vera is quite human. Even when she's possessed, she has only one power that changes that and the rest stays the same.[/indent] [color=slategray][sub][ ◈ ] B I O G R A P H Y[/sub][/color][indent]Vera's life has been one of struggle and pain for as long as she can remember. She grew up in a slum apartment in Manhattan, with a physically and emotionally abusive father. Her mother had died in child birth, and her father turned to alcohol to deal with his grief, blaming her for her mother's death. From birth to 15 years of age, she suffered under a hair trigger temper, the constant repetition that she was useless and would never amount to anything, and beatings whenever she failed to do something. At times it seemed like she was only being beaten because she failed to die that day, her existence merely reminding him of her mother's death. At night she would dream that one of the many super heroes would come and save her, beat her father down and take her away from this place. Some times it was superman, gently floating down to take her in his arms. Others it was the Green Lantern, his iron will beating back her father's hate. They never came, and Vera was only saved when she went to school with one too many bruises and CPS was called. Her father was taken away for child abuse, put into jail by the mountain of evidence at their home and her own testimony, and Vera would enter the foster care system. Within a month she'd been relocated to a foster home. It was a small home, still in Manhattan, with no other children. The wife and husband seemed inviting and kind. Vera began to think she'd leave the darkness of her past behind her, and be able to move on. She was wrong. Five months down the line from the first time she arrived, her foster father would come into her room and rape her. Her silence was kept with the promised retribution of violence if she told anyone. He manipulated her perfectly from there on out, prodding her into one emotional outburst after the other. Her accusations, months later when she had gathered her courage, were brushed off as the angry and flailing attempts of a teenager to get revenge. When he came back at the end of those five months, Vera cut him with a knife she had gotten and fled the house with nothing but the clothes on her back. She'd spend the next two years on the streets, barely surviving. She couldn't get a job because of how she looked and her age. She tried begging for street change, but got only just enough to eat. Her clothes and shoes were ragged and endlessly repaired by hand. Still, she managed to scrape by a living, if only just. She had a group of people who were also trapped on the streets, people she thought she could trust. That trust proved misplaced when a goodhearted Samaritan bought her new clothes and shoes, gave her a meal, and gave her a wad of cash to 'help get her life back on track' as she returned triumphantly to her friends, to help split the money, they turned on her like snakes. When she wouldn't give them more than a fair share, they beat her down to take it, and all of the new things she had. Soon she was left with nothing more than the raggedy clothes on her body, new cuts and bruises, a rapidly blackening eye, and the last of her conscience dying inside of her. Vera hated this world. Hated how the heroes atop it claimed to be champions for all, but ignored the subtle cesspit of every day evil below them. Hated how grief turned people into monsters and how desperation turned them into beasts. Hated how no matter how much you tried to do the right thing, the world was just going to punch you in the face and kick you while you were down for it. Most of all, she hated how weak she was. Hated how she could never fight back. No more, she promised herself. She was going to seize the power necessary to keep herself from every feeling like this again, and she was going to seize it by any means necessary. She'd spend the next year going through the criminal underground, looking for something to increase her power. Some form of magical artifact, cybertech, a book on how to unlock her chi, anything. She didn't find anything like that, but she did stumble upon Drak. The little dragon was kept in a cage in a black market shop, ready to be sold for the purported 'magical properties' consuming his flesh would given. It would be a cold day in hell before Vera let something else languish powerless at the the hands of the cruel again. She broke him free and shot the shopkeeper and his guards when they tried to stop her. The two fled, and Drak has been with her ever since. He offers nothing more than his companionship and love, and that's all Vera asks from him. When E-day came and rocked New York, Vera was one of the few people to