How is this? [hider=CS] [CENTRE][b]17th Tuskan Raiders[/b] [img]https://pre00.deviantart.net/2f5e/th/pre/f/2014/255/d/1/battle_flag_17_by_amaranth7777-d7yvz8r.png[/img] [/CENTRE] [u]Regimental Specialty[/u]: The Tuskan Raiders are masters of raiding operations behind enemy lines. They prefer to strike fast and hard by burning and pillaging the enemy supplies. When they are part of a battle group their tactics are to advance deep into enemy lines to deprive the front line troops of the supplies and reinforcements needed to fight the Imperial Guard. The Raider tactics are often to swarm a supply depot or convoy with their fast vehicles crushing any resistance before the defenders realize what is happening, in the ensuing havoc the company Chimeras will drop infantry to mop up and set demo charges to destroy supplies or capture anything that is needed. The Regiment is also quite skilled in scouting actions, while the bikes are not especially quiet their speed is difficult to match and can evade those sent against them more often than not. With their speed the raiders are often a good source of intelligence beyond the front lines and can forewarn those locked in the thickest fighting of incoming reinforcements before battle is joined. [u]Regimental Flaws[/u]: While the Raiders are fierce combatants capable of shattering tough resistance due to surprise and speed, they are not well equipped to deal with heavy armored divisions or well defended fortresses. The Raiders are also a prideful regiment stemming from their close ties to the Astartes. This manifests as a mild disrespect of regiments that are not considered their equals. They believe themselves similar to that of the honored Kasarkin though their reputation with the rest of the Imperial Guard is not nearly so bright. Finally the Raiders have received several reprimands from the Inquisition for use of Xenos supplies in war, though it has never come to a formal examination of the regiment. [u]Number of Humans Souls[/u]: 1500 (not including rear echelon support) [CENTRE][img]https://3.bp.blogspot.com/-HzFKKzPBF20/Wp78F49oJGI/AAAAAAAC9tM/u64AWVPsQlAxjILoCfym3hwHaOpwMXQkwCLcBGAs/s1600/warhammer_40000_dawn_of_war_ii_conceptart_NHJyS.jpg[/img][/CENTRE] [hider=Regimental Composition] [u]Regimental Organization[/u]: [i]For this section, I would rather you split things up, perhaps with smaller hiders within. As an Example, let us take the imaginary Cadian 253rd Cadian Infantry[/i] 1st Company: 2 Chimera APC carrying 2 squads of 12 infantry, 9 Tauros, 15 Sentinel Heavy bolter variant, 10 Sentinel Auto-cannon variant, 5 Sentinel Las-cannon, 1 Salamander Command Vehicle, 5 Salamander Scout tank, 4 Griffon Mortar tank, 25 Bike Outriders, 2 Leman Russ Exterminator variants 2nd Company: 3 Chimera APC carrying 3 squads of 12 infantry, 10 Tauros, 10 Sentinel Heavy bolter variant, 5 Sentinel Auto-cannon variant, 5 Sentinel Las-cannon, 1 Salamander Command Vehicle, 6 Salamander Scout tank, 2 Griffon Mortar tank, 29 Bike Outriders 3rd Company 4 Chimera APC carrying 4 squads of 12 infantry, 12 Tauros, 10 Sentinel Heavy bolter variant, 5 Sentinel Auto-cannon variant, 5 Sentinel Las-cannon, 1 Salamander Command Vehicle, 3 Salamander Scout tank, 1 Griffon Mortar tank, 26 Bike Outriders 4th Company 4 Chimera APC carrying 4 squads of 12 infantry, 10 Tauros, 10 Sentinel Heavy bolter variant, 5 Sentinel Auto-cannon variant, 5 Sentinel Las-cannon, 1 Salamander Command Vehicle, 4 Salamander Scout tank, 30 Bike Outriders 5th Company 4 Chimera APC carrying 4 squads of 12 infantry, 10 Tauros, 10 Sentinel Heavy bolter variant, 5 Sentinel Auto-cannon variant, 5 Sentinel Las-cannon, 1 Salamander Command Vehicle, 4 Salamander Scout tank, 30 Bike Outriders 6th Company 3 Chimera APC carrying 3 squads of 12 infantry, 10 Tauros, 10 Sentinel Heavy bolter variant, 10 Sentinel Auto-cannon variant, 5 Sentinel Las-cannon, 1 Salamander Command Vehicle, 5 Salamander Scout tank, 5 Griffon Mortar tank, 16 Bike Outriders 7th Company 1 Gorgon carrying 5 squads of 10, 2 Gorgon refit to carry supplies and fuel, 6 Tauros, 5 Sentinel Auto-cannon variant, 1 Salamander Command Vehicle, 2 Salamander Scout tank, 12 Bike Outriders 8th Company 2 Gorgon carrying 10 squads of 10, 1 Gorgon refit to carry [b][i]looted[/i][/b] supplies and fuel, 6 Tauros, 5 Sentinel Auto-cannon variant, 1 Salamander Command Vehicle, 2 Salamander Scout tank, 12 Bike Outriders 9th Company 4 Chimera carrying 4 squads of 12, 10 Tauros, 10 Sentinel Heavy bolter variant, 10 Sentinel Auto-cannon variant, 10 Sentinel Las-cannon, 1 Salamander Command Vehicle, 2 Salamander Scout tank, 35 Bike Outriders 10th Company 2 Chimera carrying 2 squads of 12, 12 Tauros, 2 Sentinel Heavy bolter variant, 20 Sentinel Auto-cannon variant, 20 Sentinel Las-cannon, 1 Salamander Command Vehicle, 50 Bike Outrider [u]Regimental Armoury Allocation[/u]: Carapace Armor x1200 (for Infantry units, Outriders & command) Flak Armor x800 (for heavier vehicle units) Cadian-pattern Hellgun x700 (Infantry) Cadian-pattern Hellgun Power packs x2800 Cadian-pattern Hellpistol x400 (Outriders) Cadian-pattern Hellpistol Power packs x1600 Chainsword x400 (Outriders) Hunting Lance x1000 (Krak Tip) Hunting Lance x1000 (Inferno tip) Semi-Portable generator to recharge spent power packs Supply of replacement parts for vehicles Spare fuel & ammunition for vehicle weapons [/hider] [CENTRE][img]http://1.bp.blogspot.com/-GPAFOC3U5Fg/VFQtL_fUwDI/AAAAAAAAB8I/MuBvaAYOWGs/s1600/Elysian_Drop_Forces_deploying_on_planet_Betalis_III.png[/img][/CENTRE] [hider=Regimental Commander CS] [u]Name[/u]: Commander Jarah [u]Age[/u]: 56 [u]Gender[/u]: Male [u]Physical Description[/u]: [i]What do they look like? Pictures may be linked but if it's just a picture so help me God. If it's an anime picture, so help [b]you[/b] God.[/i] [u]Equipment[/u]: Carapace Armor Power sword Plasma pistol Ancient Copy of the Lecto Divinitatus rumored to predate the Heresy (it doesnt) [u]Personality[/u]: Jerah is a calculating commander, cool headed and calm in stark contrast to his captains and regiment of fury driven raiders. When he speaks it is with a calm and assured authority even beyond that of what most would call sane, even after a catastrophic failure or heroic victory he would punish or praise his officers with the same level tone. Part of this comes from his noble rank before being sent to the Astartes and it shows in his dismissive demeanor with everyone he has arbitrarily deemed beneath him. [u]Capabilities[/u]: Jerah is a masterful Logician and would have made an excellent supply commander. However he uses this mastery to deconstruct what Enemy supply lines would likely be and send his regiment to sever the most vital arteries. He is adaptable and will modify his plans with new information quickly rather than stubbornly keep a flawed plan. Lastly Jerah is a duelist, in single combat he is unbeaten in his regiment and given Crimson Lancer Astartes a good fight even if he had never claimed a victory against them. Using speed and guile to bring down even far stronger foes however his skill has almost never been seen on the field of combat. [u]Failings[/u]: Jerah is a poor tactician and does not work on any tactical level planning he delegates such matters to his Major or the captains sent to the mission. Even then he rarely leads his regiment as the battle commander leaving such duties to the Major and will ignore the battle studying maps to find the next supply artery to sever. Jerah is also arrogant as any noble born flouting his near passing of Astartes early trials believing himself above the rank and file soldier, even being dismissive of his fellow commanders until they earn his respect. However he will unfailingly follow the orders of his superiors and show utmost, if false, respect for them. [/hider] [u] Regimental History[/u]: The Tuskan raiders are a fairly young regiment and have only recently been sent away from their parent Astartes legion, but they have had several years of battle having been considered trained and sufficient to fight without Legion tutelage. Their first deployment has a grave learning experience for the Raiders. Training near the Astartes gave them a false sense of superiority and immortality. In a long war against the Ork hordes the raiders suffered a painful defeat. The Raiders launched a raid against a massive fortified stronghold where the Green Skins had been manufacturing tanks, bombers and more to throw against the Imperial Guard and Crimson Lancers. As the Raiders charged an armored company worth of looted tanks and ramshackle war machines came out to meet them. Though the Raiders had speed and tenacity on their side they lacked the experience of real warfare, and carried the curse of arrogance. They where slaughtered, hundreds died before they where rescued by the Crimson lancers. In one fell swoop the raiders where cut down to a half strength regiment. However the experience was educational and purged a great deal of their sense of immortality from them, though not all of their arrogance. In this battle their previous commander was killed moving Jerah into the rank. They where relegated to small actions from then on, prodding Orkish defences and destorying supplies. Through out the rest of the war on with the tribe of Orks they where little more than over-equipped scouts and bandits. Since their crushing defeat the Raiders have always been much more careful in the targets of their attacks focusing on soft targets that will bleed the enemy than trying to root them out at their heart. Once reinforced the Raiders fought cautiously using Jerah's logistic expertise to great effect