[hider= First Mate] [center][hider=WANTED DEAD OR ALIVE] [img]http://i726.photobucket.com/albums/ww267/Melz00r/Wanted_zpsu9pfcoq8.png[/img][/hider][/center] [center][b][u]Name[/u][/b] Zarya Samedra [b][u]Alias[/u][/b] None as of yet. One will probably come with greater notoriety. [b][u]Age[/u][/b] 19 [b][u]Species[/u][/b] half-human, half great white shark fishman [b][u]Position[/u][/b] First mate - Zarya is a jack-of-all-trades of all sorts and can offer a helping hand in any kind of crew activity or take a spot until someone better suited for the job comes along.. But she isn’t good enough at anything to really take up the occupation. However, she is a proficient hunter of fish, even along a moving ship. As such, she is a useful food supplier. (however, since she usually just eats her fish raw, she isn’t a particularly good cook.) [b][u]Appearance[/u][/b] Like other half-fishmen, most of her fishman features are retractable. Her regular form, as such, betrays very little of her fishman heritage. She is a relatively tall, pale woman at roughly six feet. She enjoys a clearly athletic and fit physique that still only speaks very little of her true physical strength, slender yet toned with long legs. Her long hair is a silvery grey that reaches about halfway down her back. Her clothing usually consist out of a simple shirt and jacket and trousers. Her clothing comes in various colours and prints.She does not consider herself quite ladylike enough to wear dresses and such. Notable is, however, that all her clothes has a large cut in their back. She never wears gloves, and shoes of any kind only very rarely. She also carries two large scrolls around with her until she has a place to store them. The manifestation of her fishman features truly makes her terrifying. Her eyes grow sharper and predatory. Her teeth become shark-like, and gain great biting prowess. Her hands and feet grow webbing and a large dorsal fin grows on her back. Her skin in this form is eerily white. [b][u]Background[/u][/b] Zarya the half-shark was the result of two martial artists meeting on the grand line. One marine and one a pirate. Her mother a master of the four winds fist and her father a black belt in fishman karate. The two fought to an inevitable draw and separated as rivals. However, their fates crossed each other innumerable times afterwards and feelings started to bloom. They settled outside of the grand line in a small kingdom in the east blue, here they set up a dojo to teach others their arts to the next generation. Zarya grew up with a passion for martial arts, inherited from both her parents. Inspired by tales of both pirates and marines (though her mother would often berate her father for telling her about piracy), she trained to be able to one day set out to sea. Being offered training in both her parents’ styles, she didn’t pick one but both. Her parents were sceptical of how she was going to learn two arts at once while keeping up with strength training, but luckily she was a quick learner. Zarya's father was a unique thing in the small kingdom, which counted him as the only fishman inhabitant. Though he overcame everyone's initial prejudices by displaying none of his own. In fact, the fishman had a deep respect for humans that went against a lot of the tales one told about the fishmen that roamed outside of the peaceful island on the ocean's bottom. That said, he wisely hid the past of his pirating ways from them. In a similar vein, her mother never truly revealed her past to anyone else. She had all but defected from the marines and left to marry a pirate. A treasonous act to be sure, especially for someone who had held a vice-admiral position so proudly. Her parents often told her of the many other martial arts practiced in this world. Her father told her of a place inhabited by strange lady-men practicing a martial art heavily focussed around kicks. Her mother told her of an intelligence unit that had mastered six powerful techniques. And she dreamt of learning them all. Her parents played it off as their child’s childish dreams, and left it at that. But Zarya’s intentions were genuine. She wanted to develop her own martial art, one encompassing all fighting styles of the world. In fact, that was what she was already trying to do with her parents’ own styles. A feat that necessitated becoming a superb martial artist she was sure, and so she trained harder than any disciple in the dojo until she matched adults. In her sixteenth year her father set out again for sea. He had received word of Neptune himself. One of his former disciples of long ago, a fishman going by the name of Killer Whale, had committed great crimes against fishman island and was loose somewhere in the world. Her father felt it his responsibility to help the fishmen hunt for him. That was three years ago. No word was received. Neither of his victory nor his loss or demise. Zarya was now an accomplished martial artist, and very much felt she needed to see the world. To grow stronger through experience instead of only training (though she would still need to do a lot of that). And so she set out. Hoping maybe she would also find her lost father in the process. Zarya’s three months of travel already met with some resistance however. In a bar she crossed two wanted pirates who she promptly got into a fight with over a petty argument. Perhaps this would’ve been a heroic feat if her victory hadn’t levelled half the town and the local marine base in the process. As the pirates she took out were 5 and 7 million beri, she was attributed a bounty just a little higher than that. [b][u]Abilities[/u][/b] Martial artist - Zarya is a proficient practitioner of both fishman karate and the four-wind fist [hider= description of known martial arts] Fishman karate - The fighting style commonly practiced by fishmen. The key to using fishman karate is the controlling of water in one's direct vincity, including the water in the body of people, to devastating effect. This martial art is deadly on land, but even more so in the water where the techniques take on even more dangerous forms. Four wind fist - A human martial art originating from the grand line. This fighting style focusses on the control of the air flow around one's body. The primary use of this is to reduce the air resistance to deliver faster strikes and move at higher speeds. This art is known primarily for its fast, consecutive strikes combined with a few powerful finishing blows. [/hider] Free running - Using her strength and agility she has little problem moving through any kind of area Water breathing - Because she is a fishman, she can breathe underwater. She can also move underwater with the ease of a fishman. Superhuman physical abilities - Both through her fishman genes and years of training, she has monstrous strength, speed, stamina and reflexes Blood scent - Because of her shark heritage, she can smell blood from miles away. [b][u]Weapons[/u][/b] Water - As part of fishman karate – See abilities Teeth - Her teeth can go from human-like to shark-like at whim. Their biting force could easily crush bone. They can also regrow instantly when broken. These teeth can easily crush metal and even stop bullets. [b][u]Techniques[/u][/b] Note: all techniques become stronger in the water Note2: This list is by no means definitive. X-tile true punch - Common fishman karate technique. A very powerful punch. The amount of tiles it can break indicates the power. current limit: 1000 tiles. Shark-style whirlpool kick - Fishman karate: A roundhouse kick capable of hitting anyone around her. Underwater this can create a vicious whirlpool. Sharkskin palm block - Fishman karate: A simple, but powerful palm block that can be used to protect the user from physical attacks, including those from weapons. X gusts flowing strike - Four wind fist: Her arms turn to a blur as she strikes multiple times in rapid succession. This attack can hit the same place multiple times for massive damage or spread out to hit several areas of the body. Current limit: 20 Sweeping west wind - Four wind fist: A low, sweeping kick intended to knock anyone off their feet. South wind drop kick - A dangerous axe kick capable of shattering stone. Passing breeze - The user moves fluidly at high speed to quickly close distances or avoid attacks Water based techniques: Water shot - Fishman karate: Shoots a small droplet of water with the force of a bullet. Currently has enough penetrative force to pierce through solid rock. Arrow military shark - Fishman karate: Wets her arm, then throws multiple drops of water at the same time, which are converted into deadly arrows. Artillery rain - Fishman karate: Throws a pack of water upwards, which then rain down as water shots. [/center] [/hider]