run towards the fighting and the devastation. She didn't care about the innocents being hurt or killed. She just wanted a chance to seize the power dropped by those heroes or villains slain in the conflict. Vera found the power she was looking for that day. Or rather, it found her. Watching from his dimension, Trigon had been tracking her progress carefully for a couple of years. She was distantly related to him by virtue of being the several times great granddaughter to one of his sons. Her need for power and control was points in her favor, as was her running into a conflict that vastly outmatched her. He wanted to see where she went, what she could offer him if she got into a place of high enough power. He offered her a way to draw on the power of his realm, in return for a favor he would ask from her later on. Vera readily agreed and the pact, with her connection to Trigon being made strong, was sealed. Vera would spend the next five years working her way through the Legion's ranks to start on her way to power. They weren't like the League, falsely claiming to be heroes while ignoring the multitude of crime and villainy beneath them for the flashier shows of fighting evil that they did. The Legion was honest. They just wanted power for themselves, at any cost. You could always trust they would put their own best interests first, and that refreshingly honest dishonesty is what Vera trusts about them. Its why she's still in their ranks now, because they offer the path to power, if only she can take it. [/indent] [color=slategray][sub][ ◈ ] N O T E S[/sub][/color][indent]Vera owns an apartment building in Manhattan, bought from the old owner with cursed gems from Trigon's realm. The apartment building only has four occupants besides Vera and Drak. [url=https://i.pinimg.com/736x/94/30/23/94302318bb1124d8a229ff009de5d831--underwater-creatures-alien-creatures.jpg][b]Gilbert[/b][/url]: A smith from Trigon's realm, Vera originally summoned him to help her build a gun for any situation, she found herself endeared to his eccentric (and overly fond of explosives) personality. He built a belt that would tie him to this world, and has stayed at her apartment ever since, building her things so long as she brings him the resources. Vera gave him the nickname Gilbert after being completely unable to pronounce his real name. [url=http://3.bp.blogspot.com/-pTzi39QPbnY/T3xBX6-LMCI/AAAAAAAAEN4/X4LNn1i5hO8/s1600/Humanoid-Monsters04.jpg][b]The Twins[/b]:[/url] Soldiers from one army or another of Trigon's, Vera summoned them to help her in assaulting a low level Leaguer's place. With their super human physical attributes, Gorn's (pictured left) nigh indestructibility and Storn's (pictured right) ability to cast elemental and physical enhancement spells, they were too good to just leave to random chance to summoning again. Plus, they were adorably shy and awkward outside of combat. She had Gilbert make them belts too, after making sure they wanted to stay as well. As a side note, despite their high skills in combat, they are both terrible at video games revolving around combat. [url=https://vignette.wikia.nocookie.net/the-legendary-moonlight-sculptor/images/d/df/Shadow.jpg/revision/latest?cb=20150921110101][b]Frank[/b][/url]: Summoned to help her with an assassination, which he performed perfectly and silently, Frank is the name given by Vera to the shadowy monster she keeps around. She likes him, she doesn't know why. When asked if he wanted to return home he meerely shook his head and pointed to the ground. Frank is completely mute, capable of blending into complete shadows perfectly, able to form solid blades and weapons from his shadow, and can move almost faster than the normal human reflexes can handle if he so chooses. He also has a soft spot for sappy romances, particularly [i]The Princess Bride[/i]. [/indent] [/hider] [hider=Gunsmith] [color=darkgray][center][color=slategray][h1][b]Gunsmith[/b][/h1][/color][/center] [hider=Fully armored][center][img]https://i.pinimg.com/736x/b8/9d/97/b89d977a96b1ca69d5f97d86a6af21ad--welding-cyberpunk.jpg[/img][/center][/hider] [hider=Face][img]https://i.pinimg.com/originals/d9/bf/ed/d9bfed0e1f7b119fea553d5283d3a733.jpg[/img][/hider] [color=slategray][sub][ ◈ ] N A M E[/sub][/color][indent]Marcus Jalenhan[/indent] [color=slategray][sub][ ◈ ] A L I A S E S[/sub][/color][indent]Gunsmith[/indent] [color=slategray][sub][ ◈ ] A G E[/sub][/color][indent]40[/indent] [color=slategray][sub][ ◈ ] B I R T H P L A C E[/sub][/color][indent]St. Louis, Missouri.[/indent] [color=slategray][sub][ ◈ ] A L L E G I A N C E[/sub][/color][indent]Legion of Doom[/indent] [color=slategray][sub][ ◈ ] P O S I T I O N[/sub][/color][indent]Assassin, Black Ops operations.