which ultimately culminated in a shocking victory for the Regiment and the declaration that they where fit to fight on other campaigns and not shackled to their Astartes cousins. Their proving war was against an imperial world in revolt, the exact circumstances of the rebellion where never given over to the regiment but it had obviously succumbed to the taint of Chaos. Flesh cults and blood thirsty mobs roaming the planet made it obvious enough. The raiders never fought the Traitor Astartes, that was left to their parent legion, but they fought long and hard against the PDF forces that had sided with the traitors. The battle that exemplified their victory was taking their forces between the two largest hive cities and choking off all movement between the cities, One of them was under siege by the Lancers and many Guard regiments. But the city was not fully surrounded and it would acquire new soldiers and arms as fast as the siege could kill them. The raides essentially conquered several hundred miles of industrial wasteland for the months it would take to capture the Hive. The territory was surrounded on all sides by Chaos forces but they ruled the streets of the wasteland with little more than bikes, sentinels and tenacity. Their actions throttled nearly all supply movement into the besieged city and allowed the Imperial forces to finally crush the defenders. The conquest of the Industrial wasteland was not without cost however, in their fighting with the chaos forces they grew to a new level of savagery, such as chaining a wounded foe to be dragged behind the bikes until they where a broken heap of gore. The long battle also granted them a firm reprimand for utilizing 'tainted' materials by capturing fuel or bullets from their traitor PDF enemies. After their pacification of the Chaos held planet the regiment was formally acknowledged for their accomplishments and sent to a new planet to wage war but not with the Legions. in Truth the Crimson Lancers where displeased with the brutal shift that the Raiders underwent and sent them to a new front due to their savagery rather than their hold of enemy territory. [CENTRE][img]https://i.pinimg.com/originals/51/bf/41/51bf412e36078a6466d204bad801a218.jpg[/img][/CENTRE] [u]Regimental/Planetary Culture[/u]: The Tuskan raiders have grown away from the traditionally martial and professional soldiers of their sibling regiments and overall planetary culture. They have become more akin to a hive gang with internal conflict handled by a brawl or knife fight that formal complaints to superior officers. Externally they appear like a troop of rowdy trouble makers with the rank and file soldiers happily starting brawls in the bars and taverns they happen to come across. Their appreciation of illegal activity has also risen greatly making a Tuskan raider the soldier to find if someone is looking for drugs, weapons, or a game to gamble at. This is also true because the raiders have taken it upon themselves to shut down the illegal activities within the other regiments when possible and have been slowly monopolizing illegal trade in the local forces. When appropriate the raiders also act like a penal legion and will acquire materials whenever they see fit. Bribing the quartermaster for a few sets of Carapace armor or simply stealing it from another regiment, even looting the dead of either side of the battle has made the Raiders better equipped than they would otherwise have a right to be. [CENTRE][img]http://pro.bols.netdna-cdn.com/wp-content/uploads/2014/09/stormtrooper1.png[/img][/CENTRE] [u]Recruitment Method[/u]: The Raiders recruitment is unorthodox compared to other regiments, with their home world also being the home of the Crimson Lancers legion. The Lancers are a small legion due to an even more exacting and inhuman training regimen than most other Astartes. Due to their impossibly high standards the legion is swamped with serfs who had failed the training and serve the legion. When the number of serfs become more of a burden than an aid to the Legion a large contingent are sent to the Guard to be of some use to the Emperor. The Raiders are one such Regiment called up to cull the number of Serfs. The Serfs selected are generally those who where good, if not exceptional, Astartes candidates and are made into Storm troopers. Their brief stint as Astartes aspirants did instill in them a supreme level of stoic endurance though not enough to persevere through their previous training. These storm trooper regiments are trained on the same planet with their Legion, sometimes acting as an opposing force during war-games. Even training apart from the Legion the raiders always pick up habits and mannerisms from their parent Legion, and are often sent as an auxiliary force with the Crimson Lancers once training is completed [/hider]