[/indent] [color=slategray][sub][ ◈ ] A P P E A R A N C E[/sub][/color][indent]Marcus stands at 5ft 9in with the stance, confidence, and build of a life long soldier. Or at least, his body was designed to look like that. The majority of Marcus's body (excluding some of his internal organs, and face) have been replaced with cybernetics. He walks with the calm, unruffled, aura of a man who has fought in countless battles and wars and come out standing. His face still looks like that of a young man, deceiving people into thinking that he is twenty years younger than he actually is. His helmet is normally retracted into his armor, revealing his face. [/indent] [color=slategray][sub][ ◈ ] A B I L I T I E S // S K I L L S // E Q U I P M E N T[/sub][/color][indent] [u]Skills[/u] Life long combatant: Marcus has been fighting or training to fight for more than twenty years now. He's extremely skilled at fighting, be it with guns, blades, fists, or armored combat. Master of Preparation: Given enough time and resources, Marcus can figure out a way to hurt or neutralize anyone. It was what caught the attention of the Legion when he served them, a human dishing out successes super powered soldiers couldn't do, with nothing more than time and his wits. Craftsman: Marcus is very talented at building, improving, and designing things. He has made numerous improvements upon his own cybernetics, and built a weapon specifically for a target on more than one occasion. [u]Equipment[/u] Marcus' cybernetics are the source of his 'super powers'. [b]Super human physical traits:[/b] With his cybernetics, Marcus is capable of feats of strength and speed no human can hope to match. Normally this is settled at 40 tons and 90 mph at a dead sprint, but he can push himself to even further levels by upgrading his cybernetics. [b]Cybernetic eyes[/b]: Marcus' eyes have been replaced with advanced cybernetics, allowing him to have night vision, thermal vision, and to see into the UV spectrum. They can also zoom in on something, similar to a scope. [b]Super human reflexes and processing:[/b] Marcus can see, analyze, and react to a situation in a second, the cybernetics in his brain boosting his thinking and reaction times far beyond human level. His reflexes are fast enough to catch arrows mid-flight, and can be enhanced further if necessary. [b]Super human durability:[/b] Marcus' cybernetics can shrug off conventional gunfire, elemental effects, and melee attacks. [b]Self-repair:[/b] In the event that his cybernetics are damaged, Marcus can initiate a self-repair program to quickly fix himself and put him back in the fight. [b]Arm cannon:[/b] Built into his right arm, this railgun can fire a blast of energy so powerful it can knock Superman back. A beast of a weapon, it requires a second to prime before firing. [b]Various mundane weapons:[/b] Marcus likes to carry many weapons into battle and give himself as many options as possible. In addition to the blades stored in his left arm and knees and the gun he carries in his hands, Marcus typically carries a rifle on his shoulder, a gun in a chest holster, two guns in shoulder holsters, two guns in hip holsters, two guns in thigh holsters, and a final gun in his boot. [b]Near instantaneous learning:[/b] Being connected to the world wide web and having his ability to process information increased has given Marcus the ability to learn things like languages, advanced processes and theories, the composition of things, etc etc all in seconds. [b]Invisibility or Active Camo[/b]: Marcus' cybernetics can turn him invisible for a brief period of time or actively camouflage him as he moves. [/indent] [color=slategray][sub][ ◈ ] L I M I T A T I O N S // W E A K N E S S E S[/sub][/color][indent] [b]Electricity[/b]: If someone were to hit Marcus with a strong enough blast of electricity, his cybernetics would shut down and he'd go into a defensive reboot mode. [b]Heavy Weapons:[/b] .50 caliber guns, tanks, RPGS, opponents stronger than him, all these things hit hard enough to break through Marcus' defense and can kill him. Beneath his cybernetics he's still human. [b]Hacking:[/b] Marcus can connect to the internet to receive, learn, and transmit data. It is possible for someone to hijack, access, and take control of this link, giving them free reign over Marcus' free will and thoughts. Someone would have to move fast though, as Marcus has naturally put as many safeguards and firewalls against that as he possibly could. [/indent] [color=slategray][sub][ ◈ ] B I O G R A P H Y[/sub][/color][indent]Born the only son to a military family, Marcus' life was decided for him before he even had a chance. He would be a soldier, and he would serve the United States. With that goal firmly set and noted, Marcus would spend his childhood and adolesence preparing for that. ROTC, weights, rifle training, anything and everything that could make him a more effective soldier. When he was 18, he joined the United States Marine Corp, and took to it like a fish to water. In the five years he served, he rapidly climbed the ranks and had his own command, fighting in the name of the United States of America. He would be dishonorably discharged after an incident where he ruthlessly sacrificed civilians to gain the advantage against insurgents, winning the battle but resulting in staggering civilian casualties. Following his dishonorable discharge, and his family subsequently disowning him, Marcus turned to mercenary work, offering his skills to the highest bidder. He fought all over the world during those days, gathering a squad of similar soldiers around him as he did so. Their increasing success rate and brutal, ruthless, efficiency would attract the attention of the Legion of Doom, offering to pay them very well to help them with a plan. Marcus and his squad agreed, and so it was that on E-day Marcus and his squad were on the frontlines of the real war. The war to conquer and topple as many vulnerable governments as possible. With supervillains and monsters beside them, his squad cut its way through most of South America, Asia, Africa, and Eastern Europe, being taken almost instantaneously to wherever they were needed most. Marcus almost felt sorry for the poor bastards they were conquering. They never had a chance, as concerned as the League and major heroes were with the first world nations and the earth's safety overall. He didn't feel sorry enough to not pull the trigger however, and never hesitated. Not even once. With the third world nations subjugated, any signs of resistance being put to the sword, Marcus and his squad turned their attention to attacking the more industrialized nations. After more bloodshed and violence, a much stiffer resistance being met by the super hero protected and well armed nations, a peace was signed. Rather than being freed from their contract, Marcus and his squad were offered an extension. Their were many heroes still looking to cause rebellion in the lands conquered by the Legion, and many nations that still needed to be destabilized. The Legion could use someone of Marcus's skill and morals. With a steady pay ensured, and a proper challenge guaranteed, Marcus and his squad agreed. For the next five years Marcus and his squad would operate as assassins and black ops goons, eliminating targets both within and without of Legion borders that were causing trouble, and helping destabilize areas that were not within Legion control but were not firmly under League protection either. For his squad's successes, they were granted cybernetics, funding, and a permanent base of operations. Marcus took the most cybernetics of his squad, seeking to make himself a match for the various meta humans that walked the earth in more than just his mind. He is now more machine than man, and uses it to his full advantage. Marcus is a man who is doing what he was made for. Combat and war seem to be his lifeblood, and he thrives in them. He is constantly seeking another opponent to put himself against, both physically and mentally, and relishes the challenge that super powered foes bring. There is an inherent unpredictability to everything involving combat, but super heroes increase that unpredictability tenfold. Especially when they are as organized as they JLU is. A simple mission to assassinate a meta human with fire abilities could turn into a fight for his life and a hasty retreat if they can summon a Kryptonian to their aid. That unpredictability, that danger, is what Marcus lives for. He is going to die on the battlefield, there is no doubt in his mind of this. But he wants to see just how far he can go, how far he can push himself, before he finally dies. [/indent] [color=slategray][sub][ ◈ ] N O T E S[/sub][/color][indent]Marcus has a squad of a dozen individuals, all cybernetically enhanced like him. They are all drawn from the Legion's armies, hand picked by Marcus himself for their ruthlessness and effectiveness in combat. He keeps the number at a dozen, replacing his lost soldiers as they die, finding that big enough to be effective but small enough to move quickly. Marcus's base of operations is located in the mountains of Afghanistan, a fortress built into the solid rock. From there he and his squad deploy to wherever they're needed, train, build gear, and upgrade their cybernetics. It has a fully functioning workshop to build almost anything that Marcus could need, with a bay for requested resources to be brought in. [/indent] [/color] [/hider]